GAME MACHINE

To provide a game machine capable of enhancing interest in a game.SOLUTION: A game machine includes: first-class ball entry means allowing entry of game balls to trigger a variation in a first pattern; second-class ball entry means allowing entry of game balls to trigger a variation in a second patt...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Hauptverfasser: SATO SHINYA, MUTA KATSUHIRO, EBIMOTO YOSHIHIRO, ISHIDA MUTSU, MASUKO NAOTO
Format: Patent
Sprache:eng ; jpn
Schlagworte:
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Beschreibung
Zusammenfassung:To provide a game machine capable of enhancing interest in a game.SOLUTION: A game machine includes: first-class ball entry means allowing entry of game balls to trigger a variation in a first pattern; second-class ball entry means allowing entry of game balls to trigger a variation in a second pattern; and control means for controlling a ball entry relative ration between the number of game balls entering the first-class ball entry means and the number of game balls entering the second-class ball entry means per unit time so as to be changeable at least in three stages when game balls are circulated in a circulation mode most advantageous to a player.SELECTED DRAWING: Figure 31 【課題】遊技の興趣向上を図ることのできる遊技機を提供する。【解決手段】遊技機は、遊技球の入球が第1の図柄の変動の契機となる第1種入球手段と、遊技球の入球が第2の図柄の変動の契機となる第2種入球手段と、遊技者にとって最も有利な流通態様で遊技球を流通させた場合に、単位時間当たりにおける、第1種入球手段への遊技球の入球数と第2種入球手段への遊技球の入球数との相対比である入球相対比を、少なくとも3段階に変更可能に制御する制御手段とを備える。【選択図】図31