PINBALL GAME MACHINE
To enhance interest in a time-shortening game executed by selection of a specific losing pattern.SOLUTION: A possibility of selection of a time-shortening pattern A by a first special pattern is set to 1/10, and a possibility of selection of a time-shortening pattern B by the first special pattern i...
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creator | TATSUMI SHOGO |
description | To enhance interest in a time-shortening game executed by selection of a specific losing pattern.SOLUTION: A possibility of selection of a time-shortening pattern A by a first special pattern is set to 1/10, and a possibility of selection of a time-shortening pattern B by the first special pattern is set to 1/1000. A possibility of selection of the time-shortening pattern A by a second special pattern is set to 1/20, and a possibility of selection of the time-shortening pattern B by the second special pattern is set to 1/100. A time-shortening game having six time-shortening times is executed by selection of the time-shortening pattern A, and a time-shortening game having fifty time-shortening times is executed by selection of the time-shortening pattern B.SELECTED DRAWING: Figure 27
【課題】特定外れ図柄を選択することにより実行される時短遊技の興趣を高める。【解決手段】第1特図が時短図柄Aを選択する確率を1/10、第1特図が時短図柄Bを選択する確率を1/1000とする。第2特図が時短図柄Aを選択する確率を1/20、第2特図が時短図柄Bを選択する確率を1/100とする。時短図柄Aの選択により時短回数6回の時短遊技が実行され、時短図柄Bの選択により時短回数50回の時短遊技が実行される。【選択図】図27 |
format | Patent |
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【課題】特定外れ図柄を選択することにより実行される時短遊技の興趣を高める。【解決手段】第1特図が時短図柄Aを選択する確率を1/10、第1特図が時短図柄Bを選択する確率を1/1000とする。第2特図が時短図柄Aを選択する確率を1/20、第2特図が時短図柄Bを選択する確率を1/100とする。時短図柄Aの選択により時短回数6回の時短遊技が実行され、時短図柄Bの選択により時短回数50回の時短遊技が実行される。【選択図】図27</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2022</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220628&DB=EPODOC&CC=JP&NR=2022095027A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220628&DB=EPODOC&CC=JP&NR=2022095027A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>TATSUMI SHOGO</creatorcontrib><title>PINBALL GAME MACHINE</title><description>To enhance interest in a time-shortening game executed by selection of a specific losing pattern.SOLUTION: A possibility of selection of a time-shortening pattern A by a first special pattern is set to 1/10, and a possibility of selection of a time-shortening pattern B by the first special pattern is set to 1/1000. A possibility of selection of the time-shortening pattern A by a second special pattern is set to 1/20, and a possibility of selection of the time-shortening pattern B by the second special pattern is set to 1/100. A time-shortening game having six time-shortening times is executed by selection of the time-shortening pattern A, and a time-shortening game having fifty time-shortening times is executed by selection of the time-shortening pattern B.SELECTED DRAWING: Figure 27
【課題】特定外れ図柄を選択することにより実行される時短遊技の興趣を高める。【解決手段】第1特図が時短図柄Aを選択する確率を1/10、第1特図が時短図柄Bを選択する確率を1/1000とする。第2特図が時短図柄Aを選択する確率を1/20、第2特図が時短図柄Bを選択する確率を1/100とする。時短図柄Aの選択により時短回数6回の時短遊技が実行され、時短図柄Bの選択により時短回数50回の時短遊技が実行される。【選択図】図27</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2022</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZBAJ8PRzcvTxUXB39HVV8HV09vD0c-VhYE1LzClO5YXS3AxKbq4hzh66qQX58anFBYnJqXmpJfFeAUYGRkYGlqYGRuaOxkQpAgCXUB66</recordid><startdate>20220628</startdate><enddate>20220628</enddate><creator>TATSUMI SHOGO</creator><scope>EVB</scope></search><sort><creationdate>20220628</creationdate><title>PINBALL GAME MACHINE</title><author>TATSUMI SHOGO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2022095027A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2022</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>TATSUMI SHOGO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>TATSUMI SHOGO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>PINBALL GAME MACHINE</title><date>2022-06-28</date><risdate>2022</risdate><abstract>To enhance interest in a time-shortening game executed by selection of a specific losing pattern.SOLUTION: A possibility of selection of a time-shortening pattern A by a first special pattern is set to 1/10, and a possibility of selection of a time-shortening pattern B by the first special pattern is set to 1/1000. A possibility of selection of the time-shortening pattern A by a second special pattern is set to 1/20, and a possibility of selection of the time-shortening pattern B by the second special pattern is set to 1/100. A time-shortening game having six time-shortening times is executed by selection of the time-shortening pattern A, and a time-shortening game having fifty time-shortening times is executed by selection of the time-shortening pattern B.SELECTED DRAWING: Figure 27
【課題】特定外れ図柄を選択することにより実行される時短遊技の興趣を高める。【解決手段】第1特図が時短図柄Aを選択する確率を1/10、第1特図が時短図柄Bを選択する確率を1/1000とする。第2特図が時短図柄Aを選択する確率を1/20、第2特図が時短図柄Bを選択する確率を1/100とする。時短図柄Aの選択により時短回数6回の時短遊技が実行され、時短図柄Bの選択により時短回数50回の時短遊技が実行される。【選択図】図27</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | PINBALL GAME MACHINE |
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