GAME SYSTEM, PROGRAM, AND TERMINAL

To minimize an influence to a score computed in a game even if a player changes characters in the game for reproducing music piece data and evaluating the player's input for a marker.SOLUTION: Plural setting frames for setting each of plural characters are provided in accordance with a music pi...

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Hauptverfasser: HIRAKAWA SHINGO, MORITA YASUHIRO
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creator HIRAKAWA SHINGO
MORITA YASUHIRO
description To minimize an influence to a score computed in a game even if a player changes characters in the game for reproducing music piece data and evaluating the player's input for a marker.SOLUTION: Plural setting frames for setting each of plural characters are provided in accordance with a music piece, and parameters of each of the plural setting frames are controlled. A score is computed based on a player's input evaluation for a marker corresponding to the respective setting frames, information of characters set to the respective setting frames, and parameters of the respective setting frames, and parameters of the setting frames are increased based on the player's input evaluation for the marker corresponding to the setting frames for each of the plural setting frames.SELECTED DRAWING: Figure 15 【課題】楽曲データを再生し、マーカに対してプレーヤの入力を評価するゲームにおいて、プレーヤが、キャラクタを入れ替えたとしても、ゲームで演算される得点への影響を最小限にすること。【解決手段】楽曲に対応付けて、複数のキャラクタそれぞれを設定するための複数の設定枠を設け、当該複数の設定枠それぞれのパラメータを制御する。そして、各設定枠に対応するマーカに対するプレーヤの入力評価と、各設定枠に設定されたキャラクタの情報と、各設定枠のパラメータとに基づいて、得点を演算し、複数の設定枠それぞれについて、設定枠に対応するマーカに対するプレーヤの入力評価に基づいて、当該設定枠のパラメータを上昇させる。【選択図】図15
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A score is computed based on a player's input evaluation for a marker corresponding to the respective setting frames, information of characters set to the respective setting frames, and parameters of the respective setting frames, and parameters of the setting frames are increased based on the player's input evaluation for the marker corresponding to the setting frames for each of the plural setting frames.SELECTED DRAWING: Figure 15 【課題】楽曲データを再生し、マーカに対してプレーヤの入力を評価するゲームにおいて、プレーヤが、キャラクタを入れ替えたとしても、ゲームで演算される得点への影響を最小限にすること。【解決手段】楽曲に対応付けて、複数のキャラクタそれぞれを設定するための複数の設定枠を設け、当該複数の設定枠それぞれのパラメータを制御する。そして、各設定枠に対応するマーカに対するプレーヤの入力評価と、各設定枠に設定されたキャラクタの情報と、各設定枠のパラメータとに基づいて、得点を演算し、複数の設定枠それぞれについて、設定枠に対応するマーカに対するプレーヤの入力評価に基づいて、当該設定枠のパラメータを上昇させる。【選択図】図15</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2021</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20211118&amp;DB=EPODOC&amp;CC=JP&amp;NR=2021178238A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76290</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20211118&amp;DB=EPODOC&amp;CC=JP&amp;NR=2021178238A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>HIRAKAWA SHINGO</creatorcontrib><creatorcontrib>MORITA YASUHIRO</creatorcontrib><title>GAME SYSTEM, PROGRAM, AND TERMINAL</title><description>To minimize an influence to a score computed in a game even if a player changes characters in the game for reproducing music piece data and evaluating the player's input for a marker.SOLUTION: Plural setting frames for setting each of plural characters are provided in accordance with a music piece, and parameters of each of the plural setting frames are controlled. 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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME SYSTEM, PROGRAM, AND TERMINAL
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