GAME MACHINE
To provide a game machine without using tokens, a game management device, and a game system.SOLUTION: A game machine comprises: game control means for controlling progress of a game on the basis of operation to input operation means; game value number storage means for storing game value numbers; ga...
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creator | ISHIMOTO MASAHIKO MOTOKAWA KAZUTAKA |
description | To provide a game machine without using tokens, a game management device, and a game system.SOLUTION: A game machine comprises: game control means for controlling progress of a game on the basis of operation to input operation means; game value number storage means for storing game value numbers; game value number control means for performing a game value update process for updating the game value numbers stored in the game value number storage means; and performance control means for controlling a performance executed by performance means. The game value number control means can execute a process of transmitting the game value number to an external processing device and a counting process including a game value update process of subtracting the game value number, on the basis of operation of counting operation means. The game control means can set a first game state in which an auxiliary function advantageous to a player can be activated. The performance control means can execute a counting performance in accordance with the counting process. An amount of increase in the game value number per unit game in the first game state as of when following the auxiliary function is smaller than an amount of decrease in the game value number per unit game in the counting process.SELECTED DRAWING: Figure 1
【課題】メダルを用いない遊技台、遊技管理装置および遊技システムを提供する【解決手段】投入操作手段への操作に基づいて、遊技の進行に関する制御を行う遊技制御手段と、遊技価値数を記憶する遊技価値数記憶手段と、遊技価値数記憶手段に記憶されている遊技価値数を更新する遊技価値更新処理を行う遊技価値数制御手段と、演出手段が行う演出の制御を行う演出制御手段と、を備え、遊技価値数制御手段は、計数操作手段の操作に基づいて、遊技価値数の外部処理装置への送信処理および該遊技価値数を減算する遊技価値更新処理を含む計数処理を実行可能であり、遊技制御手段は、遊技者に有利になる補助機能が作動可能な第一の遊技状態を設定可能であり、演出制御手段は、計数処理に伴い計数演出を実行可能であり、補助機能に従った場合の第一の遊技状態の単位遊技あたりの遊技価値数の増加量が、計数処理による単位遊技あたりの遊技価値数の減少量よりも小さい。【選択図】図1 |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2023058762A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2023058762A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2023058762A3</originalsourceid><addsrcrecordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkbGBqYW5mZGjsZEKQIAsHQcnA</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>GAME MACHINE</title><source>esp@cenet</source><creator>ISHIMOTO MASAHIKO ; MOTOKAWA KAZUTAKA</creator><creatorcontrib>ISHIMOTO MASAHIKO ; MOTOKAWA KAZUTAKA</creatorcontrib><description>To provide a game machine without using tokens, a game management device, and a game system.SOLUTION: A game machine comprises: game control means for controlling progress of a game on the basis of operation to input operation means; game value number storage means for storing game value numbers; game value number control means for performing a game value update process for updating the game value numbers stored in the game value number storage means; and performance control means for controlling a performance executed by performance means. The game value number control means can execute a process of transmitting the game value number to an external processing device and a counting process including a game value update process of subtracting the game value number, on the basis of operation of counting operation means. The game control means can set a first game state in which an auxiliary function advantageous to a player can be activated. The performance control means can execute a counting performance in accordance with the counting process. An amount of increase in the game value number per unit game in the first game state as of when following the auxiliary function is smaller than an amount of decrease in the game value number per unit game in the counting process.SELECTED DRAWING: Figure 1
