GAME PROGRAM, GAME SYSTEM, AND GAME PROCESSING METHOD
To provide a game program, a game system, and a game processing method that can reduce the obstruction of a player's own gameplay experience due to the actions of other players.SOLUTION: When a mistake happens in a game stage, if another player object exists within a predetermined range, the pl...
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creator | SHIRATAKI MOE MATSUURA RYUHEI HAYASHIDA KOICHI MASAKI AYANO MORI SHIRO NAKAO HAJIME ASUKE SHIGEYUKI SAKAI TATSUYA TSUZUKI JUN KATO TERUMASA |
description | To provide a game program, a game system, and a game processing method that can reduce the obstruction of a player's own gameplay experience due to the actions of other players.SOLUTION: When a mistake happens in a game stage, if another player object exists within a predetermined range, the player object is shifted into a special state where it is immune to damage. In the special state, the player object touches another player object, the player object is returned from the special state to its normal state. On the other hand, if the other player objects do not exist within the predetermined range, or the player object fails to touch another player object in the special state, the play of the game stage is terminated.SELECTED DRAWING: Figure 42
【課題】他のプレイヤによって自分のプレイが阻害されることを軽減できるゲームプログラム、ゲームシステム、およびゲーム処理方法を提供すること。【解決手段】ゲームステージ内でミスが発生した際に、所定範囲内に他プレイヤオブジェクトが存在していれば、プレイヤオブジェクトをダメージを受けない特殊状態に遷移させる。特殊状態の間に、他プレイヤオブジェクトに触れた場合、当該プレイヤオブジェクトを特殊状態から通常状態に戻す。その一方で、所定範囲内に他プレイヤオブジェクトが存在してなかった場合、または、特殊状態中に他プレイヤオブジェクトに触れることができなかった場合は、ゲームステージのプレイを終了させる。【選択図】図42 |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2023166359A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2023166359A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2023166359A3</originalsourceid><addsrcrecordid>eNrjZDB1d_R1VQgI8ncPcvTVUQDzgiODQ1yBHEc_FwWYtLNrcLCnn7uCr2uIh78LDwNrWmJOcSovlOZmUHJzDXH20E0tyI9PLS5ITE7NSy2J9wowMjAyNjQzMza1dDQmShEAA6wnrg</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>GAME PROGRAM, GAME SYSTEM, AND GAME PROCESSING METHOD</title><source>esp@cenet</source><creator>SHIRATAKI MOE ; MATSUURA RYUHEI ; HAYASHIDA KOICHI ; MASAKI AYANO ; MORI SHIRO ; NAKAO HAJIME ; ASUKE SHIGEYUKI ; SAKAI TATSUYA ; TSUZUKI JUN ; KATO TERUMASA</creator><creatorcontrib>SHIRATAKI MOE ; MATSUURA RYUHEI ; HAYASHIDA KOICHI ; MASAKI AYANO ; MORI SHIRO ; NAKAO HAJIME ; ASUKE SHIGEYUKI ; SAKAI TATSUYA ; TSUZUKI JUN ; KATO TERUMASA</creatorcontrib><description>To provide a game program, a game system, and a game processing method that can reduce the obstruction of a player's own gameplay experience due to the actions of other players.SOLUTION: When a mistake happens in a game stage, if another player object exists within a predetermined range, the player object is shifted into a special state where it is immune to damage. In the special state, the player object touches another player object, the player object is returned from the special state to its normal state. On the other hand, if the other player objects do not exist within the predetermined range, or the player object fails to touch another player object in the special state, the play of the game stage is terminated.SELECTED DRAWING: Figure 42
【課題】他のプレイヤによって自分のプレイが阻害されることを軽減できるゲームプログラム、ゲームシステム、およびゲーム処理方法を提供すること。【解決手段】ゲームステージ内でミスが発生した際に、所定範囲内に他プレイヤオブジェクトが存在していれば、プレイヤオブジェクトをダメージを受けない特殊状態に遷移させる。特殊状態の間に、他プレイヤオブジェクトに触れた場合、当該プレイヤオブジェクトを特殊状態から通常状態に戻す。その一方で、所定範囲内に他プレイヤオブジェクトが存在してなかった場合、または、特殊状態中に他プレイヤオブジェクトに触れることができなかった場合は、ゲームステージのプレイを終了させる。【選択図】図42</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2023</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20231121&DB=EPODOC&CC=JP&NR=2023166359A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20231121&DB=EPODOC&CC=JP&NR=2023166359A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>SHIRATAKI MOE</creatorcontrib><creatorcontrib>MATSUURA RYUHEI</creatorcontrib><creatorcontrib>HAYASHIDA KOICHI</creatorcontrib><creatorcontrib>MASAKI AYANO</creatorcontrib><creatorcontrib>MORI SHIRO</creatorcontrib><creatorcontrib>NAKAO HAJIME</creatorcontrib><creatorcontrib>ASUKE SHIGEYUKI</creatorcontrib><creatorcontrib>SAKAI TATSUYA</creatorcontrib><creatorcontrib>TSUZUKI JUN</creatorcontrib><creatorcontrib>KATO TERUMASA</creatorcontrib><title>GAME