Method and computer-readable storage medium for providing a virtual element for display in a parallel reality experience
Systems and methods for linking real world activity with a location-based parallel reality experience are provided. In particular, a game server hosting a parallel reality experience receives position data from a client device of a user and determines whether the client device is at a real world lan...
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creator | DE LEON, BRYAN RAMSEY, MAYA GROVER, VIKRAM CHANG, KYU-YOUNG KOVALKOSKI, ERICA LYNN LI, YUANJIAN CARLA NAKAJIMA, MAYUKO HANKE, JOHN V KAZANSKY, LUCAS LIU, GANG WARNER, LAURA MAE ORFALI, SARO SABOUR, MARYAM MURAI, SETSUTO SHIRAISHI, JUNJI STOSKI, CHRISTOPHER GRANT SHERMAN, LOREN PINO, DANIEL CASADEVALL LIERMAN, HALEY |
description | Systems and methods for linking real world activity with a location-based parallel reality experience are provided. In particular, a game server hosting a parallel reality experience receives position data from a client device of a user and determines whether the client device is at a real world landmark associated with a geographic area. Responsive to determining that the client device is at the real world landmark, the game server cause the client device to present content incentivizing the user to travel to a real world location in the geographic area. The game server determines whether the client device is within proximity of the real world location based on sensor data. Responsive to determining that the client device is within proximity of the real world location, the game server causes the client device to display the virtual element at a virtual world location corresponding to the real world location. |
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In particular, a game server hosting a parallel reality experience receives position data from a client device of a user and determines whether the client device is at a real world landmark associated with a geographic area. Responsive to determining that the client device is at the real world landmark, the game server cause the client device to present content incentivizing the user to travel to a real world location in the geographic area. The game server determines whether the client device is within proximity of the real world location based on sensor data. Responsive to determining that the client device is within proximity of the real world location, the game server causes the client device to display the virtual element at a virtual world location corresponding to the real world location.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | Method and computer-readable storage medium for providing a virtual element for display in a parallel reality experience |
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