GAME MACHINE

To provide a game machine which can appropriately control a put-out of a game medium.SOLUTION: When a specific lottery result is derived in a first game state, the less number of times stop operations are carried out in the second operation, the more cases may turn out in which an advantageous degre...

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Hauptverfasser: HAMAGUCHI DAISUKE, IWATA HIROKI, MURANAKA AKIHITO, TAKAGI YUSUKE
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creator HAMAGUCHI DAISUKE
IWATA HIROKI
MURANAKA AKIHITO
TAKAGI YUSUKE
description To provide a game machine which can appropriately control a put-out of a game medium.SOLUTION: When a specific lottery result is derived in a first game state, the less number of times stop operations are carried out in the second operation, the more cases may turn out in which an advantageous degree related to a second game state to which a transition from the first game state can be carried out is varied to a higher advantageous degree. In addition, the specific lottery result includes a first lottery result, and a second lottery result different from the first lottery result. More game value can be acquired, when the second lottery result is derived and a stop operation is carried out in a second operation, rather than when the first lottery result is derived and a stop operation is carried out in the second operation. When the first lottery result is derived in the first game state, a notification for carrying out a stop operation in a first operation can be executed. When the first lottery result or the second lottery result is derived in the second game state, a notification for carrying out a stop operation in a second operation can be executed.SELECTED DRAWING: Figure 193 【課題】遊技媒体の払出を適切に制御することが可能な遊技台を提供する。【解決手段】第一の遊技状態において特定の抽選結果が導出された場合に、停止操作を第二の操作で行った回数が少ないほど、第一の遊技状態から移行可能な第二の遊技状態に関する有利度を高い有利度に変化させる。又、特定の抽選結果には、第一の抽選結果と、第一の抽選結果とは異なる第二の抽選結果が含まれ、第一の抽選結果が導出された場合において停止操作を第二の操作で行った場合よりも、第二の抽選結果が導出された場合において停止操作を第二の操作で行った場合の方が、遊技価値を多く獲得可能であり、第一の遊技状態において第一の抽選結果が導出された場合に、停止操作を第一の操作で行わせるための報知を実行可能であり、第二の遊技状態において第一の抽選結果が導出された場合と第二の抽選結果が導出された場合に、停止操作を第二の操作で行わせるための報知を実行可能である。【選択図】図193
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In addition, the specific lottery result includes a first lottery result, and a second lottery result different from the first lottery result. More game value can be acquired, when the second lottery result is derived and a stop operation is carried out in a second operation, rather than when the first lottery result is derived and a stop operation is carried out in the second operation. When the first lottery result is derived in the first game state, a notification for carrying out a stop operation in a first operation can be executed. When the first lottery result or the second lottery result is derived in the second game state, a notification for carrying out a stop operation in a second operation can be executed.SELECTED DRAWING: Figure 193 【課題】遊技媒体の払出を適切に制御することが可能な遊技台を提供する。【解決手段】第一の遊技状態において特定の抽選結果が導出された場合に、停止操作を第二の操作で行った回数が少ないほど、第一の遊技状態から移行可能な第二の遊技状態に関する有利度を高い有利度に変化させる。又、特定の抽選結果には、第一の抽選結果と、第一の抽選結果とは異なる第二の抽選結果が含まれ、第一の抽選結果が導出された場合において停止操作を第二の操作で行った場合よりも、第二の抽選結果が導出された場合において停止操作を第二の操作で行った場合の方が、遊技価値を多く獲得可能であり、第一の遊技状態において第一の抽選結果が導出された場合に、停止操作を第一の操作で行わせるための報知を実行可能であり、第二の遊技状態において第一の抽選結果が導出された場合と第二の抽選結果が導出された場合に、停止操作を第二の操作で行わせるための報知を実行可能である。【選択図】図193</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2022</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20220411&amp;DB=EPODOC&amp;CC=JP&amp;NR=2022057552A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,777,882,25545,76296</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20220411&amp;DB=EPODOC&amp;CC=JP&amp;NR=2022057552A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>HAMAGUCHI DAISUKE</creatorcontrib><creatorcontrib>IWATA HIROKI</creatorcontrib><creatorcontrib>MURANAKA AKIHITO</creatorcontrib><creatorcontrib>TAKAGI YUSUKE</creatorcontrib><title>GAME MACHINE</title><description>To provide a game machine which can appropriately control a put-out of a game medium.SOLUTION: When a specific lottery result is derived in a first game state, the less number of times stop operations are carried out in the second operation, the more cases may turn out in which an advantageous