PROGRAM, GAME SYSTEM, AND GAME PROCESSING METHOD</title><description>To provide a game program, a game system, and a game processing method that can reduce the obstruction of a player's own gameplay experience due to the actions of other players.SOLUTION: When a mistake happens in a game stage, if another player object exists within a predetermined range, the player object is shifted into a special state where it is immune to damage. In the special state, the player object touches another player object, the player object is returned from the special state to its normal state. On the other hand, if the other player objects do not exist within the predetermined range, or the player object fails to touch another player object in the special state, the play of the game stage is terminated.SELECTED DRAWING: Figure 42
【課題】他のプレイヤによって自分のプレイが阻害されることを軽減できるゲームプログラム、ゲームシステム、およびゲーム処理方法を提供すること。【解決手段】ゲームステージ内でミスが発生した際に、所定範囲内に他プレイヤオブジェクトが存在していれば、プレイヤオブジェクトをダメージを受けない特殊状態に遷移させる。特殊状態の間に、他プレイヤオブジェクトに触れた場合、当該プレイヤオブジェクトを特殊状態から通常状態に戻す。その一方で、所定範囲内に他プレイヤオブジェクトが存在してなかった場合、または、特殊状態中に他プレイヤオブジェクトに触れることができなかった場合は、ゲームステージのプレイを終了させる。【選択図】図42</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2023</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZDB1d_R1VQgI8ncPcvTVUQDzgiODQ1yBHEc_FwWYtLNrcLCnn7uCr2uIh78LDwNrWmJOcSovlOZmUHJzDXH20E0tyI9PLS5ITE7NSy2J9wowMjAyNjQzMza1dDQmShEAA6wnrg</recordid><startdate>20231121</startdate><enddate>20231121</enddate><creator>SHIRATAKI MOE</creator><creator>MATSUURA RYUHEI</creator><creator>HAYASHIDA KOICHI</creator><creator>MASAKI AYANO</creator><creator>MORI SHIRO</creator><creator>NAKAO HAJIME</creator><creator>ASUKE SHIGEYUKI</creator><creator>SAKAI TATSUYA</creator><creator>TSUZUKI JUN</creator><creator>KATO TERUMASA</creator><scope>EVB</scope></search><sort><creationdate>20231121</creationdate><title>GAME PROGRAM, GAME SYSTEM, AND GAME PROCESSING METHOD</title><author>SHIRATAKI MOE ; MATSUURA RYUHEI ; HAYASHIDA KOICHI ; MASAKI AYANO ; MORI SHIRO ; NAKAO HAJIME ; ASUKE SHIGEYUKI ; SAKAI TATSUYA ; TSUZUKI JUN ; KATO TERUMASA</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2023166359A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2023</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>SHIRATAKI MOE</creatorcontrib><creatorcontrib>MATSUURA RYUHEI</creatorcontrib><creatorcontrib>HAYASHIDA KOICHI</creatorcontrib><creatorcontrib>MASAKI AYANO</creatorcontrib><creatorcontrib>MORI SHIRO</creatorcontrib><creatorcontrib>NAKAO HAJIME</creatorcontrib><creatorcontrib>ASUKE SHIGEYUKI</creatorcontrib><creatorcontrib>SAKAI TATSUYA</creatorcontrib><creatorcontrib>TSUZUKI JUN</creatorcontrib><creatorcontrib>KATO TERUMASA</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>SHIRATAKI MOE</au><au>MATSUURA RYUHEI</au><au>HAYASHIDA KOICHI</au><au>MASAKI AYANO</au><au>MORI SHIRO</au><au>NAKAO HAJIME</au><au>ASUKE SHIGEYUKI</au><au>SAKAI TATSUYA</au><au>TSUZUKI JUN</au><au>KATO TERUMASA</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME PROGRAM, GAME SYSTEM, AND GAME PROCESSING METHOD</title><date>2023-11-21</date><risdate>2023</risdate><abstract>To provide a game program, a game system, and a game processing method that can reduce the obstruction of a player's own gameplay experience due to the actions of other players.SOLUTION: When a mistake happens in a game stage, if another player object exists within a predetermined range, the player object is shifted into a special state where it is immune to damage. In the special state, the player object touches another player object, the player object is returned from the special state to its normal state. On the other hand, if the other player objects do not exist within the predetermined range, or the player object fails to touch another player object in the special state, the play of the game stage is terminated.SELECTED DRAWING: Figure 42
【課題】他のプレイヤによって自分のプレイが阻害されることを軽減できるゲームプログラム、ゲームシステム、およびゲーム処理方法を提供すること。【解決手段】ゲームステージ内でミスが発生した際に、所定範囲内に他プレイヤオブジェクトが存在していれば、プレイヤオブジェクトをダメージを受けない特殊状態に遷移させる。特殊状態の間に、他プレイヤオブジェクトに触れた場合、当該プレイヤオブジェクトを特殊状態から通常状態に戻す。その一方で、所定範囲内に他プレイヤオブジェクトが存在してなかった場合、または、特殊状態中に他プレイヤオブジェクトに触れることができなかった場合は、ゲームステージのプレイを終了させる。【選択図】図42</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME PROGRAM, GAME SYSTEM, AND GAME PROCESSING METHOD |
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