Stutter buffer transfer techniques for display systems
Data transfer techniques include transferring display surface data from a memory subsystem into a stutter buffer at a first rate until the stutter buffer is substantially full. The memory interface and/or memory of the memory subsystem may then be placed into a suspend state until the stutter buffer...
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creator | Dewey, Thomas Edward Cheng, Chris Sijstermans, Franciscus Cheung, Tyvis Shah, Rupesh |
description | Data transfer techniques include transferring display surface data from a memory subsystem into a stutter buffer at a first rate until the stutter buffer is substantially full. The memory interface and/or memory of the memory subsystem may then be placed into a suspend state until the stutter buffer is substantially empty. The display surface data is transferred from the stutter buffer to display logic at a second rate even when the memory subsystem is in a suspend state. The second rate, which is typically the rendering rate of the display, is substantially slower than the rate at which data is transferred into the stutter buffer. |
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The memory interface and/or memory of the memory subsystem may then be placed into a suspend state until the stutter buffer is substantially empty. The display surface data is transferred from the stutter buffer to display logic at a second rate even when the memory subsystem is in a suspend state. The second rate, which is typically the rendering rate of the display, is substantially slower than the rate at which data is transferred into the stutter buffer.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | CALCULATING COMPUTING COUNTING IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS |
title | Stutter buffer transfer techniques for display systems |
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