GAME MACHINE
To provide a game machine capable of enhancing interest in a game.SOLUTION: A game machine includes: first-class ball entry means allowing entry of game balls to trigger a variation in a first pattern; second-class ball entry means allowing entry of game balls to trigger a variation in a second patt...
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creator | SATO SHINYA MUTA KATSUHIRO EBIMOTO YOSHIHIRO ISHIDA MUTSU MASUKO NAOTO |
description | To provide a game machine capable of enhancing interest in a game.SOLUTION: A game machine includes: first-class ball entry means allowing entry of game balls to trigger a variation in a first pattern; second-class ball entry means allowing entry of game balls to trigger a variation in a second pattern; and control means for controlling a ball entry relative ration between the number of game balls entering the first-class ball entry means and the number of game balls entering the second-class ball entry means per unit time so as to be changeable at least in three stages when game balls are circulated in a circulation mode most advantageous to a player.SELECTED DRAWING: Figure 31
【課題】遊技の興趣向上を図ることのできる遊技機を提供する。【解決手段】遊技機は、遊技球の入球が第1の図柄の変動の契機となる第1種入球手段と、遊技球の入球が第2の図柄の変動の契機となる第2種入球手段と、遊技者にとって最も有利な流通態様で遊技球を流通させた場合に、単位時間当たりにおける、第1種入球手段への遊技球の入球数と第2種入球手段への遊技球の入球数との相対比である入球相対比を、少なくとも3段階に変更可能に制御する制御手段とを備える。【選択図】図31 |
format | Patent |
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【課題】遊技の興趣向上を図ることのできる遊技機を提供する。【解決手段】遊技機は、遊技球の入球が第1の図柄の変動の契機となる第1種入球手段と、遊技球の入球が第2の図柄の変動の契機となる第2種入球手段と、遊技者にとって最も有利な流通態様で遊技球を流通させた場合に、単位時間当たりにおける、第1種入球手段への遊技球の入球数と第2種入球手段への遊技球の入球数との相対比である入球相対比を、少なくとも3段階に変更可能に制御する制御手段とを備える。【選択図】図31</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2024</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20240920&DB=EPODOC&CC=JP&NR=2024127947A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20240920&DB=EPODOC&CC=JP&NR=2024127947A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>SATO SHINYA</creatorcontrib><creatorcontrib>MUTA KATSUHIRO</creatorcontrib><creatorcontrib>EBIMOTO YOSHIHIRO</creatorcontrib><creatorcontrib>ISHIDA MUTSU</creatorcontrib><creatorcontrib>MASUKO NAOTO</creatorcontrib><title>GAME MACHINE</title><description>To provide a game machine capable of enhancing interest in a game.SOLUTION: A game machine includes: first-class ball entry means allowing entry of game balls to trigger a variation in a first pattern; second-class ball entry means allowing entry of game balls to trigger a variation in a second pattern; and control means for controlling a ball entry relative ration between the number of game balls entering the first-class ball entry means and the number of game balls entering the second-class ball entry means per unit time so as to be changeable at least in three stages when game balls are circulated in a circulation mode most advantageous to a player.SELECTED DRAWING: Figure 31
【課題】遊技の興趣向上を図ることのできる遊技機を提供する。【解決手段】遊技機は、遊技球の入球が第1の図柄の変動の契機となる第1種入球手段と、遊技球の入球が第2の図柄の変動の契機となる第2種入球手段と、遊技者にとって最も有利な流通態様で遊技球を流通させた場合に、単位時間当たりにおける、第1種入球手段への遊技球の入球数と第2種入球手段への遊技球の入球数との相対比である入球相対比を、少なくとも3段階に変更可能に制御する制御手段とを備える。【選択図】図31</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2024</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkYmhkbmlibmjsZEKQIAsPEcog</recordid><startdate>20240920</startdate><enddate>20240920</enddate><creator>SATO SHINYA</creator><creator>MUTA KATSUHIRO</creator><creator>EBIMOTO YOSHIHIRO</creator><creator>ISHIDA MUTSU</creator><creator>MASUKO NAOTO</creator><scope>EVB</scope></search><sort><creationdate>20240920</creationdate><title>GAME MACHINE</title><author>SATO SHINYA ; MUTA KATSUHIRO ; EBIMOTO YOSHIHIRO ; ISHIDA MUTSU ; MASUKO NAOTO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2024127947A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2024</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>SATO SHINYA</creatorcontrib><creatorcontrib>MUTA KATSUHIRO</creatorcontrib><creatorcontrib>EBIMOTO YOSHIHIRO</creatorcontrib><creatorcontrib>ISHIDA MUTSU</creatorcontrib><creatorcontrib>MASUKO NAOTO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>SATO SHINYA</au><au>MUTA KATSUHIRO</au><au>EBIMOTO YOSHIHIRO</au><au>ISHIDA MUTSU</au><au>MASUKO NAOTO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2024-09-20</date><risdate>2024</risdate><abstract>To provide a game machine capable of enhancing interest in a game.SOLUTION: A game machine includes: first-class ball entry means allowing entry of game balls to trigger a variation in a first pattern; second-class ball entry means allowing entry of game balls to trigger a variation in a second pattern; and control means for controlling a ball entry relative ration between the number of game balls entering the first-class ball entry means and the number of game balls entering the second-class ball entry means per unit time so as to be changeable at least in three stages when game balls are circulated in a circulation mode most advantageous to a player.SELECTED DRAWING: Figure 31
【課題】遊技の興趣向上を図ることのできる遊技機を提供する。【解決手段】遊技機は、遊技球の入球が第1の図柄の変動の契機となる第1種入球手段と、遊技球の入球が第2の図柄の変動の契機となる第2種入球手段と、遊技者にとって最も有利な流通態様で遊技球を流通させた場合に、単位時間当たりにおける、第1種入球手段への遊技球の入球数と第2種入球手段への遊技球の入球数との相対比である入球相対比を、少なくとも3段階に変更可能に制御する制御手段とを備える。【選択図】図31</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE |
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