GAME MACHINE
To provide a game machine that makes it easy to recognize whether a game right is secured.SOLUTION: A game machine that is configured to be able to store the number of game values owned by a player as data and to play a game on the basis of the data is capable of executing a special performance rela...
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creator | KATO RYOTA SANTO JUNJI KURAMOTO YUJI TAFUSA HIDEKI |
description | To provide a game machine that makes it easy to recognize whether a game right is secured.SOLUTION: A game machine that is configured to be able to store the number of game values owned by a player as data and to play a game on the basis of the data is capable of executing a special performance related to specific settings in a standby state. The specific settings are related to securing a game right, and can be set to the specific settings by operating a performance operation unit during the execution of the special performance. When setting to the specific settings, a specific performance related to securing the game right can be executed. There are multiple types of conditions for ending the specific performance.SELECTED DRAWING: Figure 10
【課題】遊技権が確保されているかを認識させ易くした遊技機を提供すること。【解決手段】遊技者が所持する遊技価値数をデータとして記憶可能であって、データに基づいて遊技を行うことを可能に構成された遊技機は、待機状態では、特定設定に関する特別演出を実行可能であり、特定設定は、遊技権の確保に関する設定であり、特別演出の実行中、演出操作部が操作されることによって、特定設定に設定可能であり、特定設定に設定されると、遊技権の確保に関する特定演出を実行可能であり、特定演出の終了条件は、複数種類ある。【選択図】図10 |
format | Patent |
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【課題】遊技権が確保されているかを認識させ易くした遊技機を提供すること。【解決手段】遊技者が所持する遊技価値数をデータとして記憶可能であって、データに基づいて遊技を行うことを可能に構成された遊技機は、待機状態では、特定設定に関する特別演出を実行可能であり、特定設定は、遊技権の確保に関する設定であり、特別演出の実行中、演出操作部が操作されることによって、特定設定に設定可能であり、特定設定に設定されると、遊技権の確保に関する特定演出を実行可能であり、特定演出の終了条件は、複数種類ある。【選択図】図10</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2023</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20231201&DB=EPODOC&CC=JP&NR=2023170021A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25563,76418</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20231201&DB=EPODOC&CC=JP&NR=2023170021A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>KATO RYOTA</creatorcontrib><creatorcontrib>SANTO JUNJI</creatorcontrib><creatorcontrib>KURAMOTO YUJI</creatorcontrib><creatorcontrib>TAFUSA HIDEKI</creatorcontrib><title>GAME MACHINE</title><description>To provide a game machine that makes it easy to recognize whether a game right is secured.SOLUTION: A game machine that is configured to be able to store the number of game values owned by a player as data and to play a game on the basis of the data is capable of executing a special performance related to specific settings in a standby state. The specific settings are related to securing a game right, and can be set to the specific settings by operating a performance operation unit during the execution of the special performance. When setting to the specific settings, a specific performance related to securing the game right can be executed. There are multiple types of conditions for ending the specific performance.SELECTED DRAWING: Figure 10
【課題】遊技権が確保されているかを認識させ易くした遊技機を提供すること。【解決手段】遊技者が所持する遊技価値数をデータとして記憶可能であって、データに基づいて遊技を行うことを可能に構成された遊技機は、待機状態では、特定設定に関する特別演出を実行可能であり、特定設定は、遊技権の確保に関する設定であり、特別演出の実行中、演出操作部が操作されることによって、特定設定に設定可能であり、特定設定に設定されると、遊技権の確保に関する特定演出を実行可能であり、特定演出の終了条件は、複数種類ある。【選択図】図10</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2023</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkbGhuYGBkaGjsZEKQIArV8ceg</recordid><startdate>20231201</startdate><enddate>20231201</enddate><creator>KATO RYOTA</creator><creator>SANTO JUNJI</creator><creator>KURAMOTO YUJI</creator><creator>TAFUSA HIDEKI</creator><scope>EVB</scope></search><sort><creationdate>20231201</creationdate><title>GAME MACHINE</title><author>KATO RYOTA ; SANTO JUNJI ; KURAMOTO YUJI ; TAFUSA HIDEKI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2023170021A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2023</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>KATO RYOTA</creatorcontrib><creatorcontrib>SANTO JUNJI</creatorcontrib><creatorcontrib>KURAMOTO YUJI</creatorcontrib><creatorcontrib>TAFUSA HIDEKI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>KATO RYOTA</au><au>SANTO JUNJI</au><au>KURAMOTO YUJI</au><au>TAFUSA HIDEKI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2023-12-01</date><risdate>2023</risdate><abstract>To provide a game machine that makes it easy to recognize whether a game right is secured.SOLUTION: A game machine that is configured to be able to store the number of game values owned by a player as data and to play a game on the basis of the data is capable of executing a special performance related to specific settings in a standby state. The specific settings are related to securing a game right, and can be set to the specific settings by operating a performance operation unit during the execution of the special performance. When setting to the specific settings, a specific performance related to securing the game right can be executed. There are multiple types of conditions for ending the specific performance.SELECTED DRAWING: Figure 10
【課題】遊技権が確保されているかを認識させ易くした遊技機を提供すること。【解決手段】遊技者が所持する遊技価値数をデータとして記憶可能であって、データに基づいて遊技を行うことを可能に構成された遊技機は、待機状態では、特定設定に関する特別演出を実行可能であり、特定設定は、遊技権の確保に関する設定であり、特別演出の実行中、演出操作部が操作されることによって、特定設定に設定可能であり、特定設定に設定されると、遊技権の確保に関する特定演出を実行可能であり、特定演出の終了条件は、複数種類ある。【選択図】図10</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE |
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