SYSTEM FOR GAME PARLOR
To make it possible to appropriately specify data even when transmission data of a relay device of a third party is not cumulative data from the business start or is not cumulative data being a difference.SOLUTION: In a machine computer 8, a system 1 for a game parlor updates business data indicatin...
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description | To make it possible to appropriately specify data even when transmission data of a relay device of a third party is not cumulative data from the business start or is not cumulative data being a difference.SOLUTION: In a machine computer 8, a system 1 for a game parlor updates business data indicating a game situation after establishment of clear conditions in the machine computer 8 side with difference data as an integration target, the difference data indicating a difference between third party data received from communication pulse converters 6, 7 (a relay device of a third party) and held and third party data newly received. Data can be appropriately specified by specifying the updated portion even when transmission data of the communication pulse converters 6, 7 is not cumulative data from the business start or is not cumulative data being a difference.SELECTED DRAWING: Figure 1
【課題】第3者中継装置の送信データが営業開始時からの累計データや差分となる累計データではない場合でも適切にデータを特定可能とする。【解決手段】遊技場用システム1は、台コンピュータ8において、通信パルス変換器6,7(第3者中継装置)から受信して保持している第3者データと、新たに受信した第3者データとの差分を示す差分データを統合対象として、台コンピュータ8側のクリア条件成立後からの遊技状況を示す営業データを更新する。通信パルス変換器6,7の送信データが営業開始時からの累計データや差分となる累計データではない場合でも更新分を特定した上で適切にデータを特定可能となる。【選択図】図1 |
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【課題】第3者中継装置の送信データが営業開始時からの累計データや差分となる累計データではない場合でも適切にデータを特定可能とする。【解決手段】遊技場用システム1は、台コンピュータ8において、通信パルス変換器6,7(第3者中継装置)から受信して保持している第3者データと、新たに受信した第3者データとの差分を示す差分データを統合対象として、台コンピュータ8側のクリア条件成立後からの遊技状況を示す営業データを更新する。通信パルス変換器6,7の送信データが営業開始時からの累計データや差分となる累計データではない場合でも更新分を特定した上で適切にデータを特定可能となる。【選択図】図1</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2024</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20240514&DB=EPODOC&CC=JP&NR=2024064622A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76290</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20240514&DB=EPODOC&CC=JP&NR=2024064622A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>IWASAKI YASUTAKA</creatorcontrib><title>SYSTEM FOR GAME PARLOR</title><description>To make it possible to appropriately specify data even when transmission data of a relay device of a third party is not cumulative data from the business start or is not cumulative data being a difference.SOLUTION: In a machine computer 8, a system 1 for a game parlor updates business data indicating a game situation after establishment of clear conditions in the machine computer 8 side with difference data as an integration target, the difference data indicating a difference between third party data received from communication pulse converters 6, 7 (a relay device of a third party) and held and third party data newly received. Data can be appropriately specified by specifying the updated portion even when transmission data of the communication pulse converters 6, 7 is not cumulative data from the business start or is not cumulative data being a difference.SELECTED DRAWING: Figure 1
【課題】第3者中継装置の送信データが営業開始時からの累計データや差分となる累計データではない場合でも適切にデータを特定可能とする。【解決手段】遊技場用システム1は、台コンピュータ8において、通信パルス変換器6,7(第3者中継装置)から受信して保持している第3者データと、新たに受信した第3者データとの差分を示す差分データを統合対象として、台コンピュータ8側のクリア条件成立後からの遊技状況を示す営業データを更新する。通信パルス変換器6,7の送信データが営業開始時からの累計データや差分となる累計データではない場合でも更新分を特定した上で適切にデータを特定可能となる。【選択図】図1</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2024</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZBALjgwOcfVVcPMPUnB39HVVCHAM8vEP4mFgTUvMKU7lhdLcDEpuriHOHrqpBfnxqcUFicmpeakl8V4BRgZGJgZmJmZGRo7GRCkCAOwxH38</recordid><startdate>20240514</startdate><enddate>20240514</enddate><creator>IWASAKI YASUTAKA</creator><scope>EVB</scope></search><sort><creationdate>20240514</creationdate><title>SYSTEM FOR GAME PARLOR</title><author>IWASAKI YASUTAKA</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2024064622A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2024</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>IWASAKI YASUTAKA</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>IWASAKI YASUTAKA</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>SYSTEM FOR GAME PARLOR</title><date>2024-05-14</date><risdate>2024</risdate><abstract>To make it possible to appropriately specify data even when transmission data of a relay device of a third party is not cumulative data from the business start or is not cumulative data being a difference.SOLUTION: In a machine computer 8, a system 1 for a game parlor updates business data indicating a game situation after establishment of clear conditions in the machine computer 8 side with difference data as an integration target, the difference data indicating a difference between third party data received from communication pulse converters 6, 7 (a relay device of a third party) and held and third party data newly received. Data can be appropriately specified by specifying the updated portion even when transmission data of the communication pulse converters 6, 7 is not cumulative data from the business start or is not cumulative data being a difference.SELECTED DRAWING: Figure 1
【課題】第3者中継装置の送信データが営業開始時からの累計データや差分となる累計データではない場合でも適切にデータを特定可能とする。【解決手段】遊技場用システム1は、台コンピュータ8において、通信パルス変換器6,7(第3者中継装置)から受信して保持している第3者データと、新たに受信した第3者データとの差分を示す差分データを統合対象として、台コンピュータ8側のクリア条件成立後からの遊技状況を示す営業データを更新する。通信パルス変換器6,7の送信データが営業開始時からの累計データや差分となる累計データではない場合でも更新分を特定した上で適切にデータを特定可能となる。【選択図】図1</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | SYSTEM FOR GAME PARLOR |
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