GAME MACHINE

To provide a game machine capable of improving operability regarding input of game values, while preventing fraudulent conduct.SOLUTION: In a payout operation valid state and at the same time in an input allowed state, when specific long-push operation, which causes continuation of a pushed-down sta...

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1. Verfasser: MATAYOSHI MASAHIRO
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creator MATAYOSHI MASAHIRO
description To provide a game machine capable of improving operability regarding input of game values, while preventing fraudulent conduct.SOLUTION: In a payout operation valid state and at the same time in an input allowed state, when specific long-push operation, which causes continuation of a pushed-down state for a longer time than a reference time, is given to a payout button B4, games are controlled in an input banned state during a period from start of the operation to at least end of payout processing. When the payout processing is over, even if the payout button is in the pushed-down state, games are controlled in the input allowed state. In a payout operation invalid state and at the same time in the input allowed state, when the specific long-push operation is given to the payout button, games are controlled in the input banned state during a period from the start of the operation to elapse of a reference time for starting payout of medals (tokens). When the reference time is elapsed, even if the payout button is in the pushed-down state, games are controlled in the input allowed state.SELECTED DRAWING: Figure 6 【課題】不正行為を防止しつつ遊技価値の投入に関する操作性の向上を図ることができる遊技機を提供する。【解決手段】精算操作有効状態かつ投入許可状態において精算ボタンに対して、押下状態を基準時間よりも長い時間継続させる特定長押し操作が行われた場合には、当該操作が開始されてから少なくとも精算処理が終了するまでの間、投入不許可状態に制御し、精算処理が終了すると、精算ボタンが押下状態であっても投入許可状態に制御し、精算操作無効状態かつ投入許可状態において精算ボタンB4に対して特定長押し操作が行われた場合には、当該操作が開始されてからメダルの精算を開始するための基準時間が経過するまでの間、投入不許可状態に制御し、基準時間が経過すると、精算ボタンが押下状態であっても投入許可状態に制御する。【選択図】図6
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fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2024016601A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2024016601A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2024016601A3</originalsourceid><addsrcrecordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkYmBoZmZgaGjsZEKQIArhUcgg</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>GAME MACHINE</title><source>esp@cenet</source><creator>MATAYOSHI MASAHIRO</creator><creatorcontrib>MATAYOSHI MASAHIRO</creatorcontrib><description>To provide a game machine capable of improving operability regarding input of game values, while preventing fraudulent conduct.SOLUTION: In a payout operation valid state and at the same time in an input allowed state, when specific long-push operation, which causes continuation of a pushed-down state for a longer time than a reference time, is given to a payout button B4, games are controlled in an input banned state during a period from start of the operation to at least end of payout processing. When the payout processing is over, even if the payout button is in the pushed-down state, games are controlled in the input allowed state. In a payout operation invalid state and at the same time in the input allowed state, when the specific long-push operation is given to the payout button, games are controlled in the input banned state during a period from the start of the operation to elapse of a reference time for starting payout of medals (tokens). When the reference time is elapsed, even if the payout button is in the pushed-down state, games are controlled in the input allowed state.SELECTED DRAWING: Figure 6 【課題】不正行為を防止しつつ遊技価値の投入に関する操作性の向上を図ることができる遊技機を提供する。【解決手段】精算操作有効状態かつ投入許可状態において精算ボタンに対して、押下状態を基準時間よりも長い時間継続させる特定長押し操作が行われた場合には、当該操作が開始されてから少なくとも精算処理が終了するまでの間、投入不許可状態に制御し、精算処理が終了すると、精算ボタンが押下状態であっても投入許可状態に制御し、精算操作無効状態かつ投入許可状態において精算ボタンB4に対して特定長押し操作が行われた場合には、当該操作が開始されてからメダルの精算を開始するための基準時間が経過するまでの間、投入不許可状態に制御し、基準時間が経過すると、精算ボタンが押下状態であっても投入許可状態に制御する。