GAME MACHINE
To increase interest of a game.SOLUTION: A game machine can display a first image showing numbers in a performance symbol and a second image displayed behind the first image. In a state in which a special symbol is not variably displayed, the game machine can display the second image in a non-static...
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creator | NAKAMURA SATONORI NAGANAWA TAKURO SUGANO TORU NAGAYAMA KOHEI |
description | To increase interest of a game.SOLUTION: A game machine can display a first image showing numbers in a performance symbol and a second image displayed behind the first image. In a state in which a special symbol is not variably displayed, the game machine can display the second image in a non-static mode while displaying the first image in a static mode. The game machine can continue to display the second image in the non-static mode from the execution of a variation performance until after the start of the next variation performance.SELECTED DRAWING: Figure 122
【課題】遊技の興趣を向上させる。【解決手段】遊技機は、演出図柄における数字を示す第1画像と、第1画像の背後に表示される第2画像とを表示可能であり、特別図柄が変動表示されていない状態において、第1画像を静止態様により表示させつつ第2画像を非静止態様により表示可能であり、第2画像の非静止態様による表示を、変動演出の実行中から、次の変動演出の開始後まで継続可能である。【選択図】図122 |
format | Patent |
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【課題】遊技の興趣を向上させる。【解決手段】遊技機は、演出図柄における数字を示す第1画像と、第1画像の背後に表示される第2画像とを表示可能であり、特別図柄が変動表示されていない状態において、第1画像を静止態様により表示させつつ第2画像を非静止態様により表示可能であり、第2画像の非静止態様による表示を、変動演出の実行中から、次の変動演出の開始後まで継続可能である。【選択図】図122</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2024</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20240704&DB=EPODOC&CC=JP&NR=2024090597A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,309,781,886,25569,76552</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20240704&DB=EPODOC&CC=JP&NR=2024090597A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>NAKAMURA SATONORI</creatorcontrib><creatorcontrib>NAGANAWA TAKURO</creatorcontrib><creatorcontrib>SUGANO TORU</creatorcontrib><creatorcontrib>NAGAYAMA KOHEI</creatorcontrib><title>GAME MACHINE</title><description>To increase interest of a game.SOLUTION: A game machine can display a first image showing numbers in a performance symbol and a second image displayed behind the first image. In a state in which a special symbol is not variably displayed, the game machine can display the second image in a non-static mode while displaying the first image in a static mode. The game machine can continue to display the second image in the non-static mode from the execution of a variation performance until after the start of the next variation performance.SELECTED DRAWING: Figure 122
【課題】遊技の興趣を向上させる。【解決手段】遊技機は、演出図柄における数字を示す第1画像と、第1画像の背後に表示される第2画像とを表示可能であり、特別図柄が変動表示されていない状態において、第1画像を静止態様により表示させつつ第2画像を非静止態様により表示可能であり、第2画像の非静止態様による表示を、変動演出の実行中から、次の変動演出の開始後まで継続可能である。【選択図】図122</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2024</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkYmBpYGppbmjsZEKQIAsO8cog</recordid><startdate>20240704</startdate><enddate>20240704</enddate><creator>NAKAMURA SATONORI</creator><creator>NAGANAWA TAKURO</creator><creator>SUGANO TORU</creator><creator>NAGAYAMA KOHEI</creator><scope>EVB</scope></search><sort><creationdate>20240704</creationdate><title>GAME MACHINE</title><author>NAKAMURA SATONORI ; NAGANAWA TAKURO ; SUGANO TORU ; NAGAYAMA KOHEI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2024090597A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2024</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>NAKAMURA SATONORI</creatorcontrib><creatorcontrib>NAGANAWA TAKURO</creatorcontrib><creatorcontrib>SUGANO TORU</creatorcontrib><creatorcontrib>NAGAYAMA KOHEI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>NAKAMURA SATONORI</au><au>NAGANAWA TAKURO</au><au>SUGANO TORU</au><au>NAGAYAMA KOHEI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2024-07-04</date><risdate>2024</risdate><abstract>To increase interest of a game.SOLUTION: A game machine can display a first image showing numbers in a performance symbol and a second image displayed behind the first image. In a state in which a special symbol is not variably displayed, the game machine can display the second image in a non-static mode while displaying the first image in a static mode. The game machine can continue to display the second image in the non-static mode from the execution of a variation performance until after the start of the next variation performance.SELECTED DRAWING: Figure 122
【課題】遊技の興趣を向上させる。【解決手段】遊技機は、演出図柄における数字を示す第1画像と、第1画像の背後に表示される第2画像とを表示可能であり、特別図柄が変動表示されていない状態において、第1画像を静止態様により表示させつつ第2画像を非静止態様により表示可能であり、第2画像の非静止態様による表示を、変動演出の実行中から、次の変動演出の開始後まで継続可能である。【選択図】図122</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE |
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