GAME PROGRAM, GAME APPARATUS AND GAME SYSTEM
To provide a game program capable of enhancing a sense of presence, when being executed in a vehicle, etc.SOLUTION: A game program is executed by a game apparatus 2 comprising a storage section 21 and a display section 26. Acceleration attitude acquisition means 201 acquires acceleration information...
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creator | TSUHARA KAZUNARI ONOZAWA KANA OKUYAMA MOTOKI KAWAKAMI SATOSHI TANAKA HIROMASA MAEDA MAMI |
description | To provide a game program capable of enhancing a sense of presence, when being executed in a vehicle, etc.SOLUTION: A game program is executed by a game apparatus 2 comprising a storage section 21 and a display section 26. Acceleration attitude acquisition means 201 acquires acceleration information and/or attitude information of the game apparatus 2 to be used in a vehicle. Event production means 202 produces an event in a game under a specific condition and adjusts a content of the event according to the acceleration information and/or attitude information acquired by the acceleration attitude acquisition means 201. Drawing means 203 causes the display section 26 to display an image of the event adjusted by the event production means 202, as a game image corresponding to an external image and/or internal image of the vehicle.SELECTED DRAWING: Figure 2
【課題】車両等での実行時に臨場感を高めるゲームプログラムを提供する。【解決手段】記憶部21及び表示部26を備えたゲーム装置2により実行されるゲームプログラムである。加速度姿勢取得手段201は、車両内で使用するゲーム装置2の加速度情報及び/又は姿勢情報を取得する。イベント発生手段202は、特定条件でゲーム内のイベントを発生させ、加速度姿勢取得手段201により取得された加速度情報及び/又は姿勢情報に応じて、イベントの内容を調整する。描画手段203は、イベント発生手段202により調整されたイベントの画像を、車両の外部画像及び/又は内部画像に対応したゲーム画像として表示部26に表示させる【選択図】図2 |
format | Patent |
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【課題】車両等での実行時に臨場感を高めるゲームプログラムを提供する。【解決手段】記憶部21及び表示部26を備えたゲーム装置2により実行されるゲームプログラムである。加速度姿勢取得手段201は、車両内で使用するゲーム装置2の加速度情報及び/又は姿勢情報を取得する。イベント発生手段202は、特定条件でゲーム内のイベントを発生させ、加速度姿勢取得手段201により取得された加速度情報及び/又は姿勢情報に応じて、イベントの内容を調整する。描画手段203は、イベント発生手段202により調整されたイベントの画像を、車両の外部画像及び/又は内部画像に対応したゲーム画像として表示部26に表示させる【選択図】図2</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2023</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20231201&DB=EPODOC&CC=JP&NR=2023171563A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76290</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20231201&DB=EPODOC&CC=JP&NR=2023171563A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>TSUHARA KAZUNARI</creatorcontrib><creatorcontrib>ONOZAWA KANA</creatorcontrib><creatorcontrib>OKUYAMA MOTOKI</creatorcontrib><creatorcontrib>KAWAKAMI SATOSHI</creatorcontrib><creatorcontrib>TANAKA HIROMASA</creatorcontrib><creatorcontrib>MAEDA MAMI</creatorcontrib><title>GAME PROGRAM, GAME APPARATUS AND GAME SYSTEM</title><description>To provide a game program capable of enhancing a sense of presence, when being executed in a vehicle, etc.SOLUTION: A game program is executed by a game apparatus 2 comprising a storage section 21 and a display section 26. Acceleration attitude acquisition means 201 acquires acceleration information and/or attitude information of the game apparatus 2 to be used in a vehicle. Event production means 202 produces an event in a game under a specific condition and adjusts a content of the event according to the acceleration information and/or attitude information acquired by the acceleration attitude acquisition means 201. Drawing means 203 causes the display section 26 to display an image of the event adjusted by the event production means 202, as a game image corresponding to an external image and/or internal image of the vehicle.SELECTED DRAWING: Figure 2