【課題】メダルを用いない遊技台、遊技管理装置および遊技システムを提供する【解決手段】投入操作手段への操作に基づいて、遊技の進行に関する制御を行う遊技制御手段と、遊技価値数を記憶する遊技価値数記憶手段と、遊技価値数記憶手段に記憶されている遊技価値数を更新する遊技価値更新処理を行う遊技価値数制御手段と、演出手段が行う演出の制御を行う演出制御手段と、を備え、遊技価値数制御手段は、計数操作手段の操作に基づいて、遊技価値数の外部処理装置への送信処理および該遊技価値数を減算する遊技価値更新処理を含む計数処理を実行可能であり、遊技制御手段は、遊技者に有利になる補助機能が作動可能な第一の遊技状態を設定可能であり、演出制御手段は、計数処理に伴い計数演出を実行可能であり、補助機能に従った場合の第一の遊技状態の単位遊技あたりの遊技価値数の増加量が、計数処理による単位遊技あたりの遊技価値数の減少量よりも小さい。【選択図】図1</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2023</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20230426&DB=EPODOC&CC=JP&NR=2023058762A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,309,781,886,25566,76549</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20230426&DB=EPODOC&CC=JP&NR=2023058762A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>ISHIMOTO MASAHIKO</creatorcontrib><creatorcontrib>MOTOKAWA KAZUTAKA</creatorcontrib><title>GAME MACHINE</title><description>To provide a game machine without using tokens, a game management device, and a game system.SOLUTION: A game machine comprises: game control means for controlling progress of a game on the basis of operation to input operation means; game value number storage means for storing game value numbers; game value number control means for performing a game value update process for updating the game value numbers stored in the game value number storage means; and performance control means for controlling a performance executed by performance means. The game value number control means can execute a process of transmitting the game value number to an external processing device and a counting process including a game value update process of subtracting the game value number, on the basis of operation of counting operation means. The game control means can set a first game state in which an auxiliary function advantageous to a player can be activated. The performance control means can execute a counting performance in accordance with the counting process. An amount of increase in the game value number per unit game in the first game state as of when following the auxiliary function is smaller than an amount of decrease in the game value number per unit game in the counting process.SELECTED DRAWING: Figure 1
【課題】メダルを用いない遊技台、遊技管理装置および遊技システムを提供する【解決手段】投入操作手段への操作に基づいて、遊技の進行に関する制御を行う遊技制御手段と、遊技価値数を記憶する遊技価値数記憶手段と、遊技価値数記憶手段に記憶されている遊技価値数を更新する遊技価値更新処理を行う遊技価値数制御手段と、演出手段が行う演出の制御を行う演出制御手段と、を備え、遊技価値数制御手段は、計数操作手段の操作に基づいて、遊技価値数の外部処理装置への送信処理および該遊技価値数を減算する遊技価値更新処理を含む計数処理を実行可能であり、遊技制御手段は、遊技者に有利になる補助機能が作動可能な第一の遊技状態を設定可能であり、演出制御手段は、計数処理に伴い計数演出を実行可能であり、補助機能に従った場合の第一の遊技状態の単位遊技あたりの遊技価値数の増加量が、計数処理による単位遊技あたりの遊技価値数の減少量よりも小さい。【選択図】図1</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2023</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkbGBqYW5mZGjsZEKQIAsHQcnA</recordid><startdate>20230426</startdate><enddate>20230426</enddate><creator>ISHIMOTO MASAHIKO</creator><creator>MOTOKAWA KAZUTAKA</creator><scope>EVB</scope></search><sort><creationdate>20230426</creationdate><title>GAME MACHINE</title><author>ISHIMOTO MASAHIKO ; MOTOKAWA KAZUTAKA</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2023058762A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2023</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>ISHIMOTO MASAHIKO</creatorcontrib><creatorcontrib>MOTOKAWA KAZUTAKA</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>ISHIMOTO MASAHIKO</au><au>MOTOKAWA KAZUTAKA</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2023-04-26</date><risdate>2023</risdate><abstract>To provide a game machine without using tokens, a game management device, and a game system.SOLUTION: A game machine comprises: game control means for controlling progress of a game on the basis of operation to input operation means; game value number storage means for storing game value numbers; game value number control means for performing a game value update process for updating the game value numbers stored in the game value number storage means; and performance control means for controlling a performance executed by performance means. The game value number control means can execute a process of transmitting the game value number to an external processing device and a counting process including a game value update process of subtracting the game value number, on the basis of operation of counting operation means. The game control means can set a first game state in which an auxiliary function advantageous to a player can be activated. The performance control means can execute a counting performance in accordance with the counting process. An amount of increase in the game value number per unit game in the first game state as of when following the auxiliary function is smaller than an amount of decrease in the game value number per unit game in the counting process.SELECTED DRAWING: Figure 1
【課題】メダルを用いない遊技台、遊技管理装置および遊技システムを提供する【解決手段】投入操作手段への操作に基づいて、遊技の進行に関する制御を行う遊技制御手段と、遊技価値数を記憶する遊技価値数記憶手段と、遊技価値数記憶手段に記憶されている遊技価値数を更新する遊技価値更新処理を行う遊技価値数制御手段と、演出手段が行う演出の制御を行う演出制御手段と、を備え、遊技価値数制御手段は、計数操作手段の操作に基づいて、遊技価値数の外部処理装置への送信処理および該遊技価値数を減算する遊技価値更新処理を含む計数処理を実行可能であり、遊技制御手段は、遊技者に有利になる補助機能が作動可能な第一の遊技状態を設定可能であり、演出制御手段は、計数処理に伴い計数演出を実行可能であり、補助機能に従った場合の第一の遊技状態の単位遊技あたりの遊技価値数の増加量が、計数処理による単位遊技あたりの遊技価値数の減少量よりも小さい。【選択図】図1</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE |
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