GAME MACHINE
To provide a game machine capable of improving the amusement of games.SOLUTION: An update of a value of a specific payout number display 500 is performed collectively as an addition presentation corresponding to a series of specific presentations, the value of the specific payout number display 500...
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creator | MURAI HISAAKI TAKITA TETSUSHI AKIYAMA YUTARO IMOTO TAKEOMI SEKI TAKASHI KOBAYASHI KO |
description | To provide a game machine capable of improving the amusement of games.SOLUTION: An update of a value of a specific payout number display 500 is performed collectively as an addition presentation corresponding to a series of specific presentations, the value of the specific payout number display 500 being a value corresponding to the number of game balls that have made entrances into a big winning port 58 from the start of a first-time small win game B in a special state till an annihilation timing in the middle of a second-time small win game B in the special state. When game balls make entrances into the big winning port 58 after the annihilation timing, the display of a soul 502 is carried over to a first-time soul displaying presentation in the series of specific presentations coming next time.SELECTED DRAWING: Figure 21
【課題】 遊技の興趣を向上させることができる遊技機を提供すること。【解決手段】 特殊状態における1回目の小当たり遊技Bが開始されてから、特殊状態における2回目の小当たり遊技Bの途中の全滅タイミングまでに大入賞口58に進入した遊技球の数に対応する特定払出数表示500の値の更新が、一連の特定演出に対応する加算演出としてまとめて行われ、全滅タイミング以降に遊技球が大入賞口58に進入すると、魂502の表示は、次回の一連の特定演出における初回の魂表示演出に持ち越される。【選択図】 図21 |
format | Patent |
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【課題】 遊技の興趣を向上させることができる遊技機を提供すること。【解決手段】 特殊状態における1回目の小当たり遊技Bが開始されてから、特殊状態における2回目の小当たり遊技Bの途中の全滅タイミングまでに大入賞口58に進入した遊技球の数に対応する特定払出数表示500の値の更新が、一連の特定演出に対応する加算演出としてまとめて行われ、全滅タイミング以降に遊技球が大入賞口58に進入すると、魂502の表示は、次回の一連の特定演出における初回の魂表示演出に持ち越される。【選択図】 図21</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2022</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20221125&DB=EPODOC&CC=JP&NR=2022175457A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,309,781,886,25566,76549</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20221125&DB=EPODOC&CC=JP&NR=2022175457A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>MURAI HISAAKI</creatorcontrib><creatorcontrib>TAKITA TETSUSHI</creatorcontrib><creatorcontrib>AKIYAMA YUTARO</creatorcontrib><creatorcontrib>IMOTO TAKEOMI</creatorcontrib><creatorcontrib>SEKI TAKASHI</creatorcontrib><creatorcontrib>KOBAYASHI KO</creatorcontrib><title>GAME MACHINE</title><description>To provide a game machine capable of improving the amusement of games.SOLUTION: An update of a value of a specific payout number display 500 is performed collectively as an addition presentation corresponding to a series of specific presentations, the value of the specific payout number display 500 being a value corresponding to the number of game balls that have made entrances into a big winning port 58 from the start of a first-time small win game B in a special state till an annihilation timing in the middle of a second-time small win game B in the special state. When game balls make entrances into the big winning port 58 after the annihilation timing, the display of a soul 502 is carried over to a first-time soul displaying presentation in the series of specific presentations coming next time.SELECTED DRAWING: Figure 21
【課題】 遊技の興趣を向上させることができる遊技機を提供すること。【解決手段】 特殊状態における1回目の小当たり遊技Bが開始されてから、特殊状態における2回目の小当たり遊技Bの途中の全滅タイミングまでに大入賞口58に進入した遊技球の数に対応する特定払出数表示500の値の更新が、一連の特定演出に対応する加算演出としてまとめて行われ、全滅タイミング以降に遊技球が大入賞口58に進入すると、魂502の表示は、次回の一連の特定演出における初回の魂表示演出に持ち越される。【選択図】 図21</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2022</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkZGhuamJqbmjsZEKQIAsGIcnA</recordid><startdate>20221125</startdate><enddate>20221125</enddate><creator>MURAI HISAAKI</creator><creator>TAKITA TETSUSHI</creator><creator>AKIYAMA YUTARO</creator><creator>IMOTO TAKEOMI</creator><creator>SEKI TAKASHI</creator><creator>KOBAYASHI KO</creator><scope>EVB</scope></search><sort><creationdate>20221125</creationdate><title>GAME MACHINE</title><author>MURAI HISAAKI ; TAKITA TETSUSHI ; AKIYAMA YUTARO ; IMOTO TAKEOMI ; SEKI TAKASHI ; KOBAYASHI KO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2022175457A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2022</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>MURAI HISAAKI</creatorcontrib><creatorcontrib>TAKITA TETSUSHI</creatorcontrib><creatorcontrib>AKIYAMA YUTARO</creatorcontrib><creatorcontrib>IMOTO TAKEOMI</creatorcontrib><creatorcontrib>SEKI TAKASHI</creatorcontrib><creatorcontrib>KOBAYASHI KO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>MURAI HISAAKI</au><au>TAKITA TETSUSHI</au><au>AKIYAMA YUTARO</au><au>IMOTO TAKEOMI</au><au>SEKI TAKASHI</au><au>KOBAYASHI KO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2022-11-25</date><risdate>2022</risdate><abstract>To provide a game machine capable of improving the amusement of games.SOLUTION: An update of a value of a specific payout number display 500 is performed collectively as an addition presentation corresponding to a series of specific presentations, the value of the specific payout number display 500 being a value corresponding to the number of game balls that have made entrances into a big winning port 58 from the start of a first-time small win game B in a special state till an annihilation timing in the middle of a second-time small win game B in the special state. When game balls make entrances into the big winning port 58 after the annihilation timing, the display of a soul 502 is carried over to a first-time soul displaying presentation in the series of specific presentations coming next time.SELECTED DRAWING: Figure 21
【課題】 遊技の興趣を向上させることができる遊技機を提供すること。【解決手段】 特殊状態における1回目の小当たり遊技Bが開始されてから、特殊状態における2回目の小当たり遊技Bの途中の全滅タイミングまでに大入賞口58に進入した遊技球の数に対応する特定払出数表示500の値の更新が、一連の特定演出に対応する加算演出としてまとめて行われ、全滅タイミング以降に遊技球が大入賞口58に進入すると、魂502の表示は、次回の一連の特定演出における初回の魂表示演出に持ち越される。【選択図】 図21</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE |
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