GAME PROGRAM AND GAME DEVICE
To provide a game program capable of controlling the reproduction of sound in consideration of noise in a virtual space.SOLUTION: A game progress unit advances a game in which a player character and a plurality of objects are arranged in a virtual space. A detection unit detects noise values set for...
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creator | OMUTA YUTAKA IGARASHI KOSUKE MARUYA TOMOHISA |
description | To provide a game program capable of controlling the reproduction of sound in consideration of noise in a virtual space.SOLUTION: A game progress unit advances a game in which a player character and a plurality of objects are arranged in a virtual space. A detection unit detects noise values set for each of a plurality of objects existing in a predetermined range R0 around the player character. A selection unit selects the sound of a number or less according to the noise value detected by the detection unit from the sounds associated with each of the plurality of objects existing in the predetermined range around the player character. A reproduction unit reproduces voice data including the sound selected by the selection unit.SELECTED DRAWING: Figure 4
【課題】仮想空間内における騒がしさを考慮して音の再生を制御することが可能なゲームプログラムを提供する。【解決手段】ゲーム進行部は、仮想空間内にプレイヤキャラクタと複数のオブジェクトとが配置されたゲームを進行する。検出部は、プレイヤキャラクタの周りの所定の範囲R0内に存在する複数のオブジェクトの各々に設定された騒音値を検出する。選択部は、プレイヤキャラクタの周りの所定の範囲内に存在する複数のオブジェクトの各々に関連付けられた音の中から、検出部により検出された騒音値に応じた数以下の音を選択する。再生部は、選択部により選択された音を含む音声データを再生する。【選択図】図4 |
format | Patent |
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【課題】仮想空間内における騒がしさを考慮して音の再生を制御することが可能なゲームプログラムを提供する。【解決手段】ゲーム進行部は、仮想空間内にプレイヤキャラクタと複数のオブジェクトとが配置されたゲームを進行する。検出部は、プレイヤキャラクタの周りの所定の範囲R0内に存在する複数のオブジェクトの各々に設定された騒音値を検出する。選択部は、プレイヤキャラクタの周りの所定の範囲内に存在する複数のオブジェクトの各々に関連付けられた音の中から、検出部により検出された騒音値に応じた数以下の音を選択する。再生部は、選択部により選択された音を含む音声データを再生する。【選択図】図4</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2022</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220706&DB=EPODOC&CC=JP&NR=2022100775A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220706&DB=EPODOC&CC=JP&NR=2022100775A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>OMUTA YUTAKA</creatorcontrib><creatorcontrib>IGARASHI KOSUKE</creatorcontrib><creatorcontrib>MARUYA TOMOHISA</creatorcontrib><title>GAME PROGRAM AND GAME DEVICE</title><description>To provide a game program capable of controlling the reproduction of sound in consideration of noise in a virtual space.SOLUTION: A game progress unit advances a game in which a player character and a plurality of objects are arranged in a virtual space. A detection unit detects noise values set for each of a plurality of objects existing in a predetermined range R0 around the player character. A selection unit selects the sound of a number or less according to the noise value detected by the detection unit from the sounds associated with each of the plurality of objects existing in the predetermined range around the player character. A reproduction unit reproduces voice data including the sound selected by the selection unit.SELECTED DRAWING: Figure 4
【課題】仮想空間内における騒がしさを考慮して音の再生を制御することが可能なゲームプログラムを提供する。【解決手段】ゲーム進行部は、仮想空間内にプレイヤキャラクタと複数のオブジェクトとが配置されたゲームを進行する。検出部は、プレイヤキャラクタの周りの所定の範囲R0内に存在する複数のオブジェクトの各々に設定された騒音値を検出する。選択部は、プレイヤキャラクタの周りの所定の範囲内に存在する複数のオブジェクトの各々に関連付けられた音の中から、検出部により検出された騒音値に応じた数以下の音を選択する。再生部は、選択部により選択された音を含む音声データを再生する。【選択図】図4</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2022</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZJBxd_R1VQgI8ncPcvRVcPRzUQALuLiGeTq78jCwpiXmFKfyQmluBiU31xBnD93Ugvz41OKCxOTUvNSSeK8AIwMjI0MDA3NzU0djohQBAIDtILo</recordid><startdate>20220706</startdate><enddate>20220706</enddate><creator>OMUTA YUTAKA</creator><creator>IGARASHI KOSUKE</creator><creator>MARUYA TOMOHISA</creator><scope>EVB</scope></search><sort><creationdate>20220706</creationdate><title>GAME PROGRAM AND GAME DEVICE</title><author>OMUTA YUTAKA ; IGARASHI KOSUKE ; MARUYA TOMOHISA</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2022100775A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2022</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>OMUTA YUTAKA</creatorcontrib><creatorcontrib>IGARASHI KOSUKE</creatorcontrib><creatorcontrib>MARUYA TOMOHISA</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>OMUTA YUTAKA</au><au>IGARASHI KOSUKE</au><au>MARUYA TOMOHISA</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME PROGRAM AND GAME DEVICE</title><date>2022-07-06</date><risdate>2022</risdate><abstract>To provide a game program capable of controlling the reproduction of sound in consideration of noise in a virtual space.SOLUTION: A game progress unit advances a game in which a player character and a plurality of objects are arranged in a virtual space. A detection unit detects noise values set for each of a plurality of objects existing in a predetermined range R0 around the player character. A selection unit selects the sound of a number or less according to the noise value detected by the detection unit from the sounds associated with each of the plurality of objects existing in the predetermined range around the player character. A reproduction unit reproduces voice data including the sound selected by the selection unit.SELECTED DRAWING: Figure 4
【課題】仮想空間内における騒がしさを考慮して音の再生を制御することが可能なゲームプログラムを提供する。【解決手段】ゲーム進行部は、仮想空間内にプレイヤキャラクタと複数のオブジェクトとが配置されたゲームを進行する。検出部は、プレイヤキャラクタの周りの所定の範囲R0内に存在する複数のオブジェクトの各々に設定された騒音値を検出する。選択部は、プレイヤキャラクタの周りの所定の範囲内に存在する複数のオブジェクトの各々に関連付けられた音の中から、検出部により検出された騒音値に応じた数以下の音を選択する。再生部は、選択部により選択された音を含む音声データを再生する。【選択図】図4</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME PROGRAM AND GAME DEVICE |
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