PINBALL GAME MACHINE

To enhance interest in a time-shortening game executed by selection of a specific losing pattern.SOLUTION: A possibility of selection of a time-shortening pattern A by a first special pattern is set to 1/10, and a possibility of selection of a time-shortening pattern B by the first special pattern i...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: TATSUMI SHOGO
Format: Patent
Sprache:eng ; jpn
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page
container_issue
container_start_page
container_title
container_volume
creator TATSUMI SHOGO
description To enhance interest in a time-shortening game executed by selection of a specific losing pattern.SOLUTION: A possibility of selection of a time-shortening pattern A by a first special pattern is set to 1/10, and a possibility of selection of a time-shortening pattern B by the first special pattern is set to 1/1000. A possibility of selection of the time-shortening pattern A by a second special pattern is set to 1/20, and a possibility of selection of the time-shortening pattern B by the second special pattern is set to 1/100. A time-shortening game having six time-shortening times is executed by selection of the time-shortening pattern A, and a time-shortening game having fifty time-shortening times is executed by selection of the time-shortening pattern B.SELECTED DRAWING: Figure 27 【課題】特定外れ図柄を選択することにより実行される時短遊技の興趣を高める。【解決手段】第1特図が時短図柄Aを選択する確率を1/10、第1特図が時短図柄Bを選択する確率を1/1000とする。第2特図が時短図柄Aを選択する確率を1/20、第2特図が時短図柄Bを選択する確率を1/100とする。時短図柄Aの選択により時短回数6回の時短遊技が実行され、時短図柄Bの選択により時短回数50回の時短遊技が実行される。【選択図】図27
format Patent
fullrecord <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2022095027A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2022095027A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2022095027A3</originalsourceid><addsrcrecordid>eNrjZBAJ8PRzcvTxUXB39HVV8HV09vD0c-VhYE1LzClO5YXS3AxKbq4hzh66qQX58anFBYnJqXmpJfFeAUYGRkYGlqYGRuaOxkQpAgCXUB66</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>PINBALL GAME MACHINE</title><source>esp@cenet</source><creator>TATSUMI SHOGO</creator><creatorcontrib>TATSUMI SHOGO</creatorcontrib><description>To enhance interest in a time-shortening game executed by selection of a specific losing pattern.SOLUTION: A possibility of selection of a time-shortening pattern A by a first special pattern is set to 1/10, and a possibility of selection of a time-shortening pattern B by the first special pattern is set to 1/1000. A possibility of selection of the time-shortening pattern A by a second special pattern is set to 1/20, and a possibility of selection of the time-shortening pattern B by the second special pattern is set to 1/100. A time-shortening game having six time-shortening times is executed by selection of the time-shortening pattern A, and a time-shortening game having fifty time-shortening times is executed by selection of the time-shortening pattern B.SELECTED DRAWING: Figure 27 【課題】特定外れ図柄を選択することにより実行される時短遊技の興趣を高める。【解決手段】第1特図が時短図柄Aを選択する確率を1/10、第1特図が時短図柄Bを選択する確率を1/1000とする。第2特図が時短図柄Aを選択する確率を1/20、第2特図が時短図柄Bを選択する確率を1/100とする。時短図柄Aの選択により時短回数6回の時短遊技が実行され、時短図柄Bの選択により時短回数50回の時短遊技が実行される。【選択図】図27</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2022</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20220628&amp;DB=EPODOC&amp;CC=JP&amp;NR=2022095027A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20220628&amp;DB=EPODOC&amp;CC=JP&amp;NR=2022095027A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>TATSUMI SHOGO</creatorcontrib><title>PINBALL GAME MACHINE</title><description>To enhance interest in a time-shortening game executed by selection of a specific losing pattern.SOLUTION: A possibility of selection of a time-shortening pattern A by a first special pattern is set to 1/10, and a possibility of selection of a time-shortening pattern B by the first special pattern is set to 1/1000. A possibility of selection of the time-shortening pattern A by a second special pattern is set to 1/20, and a possibility of selection of the time-shortening pattern B by the second special pattern is set to 1/100. A time-shortening game having six time-shortening times is executed by selection of the time-shortening pattern A, and a time-shortening game having fifty time-shortening times is executed by selection of the time-shortening pattern B.SELECTED DRAWING: Figure 27 【課題】特定外れ図柄を選択することにより実行される時短遊技の興趣を高める。【解決手段】第1特図が時短図柄Aを選択する確率を1/10、第1特図が時短図柄Bを選択する確率を1/1000とする。第2特図が時短図柄Aを選択する確率を1/20、第2特図が時短図柄Bを選択する確率を1/100とする。時短図柄Aの選択により時短回数6回の時短遊技が実行され、時短図柄Bの選択により時短回数50回の時短遊技が実行される。【選択図】図27</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2022</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZBAJ8PRzcvTxUXB39HVV8HV09vD0c-VhYE1LzClO5YXS3AxKbq4hzh66qQX58anFBYnJqXmpJfFeAUYGRkYGlqYGRuaOxkQpAgCXUB66</recordid><startdate>20220628</startdate><enddate>20220628</enddate><creator>TATSUMI SHOGO</creator><scope>EVB</scope></search><sort><creationdate>20220628</creationdate><title>PINBALL GAME MACHINE</title><author>TATSUMI SHOGO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2022095027A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2022</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>TATSUMI SHOGO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>TATSUMI SHOGO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>PINBALL GAME MACHINE</title><date>2022-06-28</date><risdate>2022</risdate><abstract>To enhance interest in a time-shortening game executed by selection of a specific losing pattern.SOLUTION: A possibility of selection of a time-shortening pattern A by a first special pattern is set to 1/10, and a possibility of selection of a time-shortening pattern B by the first special pattern is set to 1/1000. A possibility of selection of the time-shortening pattern A by a second special pattern is set to 1/20, and a possibility of selection of the time-shortening pattern B by the second special pattern is set to 1/100. A time-shortening game having six time-shortening times is executed by selection of the time-shortening pattern A, and a time-shortening game having fifty time-shortening times is executed by selection of the time-shortening pattern B.SELECTED DRAWING: Figure 27 【課題】特定外れ図柄を選択することにより実行される時短遊技の興趣を高める。【解決手段】第1特図が時短図柄Aを選択する確率を1/10、第1特図が時短図柄Bを選択する確率を1/1000とする。第2特図が時短図柄Aを選択する確率を1/20、第2特図が時短図柄Bを選択する確率を1/100とする。時短図柄Aの選択により時短回数6回の時短遊技が実行され、時短図柄Bの選択により時短回数50回の時短遊技が実行される。【選択図】図27</abstract><oa>free_for_read</oa></addata></record>
fulltext fulltext_linktorsrc
identifier
ispartof
issn
language eng ; jpn
recordid cdi_epo_espacenet_JP2022095027A
source esp@cenet
subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title PINBALL GAME MACHINE
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-05T22%3A59%3A30IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=TATSUMI%20SHOGO&rft.date=2022-06-28&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EJP2022095027A%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true