GAME PROGRAM, SERVER DEVICE, AND GAME SYSTEM
To provide a technology to efficiently display an advertisement on a terminal of each player.SOLUTION: An advertisement display determination unit 150 determines whether or not to display an advertisement by comparing an operation of a poker game by each player received by a reception unit 130 to an...
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creator | SUGAI TAIJI MOTOKI SHINGO |
description | To provide a technology to efficiently display an advertisement on a terminal of each player.SOLUTION: An advertisement display determination unit 150 determines whether or not to display an advertisement by comparing an operation of a poker game by each player received by a reception unit 130 to an advertisement condition table 114. When the advertisement display determination unit determines that the advertisement is to be displayed, an advertisement selection unit 160 selects an advertisement to be displayed to a specified player by referring to a user DB 112 and an advertisement DB 113. An advertisement display control unit 170 executes control to read out advertisement data on the advertisement selected by the advertisement selection unit from the advertisement DB, and display the advertisement on a user terminal of the player to whom the advertisement is to be displayed.SELECTED DRAWING: Figure 3
【課題】各プレイヤの端末に効率よく広告を表示することが可能なゲームプログラムを提供する。【解決手段】広告表示判断部150は、受付部130が受け付けた各プレイヤによるポーカーゲームの操作と、広告条件テーブル114とを比較することで、広告を表示すべきか否かを判断する。広告表示判断部が広告を表示すべきと判断すると、広告選択部160は、ユーザDB112や広告DB113を参照することで、特定されたプレイヤに表示すべき広告を選択する。広告表示制御部170は、広告選択部によって選択された広告の広告データを、広告DBから読み出し、その広告を表示すべきプレイヤのユーザ端末に表示する制御を行う。【選択図】図3 |
format | Patent |
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【課題】各プレイヤの端末に効率よく広告を表示することが可能なゲームプログラムを提供する。【解決手段】広告表示判断部150は、受付部130が受け付けた各プレイヤによるポーカーゲームの操作と、広告条件テーブル114とを比較することで、広告を表示すべきか否かを判断する。広告表示判断部が広告を表示すべきと判断すると、広告選択部160は、ユーザDB112や広告DB113を参照することで、特定されたプレイヤに表示すべき広告を選択する。広告表示制御部170は、広告選択部によって選択された広告の広告データを、広告DBから読み出し、その広告を表示すべきプレイヤのユーザ端末に表示する制御を行う。【選択図】図3</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FORADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORYOR FORECASTING PURPOSES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE,COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTINGPURPOSES, NOT OTHERWISE PROVIDED FOR ; VIDEO GAMES</subject><creationdate>2021</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20211213&DB=EPODOC&CC=JP&NR=2021186650A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25543,76293</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20211213&DB=EPODOC&CC=JP&NR=2021186650A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>SUGAI TAIJI</creatorcontrib><creatorcontrib>MOTOKI SHINGO</creatorcontrib><title>GAME PROGRAM, SERVER DEVICE, AND GAME SYSTEM</title><description>To provide a technology to efficiently display an advertisement on a terminal of each player.SOLUTION: An advertisement display determination unit 150 determines whether or not to display an advertisement by comparing an operation of a poker game by each player received by a reception unit 130 to an advertisement condition table 114. When the advertisement display determination unit determines that the advertisement is to be displayed, an advertisement selection unit 160 selects an advertisement to be displayed to a specified player by referring to a user DB 112 and an advertisement DB 113. An advertisement display control unit 170 executes control to read out advertisement data on the advertisement selected by the advertisement selection unit from the advertisement DB, and display the advertisement on a user terminal of the player to whom the advertisement is to be displayed.SELECTED DRAWING: Figure 3
【課題】各プレイヤの端末に効率よく広告を表示することが可能なゲームプログラムを提供する。【解決手段】広告表示判断部150は、受付部130が受け付けた各プレイヤによるポーカーゲームの操作と、広告条件テーブル114とを比較することで、広告を表示すべきか否かを判断する。広告表示判断部が広告を表示すべきと判断すると、広告選択部160は、ユーザDB112や広告DB113を参照することで、特定されたプレイヤに表示すべき広告を選択する。広告表示制御部170は、広告選択部によって選択された広告の広告データを、広告DBから読み出し、その広告を表示すべきプレイヤのユーザ端末に表示する制御を行う。【選択図】図3</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FORADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORYOR FORECASTING PURPOSES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE,COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTINGPURPOSES, NOT OTHERWISE PROVIDED FOR</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2021</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZNBxd_R1VQgI8ncPcvTVUQh2DQpzDVJwcQ3zdHbVUXD0c1EAKwiODA5x9eVhYE1LzClO5YXS3AxKbq4hzh66qQX58anFBYnJqXmpJfFeAUYGRoaGFmZmpgaOxkQpAgCtDSUo</recordid><startdate>20211213</startdate><enddate>20211213</enddate><creator>SUGAI TAIJI</creator><creator>MOTOKI SHINGO</creator><scope>EVB</scope></search><sort><creationdate>20211213</creationdate><title>GAME PROGRAM, SERVER DEVICE, AND GAME SYSTEM</title><author>SUGAI TAIJI ; MOTOKI SHINGO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2021186650A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2021</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FORADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORYOR FORECASTING PURPOSES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE,COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTINGPURPOSES, NOT OTHERWISE PROVIDED FOR</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>SUGAI TAIJI</creatorcontrib><creatorcontrib>MOTOKI SHINGO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>SUGAI TAIJI</au><au>MOTOKI SHINGO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME PROGRAM, SERVER DEVICE, AND GAME SYSTEM</title><date>2021-12-13</date><risdate>2021</risdate><abstract>To provide a technology to efficiently display an advertisement on a terminal of each player.SOLUTION: An advertisement display determination unit 150 determines whether or not to display an advertisement by comparing an operation of a poker game by each player received by a reception unit 130 to an advertisement condition table 114. When the advertisement display determination unit determines that the advertisement is to be displayed, an advertisement selection unit 160 selects an advertisement to be displayed to a specified player by referring to a user DB 112 and an advertisement DB 113. An advertisement display control unit 170 executes control to read out advertisement data on the advertisement selected by the advertisement selection unit from the advertisement DB, and display the advertisement on a user terminal of the player to whom the advertisement is to be displayed.SELECTED DRAWING: Figure 3
【課題】各プレイヤの端末に効率よく広告を表示することが可能なゲームプログラムを提供する。【解決手段】広告表示判断部150は、受付部130が受け付けた各プレイヤによるポーカーゲームの操作と、広告条件テーブル114とを比較することで、広告を表示すべきか否かを判断する。広告表示判断部が広告を表示すべきと判断すると、広告選択部160は、ユーザDB112や広告DB113を参照することで、特定されたプレイヤに表示すべき広告を選択する。広告表示制御部170は、広告選択部によって選択された広告の広告データを、広告DBから読み出し、その広告を表示すべきプレイヤのユーザ端末に表示する制御を行う。【選択図】図3</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING DATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FORADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORYOR FORECASTING PURPOSES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE,COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTINGPURPOSES, NOT OTHERWISE PROVIDED FOR VIDEO GAMES |
title | GAME PROGRAM, SERVER DEVICE, AND GAME SYSTEM |
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