GAME MACHINE
To provide a game machine capable of expanding width of a game by allowing a game state after a chance zone to be in a different unconventional mode.SOLUTION: A game machine includes game state control means 100 for managing game states, and point management means 300 for managing points that are ad...
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creator | YOSHIDA KENKICHI |
description | To provide a game machine capable of expanding width of a game by allowing a game state after a chance zone to be in a different unconventional mode.SOLUTION: A game machine includes game state control means 100 for managing game states, and point management means 300 for managing points that are added each time a predetermined condition is satisfied, and includes a chance zone that is completed when a predetermined number of games are reached, and a first game state (high-probability game state), a second game state (pseudo bonus state), and a third game state (special game state) shiftable from the chance zone as the game states, the second game state and the third game state are more advantageous to a player than the first game state, and a game state to be started based on points acquired in the chance zone is determined when the chance zone is completed.SELECTED DRAWING: Figure 13
【課題】チャンスゾーン後の遊技状態を従来とは異なる態様とすることで、遊技の幅を広げることができる遊技機を提供する。【解決手段】遊技状態の管理を行うための遊技状態制御手段100と、所定の条件を達成するごとに加算されるポイントを管理するポイント管理手段300と、を備え、前記遊技状態として、所定のゲーム数で終了するチャンスゾーンと、前記チャンスゾーンから移行可能な第1の遊技状態(高確遊技状態)、第2の遊技状態(疑似ボーナス状態)、第3の遊技状態(特別遊技状態)を備え、前記第2の遊技状態および前記第3の遊技状態は、前記第1の遊技状態よりも遊技者にとって有利であり、前記チャンスゾーンの終了時に、当該チャンスゾーンにおいて獲得したポイントに基づき移行する遊技状態を決定するようにした。【選択図】図13 |
format | Patent |
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【課題】チャンスゾーン後の遊技状態を従来とは異なる態様とすることで、遊技の幅を広げることができる遊技機を提供する。【解決手段】遊技状態の管理を行うための遊技状態制御手段100と、所定の条件を達成するごとに加算されるポイントを管理するポイント管理手段300と、を備え、前記遊技状態として、所定のゲーム数で終了するチャンスゾーンと、前記チャンスゾーンから移行可能な第1の遊技状態(高確遊技状態)、第2の遊技状態(疑似ボーナス状態)、第3の遊技状態(特別遊技状態)を備え、前記第2の遊技状態および前記第3の遊技状態は、前記第1の遊技状態よりも遊技者にとって有利であり、前記チャンスゾーンの終了時に、当該チャンスゾーンにおいて獲得したポイントに基づき移行する遊技状態を決定するようにした。【選択図】図13</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2022</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20221006&DB=EPODOC&CC=JP&NR=2022149133A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20221006&DB=EPODOC&CC=JP&NR=2022149133A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>YOSHIDA KENKICHI</creatorcontrib><title>GAME MACHINE</title><description>To provide a game machine capable of expanding width of a game by allowing a game state after a chance zone to be in a different unconventional mode.SOLUTION: A game machine includes game state control means 100 for managing game states, and point management means 300 for managing points that are added each time a predetermined condition is satisfied, and includes a chance zone that is completed when a predetermined number of games are reached, and a first game state (high-probability game state), a second game state (pseudo bonus state), and a third game state (special game state) shiftable from the chance zone as the game states, the second game state and the third game state are more advantageous to a player than the first game state, and a game state to be started based on points acquired in the chance zone is determined when the chance zone is completed.SELECTED DRAWING: Figure 13
【課題】チャンスゾーン後の遊技状態を従来とは異なる態様とすることで、遊技の幅を広げることができる遊技機を提供する。【解決手段】遊技状態の管理を行うための遊技状態制御手段100と、所定の条件を達成するごとに加算されるポイントを管理するポイント管理手段300と、を備え、前記遊技状態として、所定のゲーム数で終了するチャンスゾーンと、前記チャンスゾーンから移行可能な第1の遊技状態(高確遊技状態)、第2の遊技状態(疑似ボーナス状態)、第3の遊技状態(特別遊技状態)を備え、前記第2の遊技状態および前記第3の遊技状態は、前記第1の遊技状態よりも遊技者にとって有利であり、前記チャンスゾーンの終了時に、当該チャンスゾーンにおいて獲得したポイントに基づき移行する遊技状態を決定するようにした。【選択図】図13</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2022</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkZGhiaWhsbGjsZEKQIArvocjA</recordid><startdate>20221006</startdate><enddate>20221006</enddate><creator>YOSHIDA KENKICHI</creator><scope>EVB</scope></search><sort><creationdate>20221006</creationdate><title>GAME MACHINE</title><author>YOSHIDA KENKICHI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2022149133A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2022</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>YOSHIDA KENKICHI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>YOSHIDA KENKICHI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2022-10-06</date><risdate>2022</risdate><abstract>To provide a game machine capable of expanding width of a game by allowing a game state after a chance zone to be in a different unconventional mode.SOLUTION: A game machine includes game state control means 100 for managing game states, and point management means 300 for managing points that are added each time a predetermined condition is satisfied, and includes a chance zone that is completed when a predetermined number of games are reached, and a first game state (high-probability game state), a second game state (pseudo bonus state), and a third game state (special game state) shiftable from the chance zone as the game states, the second game state and the third game state are more advantageous to a player than the first game state, and a game state to be started based on points acquired in the chance zone is determined when the chance zone is completed.SELECTED DRAWING: Figure 13
【課題】チャンスゾーン後の遊技状態を従来とは異なる態様とすることで、遊技の幅を広げることができる遊技機を提供する。【解決手段】遊技状態の管理を行うための遊技状態制御手段100と、所定の条件を達成するごとに加算されるポイントを管理するポイント管理手段300と、を備え、前記遊技状態として、所定のゲーム数で終了するチャンスゾーンと、前記チャンスゾーンから移行可能な第1の遊技状態(高確遊技状態)、第2の遊技状態(疑似ボーナス状態)、第3の遊技状態(特別遊技状態)を備え、前記第2の遊技状態および前記第3の遊技状態は、前記第1の遊技状態よりも遊技者にとって有利であり、前記チャンスゾーンの終了時に、当該チャンスゾーンにおいて獲得したポイントに基づき移行する遊技状態を決定するようにした。【選択図】図13</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE |
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