THE 3D SURROUND SYSTEM BY SIGNAL DELAY TIME/LEVEL ATTENUATION AND THE REALIZABLE METHOD THEREOF
A 3D-surround system using a signal delay and a level attenuation and a method for implementing the same are provided to supply a 3D-surround effect caused by a delay time difference by modulating and outing the result of mixing after generating data level-attenuated and mixing an unbuffered signal....
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description | A 3D-surround system using a signal delay and a level attenuation and a method for implementing the same are provided to supply a 3D-surround effect caused by a delay time difference by modulating and outing the result of mixing after generating data level-attenuated and mixing an unbuffered signal. A method for implementing a 3D-surround system using a signal delay and a level attenuation includes the steps of: converting a digital signal of a sound source to an analog signal(1); allocating a buffer memory space for storing a converted signal temporarily(2); separating a left signal and a right signal from a separated signal and analyzing the converted left signal(3); analyzing the converted right signal(4); detecting the right signal from the analyzed left signal and buffers the detected right signal in a buffer memory(5); detecting the left signal from the analyzed right signal and buffers the detected left signal in the buffer memory(6); starting a level attenuation for the right signal outputted through the buffer(7); starting a level attenuation for the left signal outputted through the buffer(8); mixing the level-attenuated right signal and the converted left signal(9); and mixing the level-attenuated left signal and the converted right signal(10); and outputting the mixed signal of the step 9 to a left side(11); and outputting the mixed signal of the step 10 to a right side. |
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A method for implementing a 3D-surround system using a signal delay and a level attenuation includes the steps of: converting a digital signal of a sound source to an analog signal(1); allocating a buffer memory space for storing a converted signal temporarily(2); separating a left signal and a right signal from a separated signal and analyzing the converted left signal(3); analyzing the converted right signal(4); detecting the right signal from the analyzed left signal and buffers the detected right signal in a buffer memory(5); detecting the left signal from the analyzed right signal and buffers the detected left signal in the buffer memory(6); starting a level attenuation for the right signal outputted through the buffer(7); starting a level attenuation for the left signal outputted through the buffer(8); mixing the level-attenuated right signal and the converted left signal(9); and mixing the level-attenuated left signal and the converted right signal(10); and outputting the mixed signal of the step 9 to a left side(11); and outputting the mixed signal of the step 10 to a right side.</description><language>eng</language><subject>ELECTRIC COMMUNICATION TECHNIQUE ; ELECTRICITY ; STEREOPHONIC SYSTEMS</subject><creationdate>2008</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20080716&DB=EPODOC&CC=KR&NR=20080066121A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,777,882,25545,76296</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20080716&DB=EPODOC&CC=KR&NR=20080066121A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>KIM, SUK GI</creatorcontrib><title>THE 3D SURROUND SYSTEM BY SIGNAL DELAY TIME/LEVEL ATTENUATION AND THE REALIZABLE METHOD THEREOF</title><description>A 3D-surround system using a signal delay and a level attenuation and a method for implementing the same are provided to supply a 3D-surround effect caused by a delay time difference by modulating and outing the result of mixing after generating data level-attenuated and mixing an unbuffered signal. 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A method for implementing a 3D-surround system using a signal delay and a level attenuation includes the steps of: converting a digital signal of a sound source to an analog signal(1); allocating a buffer memory space for storing a converted signal temporarily(2); separating a left signal and a right signal from a separated signal and analyzing the converted left signal(3); analyzing the converted right signal(4); detecting the right signal from the analyzed left signal and buffers the detected right signal in a buffer memory(5); detecting the left signal from the analyzed right signal and buffers the detected left signal in the buffer memory(6); starting a level attenuation for the right signal outputted through the buffer(7); starting a level attenuation for the left signal outputted through the buffer(8); mixing the level-attenuated right signal and the converted left signal(9); and mixing the level-attenuated left signal and the converted right signal(10); and outputting the mixed signal of the step 9 to a left side(11); and outputting the mixed signal of the step 10 to a right side.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | ELECTRIC COMMUNICATION TECHNIQUE ELECTRICITY STEREOPHONIC SYSTEMS |
title | THE 3D SURROUND SYSTEM BY SIGNAL DELAY TIME/LEVEL ATTENUATION AND THE REALIZABLE METHOD THEREOF |
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