GAME CENTER

PROBLEM TO BE SOLVED: To enable a game center to make game players maintain fresh interest for a long period. SOLUTION: This game center has a players' roaming area 1, where a game player P roams around, a portable unit 2 which is carried by the player P, plural data inputting stages 3a to 3g t...

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Hauptverfasser: SASAKI HIROSHI, IKEZAWA MAMORU, MIHASHI NORIHIKO, HORIKOSHI KAZUO, KUDO TAKIJI
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creator SASAKI HIROSHI
IKEZAWA MAMORU
MIHASHI NORIHIKO
HORIKOSHI KAZUO
KUDO TAKIJI
description PROBLEM TO BE SOLVED: To enable a game center to make game players maintain fresh interest for a long period. SOLUTION: This game center has a players' roaming area 1, where a game player P roams around, a portable unit 2 which is carried by the player P, plural data inputting stages 3a to 3g through which data are inputted to the portable unit 2 and a host computer 63 which executes contents of the game based on the data inputted to the portable unit 2. In this case the host computer 63 executes a so-called cultivating simulation, through which a character is ground up and transformed responding to the data inputted.
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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
CHUTES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
MERRY-GO-ROUNDS
ROCKING-HORSES
SIMILAR DEVICES FOR PUBLIC AMUSEMENT
SPORTS
SWINGS
SWITCHBACKS
VIDEO GAMES
title GAME CENTER
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