PINBALL GAME MACHINE
To increase interest in a time-shortening game executed by selecting a specific-losing pattern.SOLUTION: If a jackpot lottery is lost (step S1130) and a specific time-shortening game is being played (step S1131), it is determined whether the specific time-shortening game is based on a time-shortenin...
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creator | TATSUMI SHOGO |
description | To increase interest in a time-shortening game executed by selecting a specific-losing pattern.SOLUTION: If a jackpot lottery is lost (step S1130) and a specific time-shortening game is being played (step S1131), it is determined whether the specific time-shortening game is based on a time-shortening pattern A or a time-shortening pattern B (step S1132). If the specific time-shortening game is based on the time-shortening pattern A, a forced-end pattern C is selected with a high probability (for example, 10%) (step S1133). If the specific time-shortening game is based on the time-shortening pattern B, a forced-end pattern D is selected with a low probability (for example, 1%) (step S1134). If a forced-end patter is selected, a process of resetting a time-shortening counter and a time-shortening flag is performed (steps S1135 to S1136).SELECTED DRAWING: Figure 34
【課題】特定外れ図柄を選択することにより実行される時短遊技の興趣を高める。【解決手段】大当り抽選が外れであり(ステップS1130)、特定時短遊技が行われていれば(ステップS1131)、この特定時短遊技が時短図柄Aによるものか、又は時短図柄Bによるものかが判定される(ステップS1132)。時短図柄Aによる特定時短遊技中であれば、高確率(例えば、10%)で強制終了図柄Cが選択される(ステップS1133)。時短図柄Bによる特定時短遊技中であれば、低確率(例えば、1%)で強制終了図柄Dが選択される(ステップS1134)。強制終了図柄が選択されると、時短カウンタ及び時短フラグをリセットする処理を行う(ステップS1135~S1136)。【選択図】図34 |
format | Patent |
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【課題】特定外れ図柄を選択することにより実行される時短遊技の興趣を高める。【解決手段】大当り抽選が外れであり(ステップS1130)、特定時短遊技が行われていれば(ステップS1131)、この特定時短遊技が時短図柄Aによるものか、又は時短図柄Bによるものかが判定される(ステップS1132)。時短図柄Aによる特定時短遊技中であれば、高確率(例えば、10%)で強制終了図柄Cが選択される(ステップS1133)。時短図柄Bによる特定時短遊技中であれば、低確率(例えば、1%)で強制終了図柄Dが選択される(ステップS1134)。強制終了図柄が選択されると、時短カウンタ及び時短フラグをリセットする処理を行う(ステップS1135~S1136)。【選択図】図34</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2022</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220805&DB=EPODOC&CC=JP&NR=2022113925A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220805&DB=EPODOC&CC=JP&NR=2022113925A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>TATSUMI SHOGO</creatorcontrib><title>PINBALL GAME MACHINE</title><description>To increase interest in a time-shortening game executed by selecting a specific-losing pattern.SOLUTION: If a jackpot lottery is lost (step S1130) and a specific time-shortening game is being played (step S1131), it is determined whether the specific time-shortening game is based on a time-shortening pattern A or a time-shortening pattern B (step S1132). If the specific time-shortening game is based on the time-shortening pattern A, a forced-end pattern C is selected with a high probability (for example, 10%) (step S1133). If the specific time-shortening game is based on the time-shortening pattern B, a forced-end pattern D is selected with a low probability (for example, 1%) (step S1134). If a forced-end patter is selected, a process of resetting a time-shortening counter and a time-shortening flag is performed (steps S1135 to S1136).SELECTED DRAWING: Figure 34
【課題】特定外れ図柄を選択することにより実行される時短遊技の興趣を高める。【解決手段】大当り抽選が外れであり(ステップS1130)、特定時短遊技が行われていれば(ステップS1131)、この特定時短遊技が時短図柄Aによるものか、又は時短図柄Bによるものかが判定される(ステップS1132)。時短図柄Aによる特定時短遊技中であれば、高確率(例えば、10%)で強制終了図柄Cが選択される(ステップS1133)。時短図柄Bによる特定時短遊技中であれば、低確率(例えば、1%)で強制終了図柄Dが選択される(ステップS1134)。強制終了図柄が選択されると、時短カウンタ及び時短フラグをリセットする処理を行う(ステップS1135~S1136)。【選択図】図34</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2022</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZBAJ8PRzcvTxUXB39HVV8HV09vD0c-VhYE1LzClO5YXS3AxKbq4hzh66qQX58anFBYnJqXmpJfFeAUYGRkaGhsaWRqaOxkQpAgCW3B62</recordid><startdate>20220805</startdate><enddate>20220805</enddate><creator>TATSUMI SHOGO</creator><scope>EVB</scope></search><sort><creationdate>20220805</creationdate><title>PINBALL GAME MACHINE</title><author>TATSUMI SHOGO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2022113925A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2022</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>TATSUMI SHOGO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>TATSUMI SHOGO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>PINBALL GAME MACHINE</title><date>2022-08-05</date><risdate>2022</risdate><abstract>To increase interest in a time-shortening game executed by selecting a specific-losing pattern.SOLUTION: If a jackpot lottery is lost (step S1130) and a specific time-shortening game is being played (step S1131), it is determined whether the specific time-shortening game is based on a time-shortening pattern A or a time-shortening pattern B (step S1132). If the specific time-shortening game is based on the time-shortening pattern A, a forced-end pattern C is selected with a high probability (for example, 10%) (step S1133). If the specific time-shortening game is based on the time-shortening pattern B, a forced-end pattern D is selected with a low probability (for example, 1%) (step S1134). If a forced-end patter is selected, a process of resetting a time-shortening counter and a time-shortening flag is performed (steps S1135 to S1136).SELECTED DRAWING: Figure 34
【課題】特定外れ図柄を選択することにより実行される時短遊技の興趣を高める。【解決手段】大当り抽選が外れであり(ステップS1130)、特定時短遊技が行われていれば(ステップS1131)、この特定時短遊技が時短図柄Aによるものか、又は時短図柄Bによるものかが判定される(ステップS1132)。時短図柄Aによる特定時短遊技中であれば、高確率(例えば、10%)で強制終了図柄Cが選択される(ステップS1133)。時短図柄Bによる特定時短遊技中であれば、低確率(例えば、1%)で強制終了図柄Dが選択される(ステップS1134)。強制終了図柄が選択されると、時短カウンタ及び時短フラグをリセットする処理を行う(ステップS1135~S1136)。【選択図】図34</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | PINBALL GAME MACHINE |
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