GAME MACHINE
To provide a game machine capable of further enhancing interest in a game by using a function of inducing a big win game by a small win game.SOLUTION: A game machine is configured such that a second variation pattern is not determined but a first variation pattern can be determined for a special pat...
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creator | TAKAHASHI MIKI IWASAKI MASAHITO YAMAMOTO YOSHITERU KOYANO JUN KOYAMA JUNKO |
description | To provide a game machine capable of further enhancing interest in a game by using a function of inducing a big win game by a small win game.SOLUTION: A game machine is configured such that a second variation pattern is not determined but a first variation pattern can be determined for a special pattern variation pertaining to a second start pocket in a first winning easy state when a winning easy state is changed to a non-winning easy state in which entry of game balls into the second start pocket is not permitted in completion of a prescribed number of normal pattern variations as a value equal to or less than a prescribed number, and when a winning easy state is a first winning easy state in a case that none of a special pattern variation pertaining to a first start pocket and a special pattern variation pertaining to the second start pocket are retained at a point of time when a winning easy state is set, the game machine is configured such that a first variation pattern is not determined but a second variation pattern is determined for a special pattern variation pertaining to the second start pocket in a second winning easy state when the winning easy state is a second winning easy state.SELECTED DRAWING: Figure 15
【課題】小当り遊技によって大当り遊技を生起する機能を用いて更なる遊技興趣を向上させることができる遊技機を提供する。【解決手段】所定数以下の値である規定回数の普通図柄変動が終了した場合、入賞容易状態から第二始動口への遊技球の入賞が許容されない非入賞容易状態になるものであり、入賞容易状態が設定された時点で第一始動口に係る特別図柄変動および第二始動口に係る特別図柄変動のいずれも保留されていない場合において、入賞容易状態が第一入賞容易状態である場合には、第一入賞容易状態における第二始動口に係る特別図柄変動に対し、第二変動パターンが決定されることがなく、第一変動パターンが決定可能に構成されている一方、入賞容易状態が第二入賞容易状態である場合には、第二入賞容易状態における第二始動口に係る特別図柄変動に対し、第一変動パターンが決定されることがなく、第二変動パターンが決定可能に構成されている。【選択図】図15 |
format | Patent |
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【課題】小当り遊技によって大当り遊技を生起する機能を用いて更なる遊技興趣を向上させることができる遊技機を提供する。【解決手段】所定数以下の値である規定回数の普通図柄変動が終了した場合、入賞容易状態から第二始動口への遊技球の入賞が許容されない非入賞容易状態になるものであり、入賞容易状態が設定された時点で第一始動口に係る特別図柄変動および第二始動口に係る特別図柄変動のいずれも保留されていない場合において、入賞容易状態が第一入賞容易状態である場合には、第一入賞容易状態における第二始動口に係る特別図柄変動に対し、第二変動パターンが決定されることがなく、第一変動パターンが決定可能に構成されている一方、入賞容易状態が第二入賞容易状態である場合には、第二入賞容易状態における第二始動口に係る特別図柄変動に対し、第一変動パターンが決定されることがなく、第二変動パターンが決定可能に構成されている。【選択図】図15</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2023</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20230530&DB=EPODOC&CC=JP&NR=2023074740A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20230530&DB=EPODOC&CC=JP&NR=2023074740A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>TAKAHASHI MIKI</creatorcontrib><creatorcontrib>IWASAKI MASAHITO</creatorcontrib><creatorcontrib>YAMAMOTO YOSHITERU</creatorcontrib><creatorcontrib>KOYANO JUN</creatorcontrib><creatorcontrib>KOYAMA JUNKO</creatorcontrib><title>GAME MACHINE</title><description>To provide a game machine capable of further enhancing interest in a game by using a function of inducing a big win game by a small win game.SOLUTION: A game machine is configured such that a second variation pattern is not determined but a first variation pattern can be determined for a special pattern variation pertaining to a second start pocket in a first winning easy state when a winning easy state is changed to a non-winning easy state in which entry of game balls into the second start pocket is not permitted in completion of a prescribed number of normal pattern variations as a value equal to or less than a prescribed number, and when a winning easy state is a first winning easy state in a case that none of a special pattern variation pertaining to a first start pocket and a special pattern variation pertaining to the second start pocket are retained at a point of time when a winning easy state is set, the game machine is configured such that a first variation pattern is not determined but a second variation pattern is determined for a special pattern variation pertaining to the second start pocket in a second winning easy state when the winning easy state is a second winning easy state.SELECTED DRAWING: Figure 15
