GAME MACHINE
To provide a game machine capable of making it easy to understand the progress of a timer performance.SOLUTION: A game machine 1 comprises a first display device 11, a second display device 12, and performance execution means which executes a timer performance in which one of a plurality of types of...
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creator | ITO JUN FUJIWARA UMI |
description | To provide a game machine capable of making it easy to understand the progress of a timer performance.SOLUTION: A game machine 1 comprises a first display device 11, a second display device 12, and performance execution means which executes a timer performance in which one of a plurality of types of specific events occurs with the reach of a performance time varying with the lapse of an actual time to a finish time as a moment. With the reach of the performance time to a switch time preceding the finish time as a moment, the timer performance shifts from a prior state in which the performance time is displayed on one of the first display device 11 and the second display device 12 to a subsequent state in which the performance time is displayed on the other of the first display device 11 and the second display device 12.SELECTED DRAWING: Figure 15
【課題】タイマ演出の進行を分かりやすくすることが可能な遊技機を提供すること。【解決手段】第一表示装置11および第二表示装置12と、実時間の経過とともに変化していく演出時間が終了時間に到達することを契機に複数種の特定事象のいずれかが発生するタイマ演出を実行する演出実行手段と、を備え、前記タイマ演出は、前記第一表示装置11および前記第二表示装置12の一方に前記演出時間が表示された事前状態から、当該演出時間が前記終了時間よりも前の切替時間に到達することを契機として前記第一表示装置11および前記第二表示装置12の他方に前記演出時間が表示された事後状態に移行するものであることを特徴とする遊技機1とする。【選択図】図15 |
format | Patent |
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【課題】タイマ演出の進行を分かりやすくすることが可能な遊技機を提供すること。【解決手段】第一表示装置11および第二表示装置12と、実時間の経過とともに変化していく演出時間が終了時間に到達することを契機に複数種の特定事象のいずれかが発生するタイマ演出を実行する演出実行手段と、を備え、前記タイマ演出は、前記第一表示装置11および前記第二表示装置12の一方に前記演出時間が表示された事前状態から、当該演出時間が前記終了時間よりも前の切替時間に到達することを契機として前記第一表示装置11および前記第二表示装置12の他方に前記演出時間が表示された事後状態に移行するものであることを特徴とする遊技機1とする。【選択図】図15</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2022</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220203&DB=EPODOC&CC=JP&NR=2022021566A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20220203&DB=EPODOC&CC=JP&NR=2022021566A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>ITO JUN</creatorcontrib><creatorcontrib>FUJIWARA UMI</creatorcontrib><title>GAME MACHINE</title><description>To provide a game machine capable of making it easy to understand the progress of a timer performance.SOLUTION: A game machine 1 comprises a first display device 11, a second display device 12, and performance execution means which executes a timer performance in which one of a plurality of types of specific events occurs with the reach of a performance time varying with the lapse of an actual time to a finish time as a moment. With the reach of the performance time to a switch time preceding the finish time as a moment, the timer performance shifts from a prior state in which the performance time is displayed on one of the first display device 11 and the second display device 12 to a subsequent state in which the performance time is displayed on the other of the first display device 11 and the second display device 12.SELECTED DRAWING: Figure 15
【課題】タイマ演出の進行を分かりやすくすることが可能な遊技機を提供すること。【解決手段】第一表示装置11および第二表示装置12と、実時間の経過とともに変化していく演出時間が終了時間に到達することを契機に複数種の特定事象のいずれかが発生するタイマ演出を実行する演出実行手段と、を備え、前記タイマ演出は、前記第一表示装置11および前記第二表示装置12の一方に前記演出時間が表示された事前状態から、当該演出時間が前記終了時間よりも前の切替時間に到達することを契機として前記第一表示装置11および前記第二表示装置12の他方に前記演出時間が表示された事後状態に移行するものであることを特徴とする遊技機1とする。【選択図】図15</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2022</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkZAZGhqZuZoTJQiAK6bHIo</recordid><startdate>20220203</startdate><enddate>20220203</enddate><creator>ITO JUN</creator><creator>FUJIWARA UMI</creator><scope>EVB</scope></search><sort><creationdate>20220203</creationdate><title>GAME MACHINE</title><author>ITO JUN ; FUJIWARA UMI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2022021566A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2022</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>ITO JUN</creatorcontrib><creatorcontrib>FUJIWARA UMI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>ITO JUN</au><au>FUJIWARA UMI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2022-02-03</date><risdate>2022</risdate><abstract>To provide a game machine capable of making it easy to understand the progress of a timer performance.SOLUTION: A game machine 1 comprises a first display device 11, a second display device 12, and performance execution means which executes a timer performance in which one of a plurality of types of specific events occurs with the reach of a performance time varying with the lapse of an actual time to a finish time as a moment. With the reach of the performance time to a switch time preceding the finish time as a moment, the timer performance shifts from a prior state in which the performance time is displayed on one of the first display device 11 and the second display device 12 to a subsequent state in which the performance time is displayed on the other of the first display device 11 and the second display device 12.SELECTED DRAWING: Figure 15
【課題】タイマ演出の進行を分かりやすくすることが可能な遊技機を提供すること。【解決手段】第一表示装置11および第二表示装置12と、実時間の経過とともに変化していく演出時間が終了時間に到達することを契機に複数種の特定事象のいずれかが発生するタイマ演出を実行する演出実行手段と、を備え、前記タイマ演出は、前記第一表示装置11および前記第二表示装置12の一方に前記演出時間が表示された事前状態から、当該演出時間が前記終了時間よりも前の切替時間に到達することを契機として前記第一表示装置11および前記第二表示装置12の他方に前記演出時間が表示された事後状態に移行するものであることを特徴とする遊技機1とする。【選択図】図15</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE |
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