WORKING ROBOT GAME SYSTEM IN NETWORK
A walking robot network game system for graphically processing and offering absolute position and direction information at the same time on the network is provided to offer realistic freshness or field feeling to gamers by offering a moving picture including contextual information of a walking robot...
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creator | CHO, DONG KWON CHUNG, SANG BONG |
description | A walking robot network game system for graphically processing and offering absolute position and direction information at the same time on the network is provided to offer realistic freshness or field feeling to gamers by offering a moving picture including contextual information of a walking robot in real-time, and graphically processing/offering the absolute position and direction information of the walking robot joined in a game. A game server(20) provides a network game using at least one walking robot(100a,100b) to each user computer. At least one first web camera(30a) transmits a video signal for enabling gamers or viewers to monitor the waling robot joined in the game to the game server. A second web camera(30b) transmits the video signal of the walking robot server to game server. A database(50) stores a plurality of graphically processed robots corresponding to various directions and poses, and transmits the graphically processed robot corresponding to the video signal received from the second web camera to the game server. |
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A game server(20) provides a network game using at least one walking robot(100a,100b) to each user computer. At least one first web camera(30a) transmits a video signal for enabling gamers or viewers to monitor the waling robot joined in the game to the game server. A second web camera(30b) transmits the video signal of the walking robot server to game server. A database(50) stores a plurality of graphically processed robots corresponding to various directions and poses, and transmits the graphically processed robot corresponding to the video signal received from the second web camera to the game server.</description><language>eng</language><subject>CALCULATING ; COMPUTING ; COUNTING ; DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FORADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORYOR FORECASTING PURPOSES ; ELECTRIC COMMUNICATION TECHNIQUE ; ELECTRICITY ; PHYSICS ; PICTORIAL COMMUNICATION, e.g. TELEVISION ; SELECTING ; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE,COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTINGPURPOSES, NOT OTHERWISE PROVIDED FOR</subject><creationdate>2009</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20090107&DB=EPODOC&CC=KR&NR=20090000013A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20090107&DB=EPODOC&CC=KR&NR=20090000013A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>CHO, DONG KWON</creatorcontrib><creatorcontrib>CHUNG, SANG BONG</creatorcontrib><title>WORKING ROBOT GAME SYSTEM IN NETWORK</title><description>A walking robot network game system for graphically processing and offering absolute position and direction information at the same time on the network is provided to offer realistic freshness or field feeling to gamers by offering a moving picture including contextual information of a walking robot in real-time, and graphically processing/offering the absolute position and direction information of the walking robot joined in a game. A game server(20) provides a network game using at least one walking robot(100a,100b) to each user computer. At least one first web camera(30a) transmits a video signal for enabling gamers or viewers to monitor the waling robot joined in the game to the game server. A second web camera(30b) transmits the video signal of the walking robot server to game server. A database(50) stores a plurality of graphically processed robots corresponding to various directions and poses, and transmits the graphically processed robot corresponding to the video signal received from the second web camera to the game server.</description><subject>CALCULATING</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FORADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORYOR FORECASTING PURPOSES</subject><subject>ELECTRIC COMMUNICATION TECHNIQUE</subject><subject>ELECTRICITY</subject><subject>PHYSICS</subject><subject>PICTORIAL COMMUNICATION, e.g. TELEVISION</subject><subject>SELECTING</subject><subject>SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE,COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTINGPURPOSES, NOT OTHERWISE PROVIDED FOR</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2009</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZFAJ9w_y9vRzVwjyd_IPUXB39HVVCI4MDnH1VfD0U_BzDQHJ8zCwpiXmFKfyQmluBmU31xBnD93Ugvz41OKCxOTUvNSSeO8gIwMDSwMQMDR2NCZOFQANAiPM</recordid><startdate>20090107</startdate><enddate>20090107</enddate><creator>CHO, DONG KWON</creator><creator>CHUNG, SANG BONG</creator><scope>EVB</scope></search><sort><creationdate>20090107</creationdate><title>WORKING ROBOT GAME SYSTEM IN NETWORK</title><author>CHO, DONG KWON ; CHUNG, SANG BONG</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_KR20090000013A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2009</creationdate><topic>CALCULATING</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FORADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORYOR FORECASTING PURPOSES</topic><topic>ELECTRIC COMMUNICATION TECHNIQUE</topic><topic>ELECTRICITY</topic><topic>PHYSICS</topic><topic>PICTORIAL COMMUNICATION, e.g. TELEVISION</topic><topic>SELECTING</topic><topic>SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE,COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTINGPURPOSES, NOT OTHERWISE PROVIDED FOR</topic><toplevel>online_resources</toplevel><creatorcontrib>CHO, DONG KWON</creatorcontrib><creatorcontrib>CHUNG, SANG BONG</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>CHO, DONG KWON</au><au>CHUNG, SANG BONG</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>WORKING ROBOT GAME SYSTEM IN NETWORK</title><date>2009-01-07</date><risdate>2009</risdate><abstract>A walking robot network game system for graphically processing and offering absolute position and direction information at the same time on the network is provided to offer realistic freshness or field feeling to gamers by offering a moving picture including contextual information of a walking robot in real-time, and graphically processing/offering the absolute position and direction information of the walking robot joined in a game. A game server(20) provides a network game using at least one walking robot(100a,100b) to each user computer. At least one first web camera(30a) transmits a video signal for enabling gamers or viewers to monitor the waling robot joined in the game to the game server. A second web camera(30b) transmits the video signal of the walking robot server to game server. A database(50) stores a plurality of graphically processed robots corresponding to various directions and poses, and transmits the graphically processed robot corresponding to the video signal received from the second web camera to the game server.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | CALCULATING COMPUTING COUNTING DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FORADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORYOR FORECASTING PURPOSES ELECTRIC COMMUNICATION TECHNIQUE ELECTRICITY PHYSICS PICTORIAL COMMUNICATION, e.g. TELEVISION SELECTING SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE,COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTINGPURPOSES, NOT OTHERWISE PROVIDED FOR |
title | WORKING ROBOT GAME SYSTEM IN NETWORK |
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