【課題】小当り遊技によって大当り遊技を生起する機能を用いて更なる遊技興趣を向上させることができる遊技機を提供する。【解決手段】所定数以下の値である規定回数の普通図柄変動が終了した場合、入賞容易状態から第二始動口への遊技球の入賞が許容されない非入賞容易状態になるものであり、入賞容易状態が設定された時点で第一始動口に係る特別図柄変動および第二始動口に係る特別図柄変動のいずれも保留されていない場合において、入賞容易状態が第一入賞容易状態である場合には、第一入賞容易状態における第二始動口に係る特別図柄変動に対し、第二変動パターンが決定されることがなく、第一変動パターンが決定可能に構成されている一方、入賞容易状態が第二入賞容易状態である場合には、第二入賞容易状態における第二始動口に係る特別図柄変動に対し、第一変動パターンが決定されることがなく、第二変動パターンが決定可能に構成されている。【選択図】図15</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2023</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkbGBuYm5iYGjsZEKQIAr2YckA</recordid><startdate>20230530</startdate><enddate>20230530</enddate><creator>TAKAHASHI MIKI</creator><creator>IWASAKI MASAHITO</creator><creator>YAMAMOTO YOSHITERU</creator><creator>KOYANO JUN</creator><creator>KOYAMA JUNKO</creator><scope>EVB</scope></search><sort><creationdate>20230530</creationdate><title>GAME MACHINE</title><author>TAKAHASHI MIKI ; IWASAKI MASAHITO ; YAMAMOTO YOSHITERU ; KOYANO JUN ; KOYAMA JUNKO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2023074740A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2023</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>TAKAHASHI MIKI</creatorcontrib><creatorcontrib>IWASAKI MASAHITO</creatorcontrib><creatorcontrib>YAMAMOTO YOSHITERU</creatorcontrib><creatorcontrib>KOYANO JUN</creatorcontrib><creatorcontrib>KOYAMA JUNKO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>TAKAHASHI MIKI</au><au>IWASAKI MASAHITO</au><au>YAMAMOTO YOSHITERU</au><au>KOYANO JUN</au><au>KOYAMA JUNKO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2023-05-30</date><risdate>2023</risdate><abstract>To provide a game machine capable of further enhancing interest in a game by using a function of inducing a big win game by a small win game.SOLUTION: A game machine is configured such that a second variation pattern is not determined but a first variation pattern can be determined for a special pattern variation pertaining to a second start pocket in a first winning easy state when a winning easy state is changed to a non-winning easy state in which entry of game balls into the second start pocket is not permitted in completion of a prescribed number of normal pattern variations as a value equal to or less than a prescribed number, and when a winning easy state is a first winning easy state in a case that none of a special pattern variation pertaining to a first start pocket and a special pattern variation pertaining to the second start pocket are retained at a point of time when a winning easy state is set, the game machine is configured such that a first variation pattern is not determined but a second variation pattern is determined for a special pattern variation pertaining to the second start pocket in a second winning easy state when the winning easy state is a second winning easy state.SELECTED DRAWING: Figure 15
【課題】小当り遊技によって大当り遊技を生起する機能を用いて更なる遊技興趣を向上させることができる遊技機を提供する。【解決手段】所定数以下の値である規定回数の普通図柄変動が終了した場合、入賞容易状態から第二始動口への遊技球の入賞が許容されない非入賞容易状態になるものであり、入賞容易状態が設定された時点で第一始動口に係る特別図柄変動および第二始動口に係る特別図柄変動のいずれも保留されていない場合において、入賞容易状態が第一入賞容易状態である場合には、第一入賞容易状態における第二始動口に係る特別図柄変動に対し、第二変動パターンが決定されることがなく、第一変動パターンが決定可能に構成されている一方、入賞容易状態が第二入賞容易状態である場合には、第二入賞容易状態における第二始動口に係る特別図柄変動に対し、第一変動パターンが決定されることがなく、第二変動パターンが決定可能に構成されている。【選択図】図15</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE |
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