PACHINKO GAME MACHINE

To provide a Pachinko game machine having a highly interesting game flow.SOLUTION: By winning a time-shortening symbol in a normal game state (low base state), and a game state is shifted to a high probability state (first ball entry easy state) which is a high base state, a game state is shifted to...

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description To provide a Pachinko game machine having a highly interesting game flow.SOLUTION: By winning a time-shortening symbol in a normal game state (low base state), and a game state is shifted to a high probability state (first ball entry easy state) which is a high base state, a game state is shifted to a second ball entry easy state after the execution of a special game based on a special symbol lottery of a second special symbol acquired by winning a specific normal symbol in the high probability state. After shifted to the second ball entry easy state, the special symbol lottery of the second special symbol is a special result, thereby shifting the game state to a third ball entry easy state which continues until a time-shortening continuation counter reaches a predetermined value after the special game.SELECTED DRAWING: Figure 21 【課題】興趣性の高い遊技フローを有するぱちんこ遊技機を提供する。【解決手段】通常遊技状態(低ベース状態)において時短図柄に当選することで、高ベース状態である高確率状態(第1入球容易状態)に移行させ、高確率状態にて特定の普通図柄に当選することで獲得された第2特別図柄の特別図柄抽選に基づく特別遊技の実行後に第2入球容易状態に移行し、第2入球容易状態に移行した後、第2特別図柄の特別図柄抽選が特別な結果となることで、特別遊技後に時短継続カウンタが所定値となるまで継続する第3入球容易状態に移行させる。【選択図】図21
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After shifted to the second ball entry easy state, the special symbol lottery of the second special symbol is a special result, thereby shifting the game state to a third ball entry easy state which continues until a time-shortening continuation counter reaches a predetermined value after the special game.SELECTED DRAWING: Figure 21 【課題】興趣性の高い遊技フローを有するぱちんこ遊技機を提供する。【解決手段】通常遊技状態(低ベース状態)において時短図柄に当選することで、高ベース状態である高確率状態(第1入球容易状態)に移行させ、高確率状態にて特定の普通図柄に当選することで獲得された第2特別図柄の特別図柄抽選に基づく特別遊技の実行後に第2入球容易状態に移行し、第2入球容易状態に移行した後、第2特別図柄の特別図柄抽選が特別な結果となることで、特別遊技後に時短継続カウンタが所定値となるまで継続する第3入球容易状態に移行させる。【選択図】図21</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2023</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20231013&amp;DB=EPODOC&amp;CC=JP&amp;NR=2023149475A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,778,883,25547,76298</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20231013&amp;DB=EPODOC&amp;CC=JP&amp;NR=2023149475A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>MIYAZAWA KAZUMA</creatorcontrib><title>PACHINKO GAME MACHINE</title><description>To provide a Pachinko game machine having a highly interesting game flow.SOLUTION: By winning a time-shortening symbol in a normal game state (low base state), and a game state is shifted to a high probability state (first ball entry easy state) which is a high base state, a game state is shifted to a second ball entry easy state after the execution of a special game based on a special symbol lottery of a second special symbol acquired by winning a specific normal symbol in the high probability state. 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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title PACHINKO GAME MACHINE
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