GAME MACHINE
To prevent a player from feeling a sense of distrust or loss, etc. at an end of an advantageous section.SOLUTION: In an advantageous section, a game machine has an advantageous state in which a game value can be increased due to a notification of a stop operation mode, and a predetermined state in w...
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creator | SAWAI TATSUNORI SASA HIROMU NAGAE TAKAHIRO OSERA HIROAKI OKUBO YUSUKE MATSUO CHIHIRO TOKUDA SHUNSUKE KIKUMOTO KOJI SHIRAI NORIYA WATANABE TOSHIYA |
description | To prevent a player from feeling a sense of distrust or loss, etc. at an end of an advantageous section.SOLUTION: In an advantageous section, a game machine has an advantageous state in which a game value can be increased due to a notification of a stop operation mode, and a predetermined state in which the game value cannot be increased due to the notification of the stop operation mode. The advantageous section is ended when a game value quantity given in the advantageous section reaches a predetermined quantity. In the advantageous state, a predetermined lottery for extending the game period of the advantageous state can be executed. When the game value quantity given in the advantageous section reaches a specific quantity less than the predetermined quantity not in the advantageous state in the advantageous section, a transition to the advantageous state is carried out, the predetermined lottery in the advantageous state is not executed, the advantageous section is ended after an end of the advantageous state, and a transition to a non-advantageous section is carried out.SELECTED DRAWING: Figure 16
【課題】有利区間の終了時に遊技者が不信感や喪失感等を抱くことを防止する。【解決手段】有利区間において、停止操作態様の報知により遊技価値を増加させることが可能な有利状態と、停止操作態様の報知により遊技価値を増加させることが可能でない所定状態とを有する。有利区間は、当該有利区間において付与された遊技価値量が所定量に達した場合に終了する。有利状態中は、有利状態の遊技期間を延長する所定抽籤を実行可能である。有利区間において有利状態でない場合に、当該有利区間において付与された遊技価値量が所定量よりも少ない特定量に達すると、有利状態に移行させ、当該有利状態中の前記所定抽籤を実行せず、当該有利状態の終了後に当該有利区間を終了し、前記非有利区間へ移行する。【選択図】図16 |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2022081755A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2022081755A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2022081755A3</originalsourceid><addsrcrecordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkZGBhaG5qamjsZEKQIAr9Mclg</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>GAME MACHINE</title><source>esp@cenet</source><creator>SAWAI TATSUNORI ; SASA HIROMU ; NAGAE TAKAHIRO ; OSERA HIROAKI ; OKUBO YUSUKE ; MATSUO CHIHIRO ; TOKUDA SHUNSUKE ; KIKUMOTO KOJI ; SHIRAI NORIYA ; WATANABE TOSHIYA</creator><creatorcontrib>SAWAI TATSUNORI ; SASA HIROMU ; NAGAE TAKAHIRO ; OSERA HIROAKI ; OKUBO YUSUKE ; MATSUO CHIHIRO ; TOKUDA SHUNSUKE ; KIKUMOTO KOJI ; SHIRAI NORIYA ; WATANABE TOSHIYA</creatorcontrib><description>To prevent a player from feeling a sense of distrust or loss, etc. at an end of an advantageous section.SOLUTION: In an advantageous section, a game machine has an advantageous state in which a game value can be increased due to a notification of a stop operation mode, and a predetermined state in which the game value cannot be increased due to the notification of the stop operation mode. The advantageous section is ended when a game value quantity given in the advantageous section reaches a predetermined quantity. In the advantageous state, a predetermined lottery for extending the game period of the advantageous state can be executed. When the game value quantity given in the advantageous section reaches a specific quantity less than the predetermined quantity not in the advantageous state in the advantageous section, a transition to the advantageous state is carried out, the predetermined lottery in the advantageous state is not executed, the advantageous section is ended after an end of the advantageous state, and a transition to a non-advantageous section is carried out.SELECTED DRAWING: Figure 16
【課題】有利区間の終了時に遊技者が不信感や喪失感等を抱くことを防止する。【解決手段】有利区間において、停止操作態様の報知により遊技価値を増加させることが可能な有利状態と、停止操作態様の報知により遊技価値を増加させることが可能でない所定状態とを有する。有利区間は、当該有利区間において付与された遊技価値量が所定量に達した場合に終了する。有利状態中は、有利状態の遊技期間を延長する所定抽籤を実行可能である。有利区間において有利状態でない場合に、当該有利区間において付与された遊技価値量が所定量よりも少ない特定量に達すると、有利状態に移行させ、当該有利状態中の前記所定抽籤を実行せず、当該有利状態の終了後に当該有利区間を終了し、前記非有利区間へ移行する。