PINBALL GAME MACHINE
To provide a pinball game machine for increasing a sense of expectation given to a player by providing various variable performances including a possibility of a time-shortening winning.SOLUTION: It is possible to switch to an easy-ball-entry state according to a determination result of winning/losi...
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creator | ANDO SHIGEMITSU |
description | To provide a pinball game machine for increasing a sense of expectation given to a player by providing various variable performances including a possibility of a time-shortening winning.SOLUTION: It is possible to switch to an easy-ball-entry state according to a determination result of winning/losing determination, a performance regarding whether winning or not is executed while including a mode for directing presence or absence of satisfaction of a ready-to-win by using a performance pattern in a first specific performance for suggesting a determination result by second winning/losing determination, and a determination result from among winning, c time-shortening winning, and losing is directed without executing a performance regarding presence or absence of satisfaction of a ready-to-win in a second specific performance for suggesting a determination result by the second winning/losing determination.SELECTED DRAWING: Figure 29
【課題】c時短当選の可能性を含んだ多様な変動演出を設けることにより、遊技者に与える期待感を高める弾球遊技機を提供すること。【解決手段】当否判定の判定結果によって入球容易状態に切り替わることが可能であり、第2の当否判定による判定結果を示唆する第1の特定演出では、演出図柄を用いてリーチの成立の有無を演出する態様を含んで当選か否かの演出を行い、第2の当否判定による判定結果を示唆する第2の特定演出では、リーチの成立の有無の演出を行わずに当選、c時短当選、ハズレの何れの判定結果であるかを演出する。【選択図】 図29 |
format | Patent |
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【課題】c時短当選の可能性を含んだ多様な変動演出を設けることにより、遊技者に与える期待感を高める弾球遊技機を提供すること。【解決手段】当否判定の判定結果によって入球容易状態に切り替わることが可能であり、第2の当否判定による判定結果を示唆する第1の特定演出では、演出図柄を用いてリーチの成立の有無を演出する態様を含んで当選か否かの演出を行い、第2の当否判定による判定結果を示唆する第2の特定演出では、リーチの成立の有無の演出を行わずに当選、c時短当選、ハズレの何れの判定結果であるかを演出する。【選択図】 図29</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2022</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220922&DB=EPODOC&CC=JP&NR=2022137421A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,777,882,25545,76296</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220922&DB=EPODOC&CC=JP&NR=2022137421A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>ANDO SHIGEMITSU</creatorcontrib><title>PINBALL GAME MACHINE</title><description>To provide a pinball game machine for increasing a sense of expectation given to a player by providing various variable performances including a possibility of a time-shortening winning.SOLUTION: It is possible to switch to an easy-ball-entry state according to a determination result of winning/losing determination, a performance regarding whether winning or not is executed while including a mode for directing presence or absence of satisfaction of a ready-to-win by using a performance pattern in a first specific performance for suggesting a determination result by second winning/losing determination, and a determination result from among winning, c time-shortening winning, and losing is directed without executing a performance regarding presence or absence of satisfaction of a ready-to-win in a second specific performance for suggesting a determination result by the second winning/losing determination.SELECTED DRAWING: Figure 29
【課題】c時短当選の可能性を含んだ多様な変動演出を設けることにより、遊技者に与える期待感を高める弾球遊技機を提供すること。【解決手段】当否判定の判定結果によって入球容易状態に切り替わることが可能であり、第2の当否判定による判定結果を示唆する第1の特定演出では、演出図柄を用いてリーチの成立の有無を演出する態様を含んで当選か否かの演出を行い、第2の当否判定による判定結果を示唆する第2の特定演出では、リーチの成立の有無の演出を行わずに当選、c時短当選、ハズレの何れの判定結果であるかを演出する。【選択図】 図29</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2022</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZBAJ8PRzcvTxUXB39HVV8HV09vD0c-VhYE1LzClO5YXS3AxKbq4hzh66qQX58anFBYnJqXmpJfFeAUYGRkaGxuYmRoaOxkQpAgCWbx6w</recordid><startdate>20220922</startdate><enddate>20220922</enddate><creator>ANDO SHIGEMITSU</creator><scope>EVB</scope></search><sort><creationdate>20220922</creationdate><title>PINBALL GAME MACHINE</title><author>ANDO SHIGEMITSU</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2022137421A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2022</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>ANDO SHIGEMITSU</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>ANDO SHIGEMITSU</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>PINBALL GAME MACHINE</title><date>2022-09-22</date><risdate>2022</risdate><abstract>To provide a pinball game machine for increasing a sense of expectation given to a player by providing various variable performances including a possibility of a time-shortening winning.SOLUTION: It is possible to switch to an easy-ball-entry state according to a determination result of winning/losing determination, a performance regarding whether winning or not is executed while including a mode for directing presence or absence of satisfaction of a ready-to-win by using a performance pattern in a first specific performance for suggesting a determination result by second winning/losing determination, and a determination result from among winning, c time-shortening winning, and losing is directed without executing a performance regarding presence or absence of satisfaction of a ready-to-win in a second specific performance for suggesting a determination result by the second winning/losing determination.SELECTED DRAWING: Figure 29
【課題】c時短当選の可能性を含んだ多様な変動演出を設けることにより、遊技者に与える期待感を高める弾球遊技機を提供すること。【解決手段】当否判定の判定結果によって入球容易状態に切り替わることが可能であり、第2の当否判定による判定結果を示唆する第1の特定演出では、演出図柄を用いてリーチの成立の有無を演出する態様を含んで当選か否かの演出を行い、第2の当否判定による判定結果を示唆する第2の特定演出では、リーチの成立の有無の演出を行わずに当選、c時短当選、ハズレの何れの判定結果であるかを演出する。【選択図】 図29</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | PINBALL GAME MACHINE |
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