Augmented reality limb training method and system

An augmented reality limb training system includes two sensing devices and a user electronic device. The two sensing devices are designed to be attached to human an upper limb and a lower limb respectively. Each sensing device stores a plurality of identification tags serially connected. An augmente...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Hauptverfasser: SU, FONGIN, CHANG, MICHAEL BAING, KUO, RONG-FU, CHEN, MING-HUANG
Format: Patent
Sprache:chi ; eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator SU, FONGIN
CHANG, MICHAEL BAING
KUO, RONG-FU
CHEN, MING-HUANG
description An augmented reality limb training system includes two sensing devices and a user electronic device. The two sensing devices are designed to be attached to human an upper limb and a lower limb respectively. Each sensing device stores a plurality of identification tags serially connected. An augmented reality limb training method implemented in the aforementioned system includes reading the identification tags and a real image of the limb and running an interactive augmented reality program by a reader of the user electronic device; retrieving a virtual image associated with the identification tag from a memory of the user electronic device; and combining the real image and the virtual image and displaying the combined image for reviewing purpose.
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_TW201739486A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>TW201739486A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_TW201739486A3</originalsourceid><addsrcrecordid>eNrjZDB0LE3PTc0rSU1RKEpNzMksqVTIycxNUigpSszMy8xLV8hNLcnIT1FIzEtRKK4sLknN5WFgTUvMKU7lhdLcDIpuriHOHrqpBfnxqcUFicmpeakl8SHhRgaG5saWJhZmjsbEqAEAqJosCQ</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>Augmented reality limb training method and system</title><source>esp@cenet</source><creator>SU, FONGIN ; CHANG, MICHAEL BAING ; KUO, RONG-FU ; CHEN, MING-HUANG</creator><creatorcontrib>SU, FONGIN ; CHANG, MICHAEL BAING ; KUO, RONG-FU ; CHEN, MING-HUANG</creatorcontrib><description>An augmented reality limb training system includes two sensing devices and a user electronic device. The two sensing devices are designed to be attached to human an upper limb and a lower limb respectively. Each sensing device stores a plurality of identification tags serially connected. An augmented reality limb training method implemented in the aforementioned system includes reading the identification tags and a real image of the limb and running an interactive augmented reality program by a reader of the user electronic device; retrieving a virtual image associated with the identification tag from a memory of the user electronic device; and combining the real image and the virtual image and displaying the combined image for reviewing purpose.</description><language>chi ; eng</language><subject>AMUSEMENTS ; APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING,CLIMBING, OR FENCING ; BALL GAMES ; CALCULATING ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; GAMES ; HUMAN NECESSITIES ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; PHYSICS ; SPORTS ; TRAINING EQUIPMENT</subject><creationdate>2017</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20171116&amp;DB=EPODOC&amp;CC=TW&amp;NR=201739486A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25562,76317</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20171116&amp;DB=EPODOC&amp;CC=TW&amp;NR=201739486A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>SU, FONGIN</creatorcontrib><creatorcontrib>CHANG, MICHAEL BAING</creatorcontrib><creatorcontrib>KUO, RONG-FU</creatorcontrib><creatorcontrib>CHEN, MING-HUANG</creatorcontrib><title>Augmented reality limb training method and system</title><description>An augmented reality limb training system includes two sensing devices and a user electronic device. The two sensing devices are designed to be attached to human an upper limb and a lower limb respectively. Each sensing device stores a plurality of identification tags serially connected. An augmented reality limb training method implemented in the aforementioned system includes reading the identification tags and a real image of the limb and running an interactive augmented reality program by a reader of the user electronic device; retrieving a virtual image associated with the identification tag from a memory of the user electronic device; and combining the real image and the virtual image and displaying the combined image for reviewing purpose.</description><subject>AMUSEMENTS</subject><subject>APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING,CLIMBING, OR FENCING</subject><subject>BALL GAMES</subject><subject>CALCULATING</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>GAMES</subject><subject>HUMAN NECESSITIES</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>TRAINING EQUIPMENT</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2017</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZDB0LE3PTc0rSU1RKEpNzMksqVTIycxNUigpSszMy8xLV8hNLcnIT1FIzEtRKK4sLknN5WFgTUvMKU7lhdLcDIpuriHOHrqpBfnxqcUFicmpeakl8SHhRgaG5saWJhZmjsbEqAEAqJosCQ</recordid><startdate>20171116</startdate><enddate>20171116</enddate><creator>SU, FONGIN</creator><creator>CHANG, MICHAEL BAING</creator><creator>KUO, RONG-FU</creator><creator>CHEN, MING-HUANG</creator><scope>EVB</scope></search><sort><creationdate>20171116</creationdate><title>Augmented reality limb training method and system</title><author>SU, FONGIN ; CHANG, MICHAEL BAING ; KUO, RONG-FU ; CHEN, MING-HUANG</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_TW201739486A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>chi ; eng</language><creationdate>2017</creationdate><topic>AMUSEMENTS</topic><topic>APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING,CLIMBING, OR FENCING</topic><topic>BALL GAMES</topic><topic>CALCULATING</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>GAMES</topic><topic>HUMAN NECESSITIES</topic><topic>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>TRAINING EQUIPMENT</topic><toplevel>online_resources</toplevel><creatorcontrib>SU, FONGIN</creatorcontrib><creatorcontrib>CHANG, MICHAEL BAING</creatorcontrib><creatorcontrib>KUO, RONG-FU</creatorcontrib><creatorcontrib>CHEN, MING-HUANG</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>SU, FONGIN</au><au>CHANG, MICHAEL BAING</au><au>KUO, RONG-FU</au><au>CHEN, MING-HUANG</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>Augmented reality limb training method and system</title><date>2017-11-16</date><risdate>2017</risdate><abstract>An augmented reality limb training system includes two sensing devices and a user electronic device. The two sensing devices are designed to be attached to human an upper limb and a lower limb respectively. Each sensing device stores a plurality of identification tags serially connected. An augmented reality limb training method implemented in the aforementioned system includes reading the identification tags and a real image of the limb and running an interactive augmented reality program by a reader of the user electronic device; retrieving a virtual image associated with the identification tag from a memory of the user electronic device; and combining the real image and the virtual image and displaying the combined image for reviewing purpose.</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language chi ; eng
recordid cdi_epo_espacenet_TW201739486A
source esp@cenet
subjects AMUSEMENTS
APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING,CLIMBING, OR FENCING
BALL GAMES
CALCULATING
COMPUTING
COUNTING
ELECTRIC DIGITAL DATA PROCESSING
GAMES
HUMAN NECESSITIES
IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
PHYSICS
SPORTS
TRAINING EQUIPMENT
title Augmented reality limb training method and system
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-14T07%3A20%3A09IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=SU,%20FONGIN&rft.date=2017-11-16&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3ETW201739486A%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true