HIGH QUALITY AND HIGH PERFORMANCE THREE-DIMENSIONAL GRAPHICS ARCHITECTURE FOR PORTABLE HANDHELD DEVICES
A high quality and performance 3D graphics architecture suitable for portable handheld devices is provided. The 3D graphics architecture incorporates a module to classify polygons by size and other characteristics. In general, small and well-behaved triangles can be processed using "lower-preci...
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creator | HOLMER BRUCE |
description | A high quality and performance 3D graphics architecture suitable for portable handheld devices is provided. The 3D graphics architecture incorporates a module to classify polygons by size and other characteristics. In general, small and well-behaved triangles can be processed using "lower-precision" units with power efficient circuitry without any quality and performance sacrifice (e.g., realism, resolution, etc.). By classifying the primitives and selecting the more power-efficient processing unit to process the primitive, power consumption can be reduced without quality and performance sacrifice. |
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The 3D graphics architecture incorporates a module to classify polygons by size and other characteristics. In general, small and well-behaved triangles can be processed using "lower-precision" units with power efficient circuitry without any quality and performance sacrifice (e.g., realism, resolution, etc.). By classifying the primitives and selecting the more power-efficient processing unit to process the primitive, power consumption can be reduced without quality and performance sacrifice.</description><language>eng</language><subject>CALCULATING ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; IMAGE DATA PROCESSING OR GENERATION, IN GENERAL ; PHYSICS</subject><creationdate>2006</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20060615&DB=EPODOC&CC=KR&NR=20060066081A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25544,76293</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20060615&DB=EPODOC&CC=KR&NR=20060066081A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>HOLMER BRUCE</creatorcontrib><title>HIGH QUALITY AND HIGH PERFORMANCE THREE-DIMENSIONAL GRAPHICS ARCHITECTURE FOR PORTABLE HANDHELD DEVICES</title><description>A high quality and performance 3D graphics architecture suitable for portable handheld devices is provided. 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By classifying the primitives and selecting the more power-efficient processing unit to process the primitive, power consumption can be reduced without quality and performance sacrifice.</description><subject>CALCULATING</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</subject><subject>PHYSICS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2006</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNqNjMEKwjAQRHvxIOo_LHguVIXidU223WCa1k0qeCpFohfRQv1_LOIHCAMDj3kzT-5sSoZTi9aEC6DT8AUNSVFLhU4RBBaiVJuKnDe1QwulYMNGeUBRbAKp0ArBJEBTS8CDJeDpislq0HQ2ivwymd36xxhXv14k64KC4jQOry6OQ3-Nz_jujrLNsnxKnu03uPtv9QGyuDYZ</recordid><startdate>20060615</startdate><enddate>20060615</enddate><creator>HOLMER BRUCE</creator><scope>EVB</scope></search><sort><creationdate>20060615</creationdate><title>HIGH QUALITY AND HIGH PERFORMANCE THREE-DIMENSIONAL GRAPHICS ARCHITECTURE FOR PORTABLE HANDHELD DEVICES</title><author>HOLMER BRUCE</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_KR20060066081A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng</language><creationdate>2006</creationdate><topic>CALCULATING</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>IMAGE DATA PROCESSING OR GENERATION, IN GENERAL</topic><topic>PHYSICS</topic><toplevel>online_resources</toplevel><creatorcontrib>HOLMER BRUCE</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>HOLMER BRUCE</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>HIGH QUALITY AND HIGH PERFORMANCE THREE-DIMENSIONAL GRAPHICS ARCHITECTURE FOR PORTABLE HANDHELD DEVICES</title><date>2006-06-15</date><risdate>2006</risdate><abstract>A high quality and performance 3D graphics architecture suitable for portable handheld devices is provided. The 3D graphics architecture incorporates a module to classify polygons by size and other characteristics. In general, small and well-behaved triangles can be processed using "lower-precision" units with power efficient circuitry without any quality and performance sacrifice (e.g., realism, resolution, etc.). By classifying the primitives and selecting the more power-efficient processing unit to process the primitive, power consumption can be reduced without quality and performance sacrifice.</abstract><oa>free_for_read</oa></addata></record> |
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subjects | CALCULATING COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING IMAGE DATA PROCESSING OR GENERATION, IN GENERAL PHYSICS |
title | HIGH QUALITY AND HIGH PERFORMANCE THREE-DIMENSIONAL GRAPHICS ARCHITECTURE FOR PORTABLE HANDHELD DEVICES |
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