GAME MACHINE
To provide a game machine capable of increasing an effect for enhancing an interest in a game by a ready-to-win inflaming performance for inflaming whether a ready-to-win state occurs.SOLUTION: Performance control means can execute a specific ready-to-win inflaming performance for inflaming whether...
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creator | AKAMATSU NAOKI KATO RYOTA SANTO JUNJI KURAMOTO YUJI TAFUSA HIDEKI |
description | To provide a game machine capable of increasing an effect for enhancing an interest in a game by a ready-to-win inflaming performance for inflaming whether a ready-to-win state occurs.SOLUTION: Performance control means can execute a specific ready-to-win inflaming performance for inflaming whether a ready-to-win state composed of a specific pattern is generated by using multiple pattern rows in a pattern variation. The specific ready-to-win inflaming performance includes: a first specific ready-to-win inflaming performance; and a second specific ready-to-win inflaming performance requiring longer execution time than the first specific ready-to-win inflaming performance. A degree of expectation toward generation of a jackpot game by a pattern variation in which a ready-to-win state composed of a specific pattern is generated by the first specific ready-to-win inflaming performance differs from a degree of expectation toward generation of a jackpot game by a pattern variation in which a ready-to-win state composed of a specific pattern is generated by the second specific ready-to-win inflaming performance.SELECTED DRAWING: Figure 18
【課題】リーチ状態が発生するか否かを煽るリーチ煽り演出による遊技興趣向上の効果を高めることができる遊技機を提供する。【解決手段】演出制御手段は、特定図柄で構成されるリーチ状態が生起されるか否かを複数の図柄列を用いて煽る特定リーチ煽り演出を、図柄変動において実行させることが可能であり、特定リーチ煽り演出には、第一特定リーチ煽り演出と、第一特定リーチ煽り演出よりも長い実行時間を要する第二特定リーチ煽り演出と、があり、第一特定リーチ煽り演出によって特定図柄で構成されるリーチ状態が生起された図柄変動によって大当り遊技が生起される期待度と、第二特定リーチ煽り演出によって特定図柄で構成されるリーチ状態が生起された図柄変動によって大当り遊技が生起される期待度とが異なる。【選択図】図18 |
format | Patent |
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【課題】リーチ状態が発生するか否かを煽るリーチ煽り演出による遊技興趣向上の効果を高めることができる遊技機を提供する。【解決手段】演出制御手段は、特定図柄で構成されるリーチ状態が生起されるか否かを複数の図柄列を用いて煽る特定リーチ煽り演出を、図柄変動において実行させることが可能であり、特定リーチ煽り演出には、第一特定リーチ煽り演出と、第一特定リーチ煽り演出よりも長い実行時間を要する第二特定リーチ煽り演出と、があり、第一特定リーチ煽り演出によって特定図柄で構成されるリーチ状態が生起された図柄変動によって大当り遊技が生起される期待度と、第二特定リーチ煽り演出によって特定図柄で構成されるリーチ状態が生起された図柄変動によって大当り遊技が生起される期待度とが異なる。【選択図】図18</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2023</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20230606&DB=EPODOC&CC=JP&NR=2023077558A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25563,76418</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20230606&DB=EPODOC&CC=JP&NR=2023077558A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>AKAMATSU NAOKI</creatorcontrib><creatorcontrib>KATO RYOTA</creatorcontrib><creatorcontrib>SANTO JUNJI</creatorcontrib><creatorcontrib>KURAMOTO YUJI</creatorcontrib><creatorcontrib>TAFUSA HIDEKI</creatorcontrib><title>GAME MACHINE</title><description>To provide a game machine capable of increasing an effect for enhancing an interest in a game by a ready-to-win inflaming performance for inflaming whether a ready-to-win state occurs.SOLUTION: Performance control means can execute a specific ready-to-win inflaming performance for inflaming whether a ready-to-win state composed of a specific pattern is generated by using multiple pattern rows in a pattern variation. The specific ready-to-win inflaming performance includes: a first specific ready-to-win inflaming performance; and a second specific ready-to-win inflaming performance requiring longer execution time than the first specific ready-to-win inflaming performance. A degree of expectation toward generation of a jackpot game by a pattern variation in which a ready-to-win state composed of a specific pattern is generated by the first specific ready-to-win inflaming performance differs from a degree of expectation toward generation of a jackpot game by a pattern variation in which a ready-to-win state composed of a specific pattern is generated by the second specific ready-to-win inflaming performance.SELECTED DRAWING: Figure 18
