GAME MACHINE

To provide a game machine capable of improving the amusement of games.SOLUTION: An update of a value of a specific payout number display 500 is performed collectively as an addition presentation corresponding to a series of specific presentations, the value of the specific payout number display 500...

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Hauptverfasser: MURAI HISAAKI, TAKITA TETSUSHI, AKIYAMA YUTARO, IMOTO TAKEOMI, SEKI TAKASHI, KOBAYASHI KO
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Sprache:eng ; jpn
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creator MURAI HISAAKI
TAKITA TETSUSHI
AKIYAMA YUTARO
IMOTO TAKEOMI
SEKI TAKASHI
KOBAYASHI KO
description To provide a game machine capable of improving the amusement of games.SOLUTION: An update of a value of a specific payout number display 500 is performed collectively as an addition presentation corresponding to a series of specific presentations, the value of the specific payout number display 500 being a value corresponding to the number of game balls that have made entrances into a big winning port 58 from the start of a first-time small win game B in a special state till an annihilation timing in the middle of a second-time small win game B in the special state. When game balls make entrances into the big winning port 58 after the annihilation timing, the display of a soul 502 is carried over to a first-time soul displaying presentation in the series of specific presentations coming next time.SELECTED DRAWING: Figure 21 【課題】 遊技の興趣を向上させることができる遊技機を提供すること。【解決手段】 特殊状態における1回目の小当たり遊技Bが開始されてから、特殊状態における2回目の小当たり遊技Bの途中の全滅タイミングまでに大入賞口58に進入した遊技球の数に対応する特定払出数表示500の値の更新が、一連の特定演出に対応する加算演出としてまとめて行われ、全滅タイミング以降に遊技球が大入賞口58に進入すると、魂502の表示は、次回の一連の特定演出における初回の魂表示演出に持ち越される。【選択図】 図21
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When game balls make entrances into the big winning port 58 after the annihilation timing, the display of a soul 502 is carried over to a first-time soul displaying presentation in the series of specific presentations coming next time.SELECTED DRAWING: Figure 21 【課題】 遊技の興趣を向上させることができる遊技機を提供すること。【解決手段】 特殊状態における1回目の小当たり遊技Bが開始されてから、特殊状態における2回目の小当たり遊技Bの途中の全滅タイミングまでに大入賞口58に進入した遊技球の数に対応する特定払出数表示500の値の更新が、一連の特定演出に対応する加算演出としてまとめて行われ、全滅タイミング以降に遊技球が大入賞口58に進入すると、魂502の表示は、次回の一連の特定演出における初回の魂表示演出に持ち越される。【選択図】 図21</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2022</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20221125&amp;DB=EPODOC&amp;CC=JP&amp;NR=2022175457A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,309,781,886,25566,76549</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20221125&amp;DB=EPODOC&amp;CC=JP&amp;NR=2022175457A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>MURAI HISAAKI</creatorcontrib><creatorcontrib>TAKITA TETSUSHI</creatorcontrib><creatorcontrib>AKIYAMA YUTARO</creatorcontrib><creatorcontrib>IMOTO TAKEOMI</creatorcontrib><creatorcontrib>SEKI TAKASHI</creatorcontrib><creatorcontrib>KOBAYASHI KO</creatorcontrib><title>GAME MACHINE</title><description>To provide a game machine capable of improving the amusement of games.SOLUTION: An update of a value of a specific payout number display 500 is performed collectively as an addition presentation corresponding to a series of specific presentations, the value of the specific payout number display 500 being a value corresponding to the number of game balls that have made entrances into a big winning port 58 from the start of a first-time small win game B in a special state till an annihilation timing in the middle of a second-time small win game B in the special state. 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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME MACHINE
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