GAME PROGRAM, GAME PROCESSING METHOD, AND GAME SYSTEM

To provide a game program, a game processing method, and a game system which can properly display the states of other player characters outside a screen.SOLUTION: In response to a player's operation input, a first player object is moved. When a second player object operated by another player ex...

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Hauptverfasser: MATSUURA RYUHEI, IRIE RYOTA, NAKAO HAJIME, YAMAMOTO MAI, ASUKE SHIGEYUKI
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creator MATSUURA RYUHEI
IRIE RYOTA
NAKAO HAJIME
YAMAMOTO MAI
ASUKE SHIGEYUKI
description To provide a game program, a game processing method, and a game system which can properly display the states of other player characters outside a screen.SOLUTION: In response to a player's operation input, a first player object is moved. When a second player object operated by another player exists outside the range of a game image, 2P icon showing the second player object is displayed within a game image and at a position depending on the position of the second player object. When the second player object is in a first state, and when the position of the second player object is within a predetermined distance from the first player object, a state icon showing the first state is displayed in place of or in addition to the 2P icon. When the second player object is positioned at the predetermined distance or more from the first player object, the 2P icon is displayed while the state icon is not displayed.SELECTED DRAWING: Figure 23 【課題】画面外の他のプレイヤキャラクタの状態を適切に表示するゲームプログラム、ゲーム処理方法、ゲームシステムを提供すること。【解決手段】プレイヤによる操作入力に応じて第1プレイヤオブジェクトを移動させ、ゲーム画像の範囲外に他のプレイヤによって操作される第2プレイヤオブジェクトがいるとき、当該第2プレイヤオブジェクトを示す2Pアイコンを、ゲーム画像内であって当該第2プレイヤオブジェクトの位置に応じた位置に表示する。第2プレイヤオブジェクトが第1状態のときであって、第2プレイヤオブジェクトの位置が第1プレイヤオブジェクトから所定距離内のときは、2Pアイコンに代えて、または加えて、第1状態を示す状態アイコンを表示し、所定距離以上離れているときは、2Pアイコンを表示する一方で状態アイコンは表示しない。【選択図】図23
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When a second player object operated by another player exists outside the range of a game image, 2P icon showing the second player object is displayed within a game image and at a position depending on the position of the second player object. When the second player object is in a first state, and when the position of the second player object is within a predetermined distance from the first player object, a state icon showing the first state is displayed in place of or in addition to the 2P icon. When the second player object is positioned at the predetermined distance or more from the first player object, the 2P icon is displayed while the state icon is not displayed.SELECTED DRAWING: Figure 23 【課題】画面外の他のプレイヤキャラクタの状態を適切に表示するゲームプログラム、ゲーム処理方法、ゲームシステムを提供すること。【解決手段】プレイヤによる操作入力に応じて第1プレイヤオブジェクトを移動させ、ゲーム画像の範囲外に他のプレイヤによって操作される第2プレイヤオブジェクトがいるとき、当該第2プレイヤオブジェクトを示す2Pアイコンを、ゲーム画像内であって当該第2プレイヤオブジェクトの位置に応じた位置に表示する。第2プレイヤオブジェクトが第1状態のときであって、第2プレイヤオブジェクトの位置が第1プレイヤオブジェクトから所定距離内のときは、2Pアイコンに代えて、または加えて、第1状態を示す状態アイコンを表示し、所定距離以上離れているときは、2Pアイコンを表示する一方で状態アイコンは表示しない。【選択図】図23</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2023</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20231121&amp;DB=EPODOC&amp;CC=JP&amp;NR=2023166351A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76290</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20231121&amp;DB=EPODOC&amp;CC=JP&amp;NR=2023166351A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>MATSUURA RYUHEI</creatorcontrib><creatorcontrib>IRIE RYOTA</creatorcontrib><creatorcontrib>NAKAO HAJIME</creatorcontrib><creatorcontrib>YAMAMOTO MAI</creatorcontrib><creatorcontrib>ASUKE SHIGEYUKI</creatorcontrib><title>GAME PROGRAM, GAME PROCESSING METHOD, AND GAME SYSTEM</title><description>To provide a game program, a game processing method, and a game system which can properly display the states of other player characters outside a screen.SOLUTION: In response to a player's operation input, a first player object is moved. 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When a second player object operated by another player exists outside the range of a game image, 2P icon showing the second player object is displayed within a game image and at a position depending on the position of the second player object. When the second player object is in a first state, and when the position of the second player object is within a predetermined distance from the first player object, a state icon showing the first state is displayed in place of or in addition to the 2P icon. When the second player object is positioned at the predetermined distance or more from the first player object, the 2P icon is displayed while the state icon is not displayed.SELECTED DRAWING: Figure 23 【課題】画面外の他のプレイヤキャラクタの状態を適切に表示するゲームプログラム、ゲーム処理方法、ゲームシステムを提供すること。【解決手段】プレイヤによる操作入力に応じて第1プレイヤオブジェクトを移動させ、ゲーム画像の範囲外に他のプレイヤによって操作される第2プレイヤオブジェクトがいるとき、当該第2プレイヤオブジェクトを示す2Pアイコンを、ゲーム画像内であって当該第2プレイヤオブジェクトの位置に応じた位置に表示する。第2プレイヤオブジェクトが第1状態のときであって、第2プレイヤオブジェクトの位置が第1プレイヤオブジェクトから所定距離内のときは、2Pアイコンに代えて、または加えて、第1状態を示す状態アイコンを表示し、所定距離以上離れているときは、2Pアイコンを表示する一方で状態アイコンは表示しない。【選択図】図23</abstract><oa>free_for_read</oa></addata></record>
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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME PROGRAM, GAME PROCESSING METHOD, AND GAME SYSTEM
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