【課題】リーチ状態が発生するか否かを煽るリーチ煽り演出による遊技興趣向上の効果を高めることができる遊技機を提供する。【解決手段】演出制御手段は、特定図柄で構成されるリーチ状態が生起されるか否かを複数の図柄列を用いて煽る特定リーチ煽り演出を、図柄変動において実行させることが可能であり、特定リーチ煽り演出には、第一特定リーチ煽り演出と、第一特定リーチ煽り演出よりも長い実行時間を要する第二特定リーチ煽り演出と、があり、第一特定リーチ煽り演出によって特定図柄で構成されるリーチ状態が生起された図柄変動によって大当り遊技が生起される期待度と、第二特定リーチ煽り演出によって特定図柄で構成されるリーチ状態が生起された図柄変動によって大当り遊技が生起される期待度とが異なる。【選択図】図18</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2023</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkbGBubmpqYWjsZEKQIAsSAcpA</recordid><startdate>20230606</startdate><enddate>20230606</enddate><creator>AKAMATSU NAOKI</creator><creator>KATO RYOTA</creator><creator>SANTO JUNJI</creator><creator>KURAMOTO YUJI</creator><creator>TAFUSA HIDEKI</creator><scope>EVB</scope></search><sort><creationdate>20230606</creationdate><title>GAME MACHINE</title><author>AKAMATSU NAOKI ; KATO RYOTA ; SANTO JUNJI ; KURAMOTO YUJI ; TAFUSA HIDEKI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2023077558A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2023</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>AKAMATSU NAOKI</creatorcontrib><creatorcontrib>KATO RYOTA</creatorcontrib><creatorcontrib>SANTO JUNJI</creatorcontrib><creatorcontrib>KURAMOTO YUJI</creatorcontrib><creatorcontrib>TAFUSA HIDEKI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>AKAMATSU NAOKI</au><au>KATO RYOTA</au><au>SANTO JUNJI</au><au>KURAMOTO YUJI</au><au>TAFUSA HIDEKI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2023-06-06</date><risdate>2023</risdate><abstract>To provide a game machine capable of increasing an effect for enhancing an interest in a game by a ready-to-win inflaming performance for inflaming whether a ready-to-win state occurs.SOLUTION: Performance control means can execute a specific ready-to-win inflaming performance for inflaming whether a ready-to-win state composed of a specific pattern is generated by using multiple pattern rows in a pattern variation. The specific ready-to-win inflaming performance includes: a first specific ready-to-win inflaming performance; and a second specific ready-to-win inflaming performance requiring longer execution time than the first specific ready-to-win inflaming performance. A degree of expectation toward generation of a jackpot game by a pattern variation in which a ready-to-win state composed of a specific pattern is generated by the first specific ready-to-win inflaming performance differs from a degree of expectation toward generation of a jackpot game by a pattern variation in which a ready-to-win state composed of a specific pattern is generated by the second specific ready-to-win inflaming performance.SELECTED DRAWING: Figure 18
【課題】リーチ状態が発生するか否かを煽るリーチ煽り演出による遊技興趣向上の効果を高めることができる遊技機を提供する。【解決手段】演出制御手段は、特定図柄で構成されるリーチ状態が生起されるか否かを複数の図柄列を用いて煽る特定リーチ煽り演出を、図柄変動において実行させることが可能であり、特定リーチ煽り演出には、第一特定リーチ煽り演出と、第一特定リーチ煽り演出よりも長い実行時間を要する第二特定リーチ煽り演出と、があり、第一特定リーチ煽り演出によって特定図柄で構成されるリーチ状態が生起された図柄変動によって大当り遊技が生起される期待度と、第二特定リーチ煽り演出によって特定図柄で構成されるリーチ状態が生起された図柄変動によって大当り遊技が生起される期待度とが異なる。【選択図】図18</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE |
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