【課題】車両等での実行時に臨場感を高めるゲームプログラムを提供する。【解決手段】記憶部21及び表示部26を備えたゲーム装置2により実行されるゲームプログラムである。加速度姿勢取得手段201は、車両内で使用するゲーム装置2の加速度情報及び/又は姿勢情報を取得する。イベント発生手段202は、特定条件でゲーム内のイベントを発生させ、加速度姿勢取得手段201により取得された加速度情報及び/又は姿勢情報に応じて、イベントの内容を調整する。描画手段203は、イベント発生手段202により調整されたイベントの画像を、車両の外部画像及び/又は内部画像に対応したゲーム画像として表示部26に表示させる【選択図】図2</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2023</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZNBxd_R1VQgI8ncPcvTVUQDzHAMCHIMcQ0KDFRz9XCBCwZHBIa6-PAysaYk5xam8UJqbQcnNNcTZQze1ID8-tbggMTk1L7Uk3ivAyMDI2NDc0NTM2NGYKEUAtOYlPg</recordid><startdate>20231201</startdate><enddate>20231201</enddate><creator>TSUHARA KAZUNARI</creator><creator>ONOZAWA KANA</creator><creator>OKUYAMA MOTOKI</creator><creator>KAWAKAMI SATOSHI</creator><creator>TANAKA HIROMASA</creator><creator>MAEDA MAMI</creator><scope>EVB</scope></search><sort><creationdate>20231201</creationdate><title>GAME PROGRAM, GAME APPARATUS AND GAME SYSTEM</title><author>TSUHARA KAZUNARI ; ONOZAWA KANA ; OKUYAMA MOTOKI ; KAWAKAMI SATOSHI ; TANAKA HIROMASA ; MAEDA MAMI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2023171563A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2023</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>TSUHARA KAZUNARI</creatorcontrib><creatorcontrib>ONOZAWA KANA</creatorcontrib><creatorcontrib>OKUYAMA MOTOKI</creatorcontrib><creatorcontrib>KAWAKAMI SATOSHI</creatorcontrib><creatorcontrib>TANAKA HIROMASA</creatorcontrib><creatorcontrib>MAEDA MAMI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>TSUHARA KAZUNARI</au><au>ONOZAWA KANA</au><au>OKUYAMA MOTOKI</au><au>KAWAKAMI SATOSHI</au><au>TANAKA HIROMASA</au><au>MAEDA MAMI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME PROGRAM, GAME APPARATUS AND GAME SYSTEM</title><date>2023-12-01</date><risdate>2023</risdate><abstract>To provide a game program capable of enhancing a sense of presence, when being executed in a vehicle, etc.SOLUTION: A game program is executed by a game apparatus 2 comprising a storage section 21 and a display section 26. Acceleration attitude acquisition means 201 acquires acceleration information and/or attitude information of the game apparatus 2 to be used in a vehicle. Event production means 202 produces an event in a game under a specific condition and adjusts a content of the event according to the acceleration information and/or attitude information acquired by the acceleration attitude acquisition means 201. Drawing means 203 causes the display section 26 to display an image of the event adjusted by the event production means 202, as a game image corresponding to an external image and/or internal image of the vehicle.SELECTED DRAWING: Figure 2
【課題】車両等での実行時に臨場感を高めるゲームプログラムを提供する。【解決手段】記憶部21及び表示部26を備えたゲーム装置2により実行されるゲームプログラムである。加速度姿勢取得手段201は、車両内で使用するゲーム装置2の加速度情報及び/又は姿勢情報を取得する。イベント発生手段202は、特定条件でゲーム内のイベントを発生させ、加速度姿勢取得手段201により取得された加速度情報及び/又は姿勢情報に応じて、イベントの内容を調整する。描画手段203は、イベント発生手段202により調整されたイベントの画像を、車両の外部画像及び/又は内部画像に対応したゲーム画像として表示部26に表示させる【選択図】図2</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME PROGRAM, GAME APPARATUS AND GAME SYSTEM |
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