degree related to a second game state to which a transition from the first game state can be carried out is varied to a higher advantageous degree. In addition, the specific lottery result includes a first lottery result, and a second lottery result different from the first lottery result. More game value can be acquired, when the second lottery result is derived and a stop operation is carried out in a second operation, rather than when the first lottery result is derived and a stop operation is carried out in the second operation. When the first lottery result is derived in the first game state, a notification for carrying out a stop operation in a first operation can be executed. When the first lottery result or the second lottery result is derived in the second game state, a notification for carrying out a stop operation in a second operation can be executed.SELECTED DRAWING: Figure 193 【課題】遊技媒体の払出を適切に制御することが可能な遊技台を提供する。【解決手段】第一の遊技状態において特定の抽選結果が導出された場合に、停止操作を第二の操作で行った回数が少ないほど、第一の遊技状態から移行可能な第二の遊技状態に関する有利度を高い有利度に変化させる。又、特定の抽選結果には、第一の抽選結果と、第一の抽選結果とは異なる第二の抽選結果が含まれ、第一の抽選結果が導出された場合において停止操作を第二の操作で行った場合よりも、第二の抽選結果が導出された場合において停止操作を第二の操作で行った場合の方が、遊技価値を多く獲得可能であり、第一の遊技状態において第一の抽選結果が導出された場合に、停止操作を第一の操作で行わせるための報知を実行可能であり、第二の遊技状態において第一の抽選結果が導出された場合と第二の抽選結果が導出された場合に、停止操作を第二の操作で行わせるための報知を実行可能である。【選択図】図193</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2022</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkZGBqbmpqZGjsZEKQIAr4Eckg</recordid><startdate>20220411</startdate><enddate>20220411</enddate><creator>HAMAGUCHI DAISUKE</creator><creator>IWATA HIROKI</creator><creator>MURANAKA AKIHITO</creator><creator>TAKAGI YUSUKE</creator><scope>EVB</scope></search><sort><creationdate>20220411</creationdate><title>GAME MACHINE</title><author>HAMAGUCHI DAISUKE ; IWATA HIROKI ; MURANAKA AKIHITO ; TAKAGI YUSUKE</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2022057552A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2022</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>HAMAGUCHI DAISUKE</creatorcontrib><creatorcontrib>IWATA HIROKI</creatorcontrib><creatorcontrib>MURANAKA AKIHITO</creatorcontrib><creatorcontrib>TAKAGI YUSUKE</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>HAMAGUCHI DAISUKE</au><au>IWATA HIROKI</au><au>MURANAKA AKIHITO</au><au>TAKAGI YUSUKE</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2022-04-11</date><risdate>2022</risdate><abstract>To provide a game machine which can appropriately control a put-out of a game medium.SOLUTION: When a specific lottery result is derived in a first game state, the less number of times stop operations are carried out in the second operation, the more cases may turn out in which an advantageous degree related to a second game state to which a transition from the first game state can be carried out is varied to a higher advantageous degree. In addition, the specific lottery result includes a first lottery result, and a second lottery result different from the first lottery result. More game value can be acquired, when the second lottery result is derived and a stop operation is carried out in a second operation, rather than when the first lottery result is derived and a stop operation is carried out in the second operation. When the first lottery result is derived in the first game state, a notification for carrying out a stop operation in a first operation can be executed. When the first lottery result or the second lottery result is derived in the second game state, a notification for carrying out a stop operation in a second operation can be executed.SELECTED DRAWING: Figure 193 【課題】遊技媒体の払出を適切に制御することが可能な遊技台を提供する。【解決手段】第一の遊技状態において特定の抽選結果が導出された場合に、停止操作を第二の操作で行った回数が少ないほど、第一の遊技状態から移行可能な第二の遊技状態に関する有利度を高い有利度に変化させる。又、特定の抽選結果には、第一の抽選結果と、第一の抽選結果とは異なる第二の抽選結果が含まれ、第一の抽選結果が導出された場合において停止操作を第二の操作で行った場合よりも、第二の抽選結果が導出された場合において停止操作を第二の操作で行った場合の方が、遊技価値を多く獲得可能であり、第一の遊技状態において第一の抽選結果が導出された場合に、停止操作を第一の操作で行わせるための報知を実行可能であり、第二の遊技状態において第一の抽選結果が導出された場合と第二の抽選結果が導出された場合に、停止操作を第二の操作で行わせるための報知を実行可能である。【選択図】図193</abstract><oa>free_for_read</oa></addata></record>
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language eng ; jpn
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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME MACHINE
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