【選択図】図16</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2022</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220601&DB=EPODOC&CC=JP&NR=2022081755A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,778,883,25547,76298</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220601&DB=EPODOC&CC=JP&NR=2022081755A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>SAWAI TATSUNORI</creatorcontrib><creatorcontrib>SASA HIROMU</creatorcontrib><creatorcontrib>NAGAE TAKAHIRO</creatorcontrib><creatorcontrib>OSERA HIROAKI</creatorcontrib><creatorcontrib>OKUBO YUSUKE</creatorcontrib><creatorcontrib>MATSUO CHIHIRO</creatorcontrib><creatorcontrib>TOKUDA SHUNSUKE</creatorcontrib><creatorcontrib>KIKUMOTO KOJI</creatorcontrib><creatorcontrib>SHIRAI NORIYA</creatorcontrib><creatorcontrib>WATANABE TOSHIYA</creatorcontrib><title>GAME MACHINE</title><description>To prevent a player from feeling a sense of distrust or loss, etc. at an end of an advantageous section.SOLUTION: In an advantageous section, a game machine has an advantageous state in which a game value can be increased due to a notification of a stop operation mode, and a predetermined state in which the game value cannot be increased due to the notification of the stop operation mode. The advantageous section is ended when a game value quantity given in the advantageous section reaches a predetermined quantity. In the advantageous state, a predetermined lottery for extending the game period of the advantageous state can be executed. When the game value quantity given in the advantageous section reaches a specific quantity less than the predetermined quantity not in the advantageous state in the advantageous section, a transition to the advantageous state is carried out, the predetermined lottery in the advantageous state is not executed, the advantageous section is ended after an end of the advantageous state, and a transition to a non-advantageous section is carried out.SELECTED DRAWING: Figure 16
【課題】有利区間の終了時に遊技者が不信感や喪失感等を抱くことを防止する。【解決手段】有利区間において、停止操作態様の報知により遊技価値を増加させることが可能な有利状態と、停止操作態様の報知により遊技価値を増加させることが可能でない所定状態とを有する。有利区間は、当該有利区間において付与された遊技価値量が所定量に達した場合に終了する。有利状態中は、有利状態の遊技期間を延長する所定抽籤を実行可能である。有利区間において有利状態でない場合に、当該有利区間において付与された遊技価値量が所定量よりも少ない特定量に達すると、有利状態に移行させ、当該有利状態中の前記所定抽籤を実行せず、当該有利状態の終了後に当該有利区間を終了し、前記非有利区間へ移行する。【選択図】図16</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2022</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkZGBhaG5qamjsZEKQIAr9Mclg</recordid><startdate>20220601</startdate><enddate>20220601</enddate><creator>SAWAI TATSUNORI</creator><creator>SASA HIROMU</creator><creator>NAGAE TAKAHIRO</creator><creator>OSERA HIROAKI</creator><creator>OKUBO YUSUKE</creator><creator>MATSUO CHIHIRO</creator><creator>TOKUDA SHUNSUKE</creator><creator>KIKUMOTO KOJI</creator><creator>SHIRAI NORIYA</creator><creator>WATANABE TOSHIYA</creator><scope>EVB</scope></search><sort><creationdate>20220601</creationdate><title>GAME MACHINE</title><author>SAWAI TATSUNORI ; SASA HIROMU ; NAGAE TAKAHIRO ; OSERA HIROAKI ; OKUBO YUSUKE ; MATSUO CHIHIRO ; TOKUDA SHUNSUKE ; KIKUMOTO KOJI ; SHIRAI NORIYA ; WATANABE TOSHIYA</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2022081755A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2022</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>SAWAI TATSUNORI</creatorcontrib><creatorcontrib>SASA HIROMU</creatorcontrib><creatorcontrib>NAGAE TAKAHIRO</creatorcontrib><creatorcontrib>OSERA HIROAKI</creatorcontrib><creatorcontrib>OKUBO YUSUKE</creatorcontrib><creatorcontrib>MATSUO CHIHIRO</creatorcontrib><creatorcontrib>TOKUDA SHUNSUKE</creatorcontrib><creatorcontrib>KIKUMOTO KOJI</creatorcontrib><creatorcontrib>SHIRAI NORIYA</creatorcontrib><creatorcontrib>WATANABE TOSHIYA</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>SAWAI TATSUNORI</au><au>SASA HIROMU</au><au>NAGAE TAKAHIRO</au><au>OSERA HIROAKI</au><au>OKUBO YUSUKE</au><au>MATSUO CHIHIRO</au><au>TOKUDA SHUNSUKE</au><au>KIKUMOTO KOJI</au><au>SHIRAI NORIYA</au><au>WATANABE TOSHIYA</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2022-06-01</date><risdate>2022</risdate><abstract>To prevent a player from feeling a sense of distrust or loss, etc. at an end of an advantageous section.SOLUTION: In an advantageous section, a game machine has an advantageous state in which a game value can be increased due to a notification of a stop operation mode, and a predetermined state in which the game value cannot be increased due to the notification of the stop operation mode. The advantageous section is ended when a game value quantity given in the advantageous section reaches a predetermined quantity. In the advantageous state, a predetermined lottery for extending the game period of the advantageous state can be executed. When the game value quantity given in the advantageous section reaches a specific quantity less than the predetermined quantity not in the advantageous state in the advantageous section, a transition to the advantageous state is carried out, the predetermined lottery in the advantageous state is not executed, the advantageous section is ended after an end of the advantageous state, and a transition to a non-advantageous section is carried out.SELECTED DRAWING: Figure 16
【課題】有利区間の終了時に遊技者が不信感や喪失感等を抱くことを防止する。【解決手段】有利区間において、停止操作態様の報知により遊技価値を増加させることが可能な有利状態と、停止操作態様の報知により遊技価値を増加させることが可能でない所定状態とを有する。有利区間は、当該有利区間において付与された遊技価値量が所定量に達した場合に終了する。有利状態中は、有利状態の遊技期間を延長する所定抽籤を実行可能である。有利区間において有利状態でない場合に、当該有利区間において付与された遊技価値量が所定量よりも少ない特定量に達すると、有利状態に移行させ、当該有利状態中の前記所定抽籤を実行せず、当該有利状態の終了後に当該有利区間を終了し、前記非有利区間へ移行する。【選択図】図16</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE |
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