【選択図】図6</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2024</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20240207&amp;DB=EPODOC&amp;CC=JP&amp;NR=2024016601A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20240207&amp;DB=EPODOC&amp;CC=JP&amp;NR=2024016601A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>MATAYOSHI MASAHIRO</creatorcontrib><title>GAME MACHINE</title><description>To provide a game machine capable of improving operability regarding input of game values, while preventing fraudulent conduct.SOLUTION: In a payout operation valid state and at the same time in an input allowed state, when specific long-push operation, which causes continuation of a pushed-down state for a longer time than a reference time, is given to a payout button B4, games are controlled in an input banned state during a period from start of the operation to at least end of payout processing. When the payout processing is over, even if the payout button is in the pushed-down state, games are controlled in the input allowed state. In a payout operation invalid state and at the same time in the input allowed state, when the specific long-push operation is given to the payout button, games are controlled in the input banned state during a period from the start of the operation to elapse of a reference time for starting payout of medals (tokens). When the reference time is elapsed, even if the payout button is in the pushed-down state, games are controlled in the input allowed state.SELECTED DRAWING: Figure 6 【課題】不正行為を防止しつつ遊技価値の投入に関する操作性の向上を図ることができる遊技機を提供する。【解決手段】精算操作有効状態かつ投入許可状態において精算ボタンに対して、押下状態を基準時間よりも長い時間継続させる特定長押し操作が行われた場合には、当該操作が開始されてから少なくとも精算処理が終了するまでの間、投入不許可状態に制御し、精算処理が終了すると、精算ボタンが押下状態であっても投入許可状態に制御し、精算操作無効状態かつ投入許可状態において精算ボタンB4に対して特定長押し操作が行われた場合には、当該操作が開始されてからメダルの精算を開始するための基準時間が経過するまでの間、投入不許可状態に制御し、基準時間が経過すると、精算ボタンが押下状態であっても投入許可状態に制御する。【選択図】図6</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2024</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkYmBoZmZgaGjsZEKQIArhUcgg</recordid><startdate>20240207</startdate><enddate>20240207</enddate><creator>MATAYOSHI MASAHIRO</creator><scope>EVB</scope></search><sort><creationdate>20240207</creationdate><title>GAME MACHINE</title><author>MATAYOSHI MASAHIRO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2024016601A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2024</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>MATAYOSHI MASAHIRO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>MATAYOSHI MASAHIRO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2024-02-07</date><risdate>2024</risdate><abstract>To provide a game machine capable of improving operability regarding input of game values, while preventing fraudulent conduct.SOLUTION: In a payout operation valid state and at the same time in an input allowed state, when specific long-push operation, which causes continuation of a pushed-down state for a longer time than a reference time, is given to a payout button B4, games are controlled in an input banned state during a period from start of the operation to at least end of payout processing. When the payout processing is over, even if the payout button is in the pushed-down state, games are controlled in the input allowed state. In a payout operation invalid state and at the same time in the input allowed state, when the specific long-push operation is given to the payout button, games are controlled in the input banned state during a period from the start of the operation to elapse of a reference time for starting payout of medals (tokens). When the reference time is elapsed, even if the payout button is in the pushed-down state, games are controlled in the input allowed state.SELECTED DRAWING: Figure 6 【課題】不正行為を防止しつつ遊技価値の投入に関する操作性の向上を図ることができる遊技機を提供する。【解決手段】精算操作有効状態かつ投入許可状態において精算ボタンに対して、押下状態を基準時間よりも長い時間継続させる特定長押し操作が行われた場合には、当該操作が開始されてから少なくとも精算処理が終了するまでの間、投入不許可状態に制御し、精算処理が終了すると、精算ボタンが押下状態であっても投入許可状態に制御し、精算操作無効状態かつ投入許可状態において精算ボタンB4に対して特定長押し操作が行われた場合には、当該操作が開始されてからメダルの精算を開始するための基準時間が経過するまでの間、投入不許可状態に制御し、基準時間が経過すると、精算ボタンが押下状態であっても投入許可状態に制御する。【選択図】図6</abstract><oa>free_for_read</oa></addata></record>
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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME MACHINE
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