INTELLIGENT TABLE GAME SYSTEM
A card dealing system incorporating playing cards with rank and suit information encoded thereon via micro-dots, and a shoe capable of reading such micro dots as a playing card is drawn from the shoe. A game controller unit determines the positioning of the micro-dots on the playing card, and determ...
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creator | KRISHNAMURTY, Venkata MERRELL, Lance ROUILLARD, Carol Anne TAYLOR, Logan BODALY, Scott MILLER, Ken LIWAK, Mike HORVATH, Dylan NAZAR, Andriy |
description | A card dealing system incorporating playing cards with rank and suit information encoded thereon via micro-dots, and a shoe capable of reading such micro dots as a playing card is drawn from the shoe. A game controller unit determines the positioning of the micro-dots on the playing card, and determines the rank and suit information therefrom. The game controller thereby monitors the progress and status of a card game. The shoe includes a mechanism for increasing the force needed to pull a card from the shoe in certain circumstances,. The engagement of this mechanism may be tied to the rules of the game, or may relate to circumstances apart from the rules of the game, such as the detection of a cut card or a virtual cut card. |
format | Patent |
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A game controller unit determines the positioning of the micro-dots on the playing card, and determines the rank and suit information therefrom. The game controller thereby monitors the progress and status of a card game. The shoe includes a mechanism for increasing the force needed to pull a card from the shoe in certain circumstances,. The engagement of this mechanism may be tied to the rules of the game, or may relate to circumstances apart from the rules of the game, such as the detection of a cut card or a virtual cut card.</description><language>eng</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; CHECKING-DEVICES ; COIN-FREED OR LIKE APPARATUS ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2014</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20141008&DB=EPODOC&CC=PH&NR=12014501525B1$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,778,883,25547,76298</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20141008&DB=EPODOC&CC=PH&NR=12014501525B1$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>KRISHNAMURTY, Venkata</creatorcontrib><creatorcontrib>MERRELL, Lance</creatorcontrib><creatorcontrib>ROUILLARD, Carol Anne</creatorcontrib><creatorcontrib>TAYLOR, Logan</creatorcontrib><creatorcontrib>BODALY, Scott</creatorcontrib><creatorcontrib>MILLER, Ken</creatorcontrib><creatorcontrib>LIWAK, Mike</creatorcontrib><creatorcontrib>HORVATH, Dylan</creatorcontrib><creatorcontrib>NAZAR, Andriy</creatorcontrib><title>INTELLIGENT TABLE GAME SYSTEM</title><description>A card dealing system incorporating playing cards with rank and suit information encoded thereon via micro-dots, and a shoe capable of reading such micro dots as a playing card is drawn from the shoe. A game controller unit determines the positioning of the micro-dots on the playing card, and determines the rank and suit information therefrom. The game controller thereby monitors the progress and status of a card game. The shoe includes a mechanism for increasing the force needed to pull a card from the shoe in certain circumstances,. The engagement of this mechanism may be tied to the rules of the game, or may relate to circumstances apart from the rules of the game, such as the detection of a cut card or a virtual cut card.</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>CHECKING-DEVICES</subject><subject>COIN-FREED OR LIKE APPARATUS</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2014</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZJD19Atx9fHxdHf1C1EIcXTycVVwd_R1VQiODA5x9eVhYE1LzClO5YXS3Awqbq4hzh66qQX58anFBYnJqXmpJfEBHoZGBoYmpgaGpkamTobGRCoDAFFqIjY</recordid><startdate>20141008</startdate><enddate>20141008</enddate><creator>KRISHNAMURTY, Venkata</creator><creator>MERRELL, Lance</creator><creator>ROUILLARD, Carol Anne</creator><creator>TAYLOR, Logan</creator><creator>BODALY, Scott</creator><creator>MILLER, Ken</creator><creator>LIWAK, Mike</creator><creator>HORVATH, Dylan</creator><creator>NAZAR, Andriy</creator><scope>EVB</scope></search><sort><creationdate>20141008</creationdate><title>INTELLIGENT TABLE GAME SYSTEM</title><author>KRISHNAMURTY, Venkata ; MERRELL, Lance ; ROUILLARD, Carol Anne ; TAYLOR, Logan ; BODALY, Scott ; MILLER, Ken ; LIWAK, Mike ; HORVATH, Dylan ; NAZAR, Andriy</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_PH12014501525B13</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2014</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>CHECKING-DEVICES</topic><topic>COIN-FREED OR LIKE APPARATUS</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>KRISHNAMURTY, Venkata</creatorcontrib><creatorcontrib>MERRELL, Lance</creatorcontrib><creatorcontrib>ROUILLARD, Carol Anne</creatorcontrib><creatorcontrib>TAYLOR, Logan</creatorcontrib><creatorcontrib>BODALY, Scott</creatorcontrib><creatorcontrib>MILLER, Ken</creatorcontrib><creatorcontrib>LIWAK, Mike</creatorcontrib><creatorcontrib>HORVATH, Dylan</creatorcontrib><creatorcontrib>NAZAR, Andriy</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>KRISHNAMURTY, Venkata</au><au>MERRELL, Lance</au><au>ROUILLARD, Carol Anne</au><au>TAYLOR, Logan</au><au>BODALY, Scott</au><au>MILLER, Ken</au><au>LIWAK, Mike</au><au>HORVATH, Dylan</au><au>NAZAR, Andriy</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>INTELLIGENT TABLE GAME SYSTEM</title><date>2014-10-08</date><risdate>2014</risdate><abstract>A card dealing system incorporating playing cards with rank and suit information encoded thereon via micro-dots, and a shoe capable of reading such micro dots as a playing card is drawn from the shoe. A game controller unit determines the positioning of the micro-dots on the playing card, and determines the rank and suit information therefrom. The game controller thereby monitors the progress and status of a card game. The shoe includes a mechanism for increasing the force needed to pull a card from the shoe in certain circumstances,. The engagement of this mechanism may be tied to the rules of the game, or may relate to circumstances apart from the rules of the game, such as the detection of a cut card or a virtual cut card.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES CHECKING-DEVICES COIN-FREED OR LIKE APPARATUS GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | INTELLIGENT TABLE GAME SYSTEM |
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