GAME PROGRAM AND GAME DEVICE
To provide a game program capable of providing sound associating means to multiple sound source objects.SOLUTION: A game program causes a computer to function as: a game progress unit 561 to operate multiple characters in a virtual space to advance a game; a corresponding unit 562 that associates vo...
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creator | OMUTA YUTAKA IGARASHI KOSUKE MARUYA TOMOHISA |
description | To provide a game program capable of providing sound associating means to multiple sound source objects.SOLUTION: A game program causes a computer to function as: a game progress unit 561 to operate multiple characters in a virtual space to advance a game; a corresponding unit 562 that associates voice data with a predetermined character; and a reproduction unit 563 that reproduces the voice data associated with the character. The voice data is configured so that one or more pronunciations are made. The corresponding unit selects the voice data to be corresponding to the character during the game, so that the total number of sounds of the voice data simultaneously reproduced by the reproduction unit does not exceed a first threshold value.SELECTED DRAWING: Figure 1
【課題】複数の音源オブジェクトへの音声関連付け手段を提供することが可能なゲームプログラムを提供する。【解決手段】コンピュータを、複数のキャラクタを仮想空間内で動作させてゲームを進行させるゲーム進行部561と、所定のキャラクタに対して、音声データの対応付けを行う対応付部562と、キャラクタに対応付けられた音声データを再生する再生部563として機能させる。音声データは、1または複数の発音が行われるように構成される。対応付部は、再生部によって同時に再生される音声データの発音数の総計が、第1閾値を超えないように、キャラクタに対応付ける音声データを、ゲーム中に選択する。【選択図】図1 |
format | Patent |
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【課題】複数の音源オブジェクトへの音声関連付け手段を提供することが可能なゲームプログラムを提供する。【解決手段】コンピュータを、複数のキャラクタを仮想空間内で動作させてゲームを進行させるゲーム進行部561と、所定のキャラクタに対して、音声データの対応付けを行う対応付部562と、キャラクタに対応付けられた音声データを再生する再生部563として機能させる。音声データは、1または複数の発音が行われるように構成される。対応付部は、再生部によって同時に再生される音声データの発音数の総計が、第1閾値を超えないように、キャラクタに対応付ける音声データを、ゲーム中に選択する。【選択図】図1</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2022</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220706&DB=EPODOC&CC=JP&NR=2022100854A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220706&DB=EPODOC&CC=JP&NR=2022100854A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>OMUTA YUTAKA</creatorcontrib><creatorcontrib>IGARASHI KOSUKE</creatorcontrib><creatorcontrib>MARUYA TOMOHISA</creatorcontrib><title>GAME PROGRAM AND GAME DEVICE</title><description>To provide a game program capable of providing sound associating means to multiple sound source objects.SOLUTION: A game program causes a computer to function as: a game progress unit 561 to operate multiple characters in a virtual space to advance a game; a corresponding unit 562 that associates voice data with a predetermined character; and a reproduction unit 563 that reproduces the voice data associated with the character. The voice data is configured so that one or more pronunciations are made. The corresponding unit selects the voice data to be corresponding to the character during the game, so that the total number of sounds of the voice data simultaneously reproduced by the reproduction unit does not exceed a first threshold value.SELECTED DRAWING: Figure 1
【課題】複数の音源オブジェクトへの音声関連付け手段を提供することが可能なゲームプログラムを提供する。【解決手段】コンピュータを、複数のキャラクタを仮想空間内で動作させてゲームを進行させるゲーム進行部561と、所定のキャラクタに対して、音声データの対応付けを行う対応付部562と、キャラクタに対応付けられた音声データを再生する再生部563として機能させる。音声データは、1または複数の発音が行われるように構成される。対応付部は、再生部によって同時に再生される音声データの発音数の総計が、第1閾値を超えないように、キャラクタに対応付ける音声データを、ゲーム中に選択する。【選択図】図1</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2022</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZJBxd_R1VQgI8ncPcvRVcPRzUQALuLiGeTq78jCwpiXmFKfyQmluBiU31xBnD93Ugvz41OKCxOTUvNSSeK8AIwMjI0MDAwtTE0djohQBAICXILY</recordid><startdate>20220706</startdate><enddate>20220706</enddate><creator>OMUTA YUTAKA</creator><creator>IGARASHI KOSUKE</creator><creator>MARUYA TOMOHISA</creator><scope>EVB</scope></search><sort><creationdate>20220706</creationdate><title>GAME PROGRAM AND GAME DEVICE</title><author>OMUTA YUTAKA ; IGARASHI KOSUKE ; MARUYA TOMOHISA</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2022100854A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2022</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>OMUTA YUTAKA</creatorcontrib><creatorcontrib>IGARASHI KOSUKE</creatorcontrib><creatorcontrib>MARUYA TOMOHISA</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>OMUTA YUTAKA</au><au>IGARASHI KOSUKE</au><au>MARUYA TOMOHISA</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME PROGRAM AND GAME DEVICE</title><date>2022-07-06</date><risdate>2022</risdate><abstract>To provide a game program capable of providing sound associating means to multiple sound source objects.SOLUTION: A game program causes a computer to function as: a game progress unit 561 to operate multiple characters in a virtual space to advance a game; a corresponding unit 562 that associates voice data with a predetermined character; and a reproduction unit 563 that reproduces the voice data associated with the character. The voice data is configured so that one or more pronunciations are made. The corresponding unit selects the voice data to be corresponding to the character during the game, so that the total number of sounds of the voice data simultaneously reproduced by the reproduction unit does not exceed a first threshold value.SELECTED DRAWING: Figure 1
【課題】複数の音源オブジェクトへの音声関連付け手段を提供することが可能なゲームプログラムを提供する。【解決手段】コンピュータを、複数のキャラクタを仮想空間内で動作させてゲームを進行させるゲーム進行部561と、所定のキャラクタに対して、音声データの対応付けを行う対応付部562と、キャラクタに対応付けられた音声データを再生する再生部563として機能させる。音声データは、1または複数の発音が行われるように構成される。対応付部は、再生部によって同時に再生される音声データの発音数の総計が、第1閾値を超えないように、キャラクタに対応付ける音声データを、ゲーム中に選択する。【選択図】図1</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME PROGRAM AND GAME DEVICE |
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