GAME DEVICE, METHOD, AND PROGRAM
To provide a game device, a method, and a program capable of prompting measurement of a degree of concentration while a game is progressing.SOLUTION: A game device includes: a reception unit for receiving operation information generated by a user's operation to an input device while a game is p...
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creator | HACHIRI DAISUKE AIBA HIDEKI KIDA SHINGO OKA HISASHI TSUJII HIDEYA FUTAMURA RYOTARO TAKEHARA YUYA HOSHI RYOJI YANG YINCHENG |
description | To provide a game device, a method, and a program capable of prompting measurement of a degree of concentration while a game is progressing.SOLUTION: A game device includes: a reception unit for receiving operation information generated by a user's operation to an input device while a game is progressing; a determination unit for determining whether or not an operation to start measurement of a degree of concentration has been executed on the basis of the operation information received by the reception unit; and a derivation unit for, when the determination unit determines that the operation to start measurement of a degree of concentration has been executed, starting measurement of a degree of concentration, and deriving the user's degree of concentration on the basis of the user's operation during the started measurement of the degree of concentration.SELECTED DRAWING: Figure 3
【課題】ゲームの進行中に集中度の測定を促すことができるゲーム装置、方法、及びプログラムを提供すること。【解決手段】ゲーム装置は、ゲームの進行中に、ユーザーが入力装置に対して操作を行うことによって作成された操作情報を受け付ける受付部と、受付部が受け付けた操作情報に基づいて、集中度の測定を開始する操作が行われたか否かを判定する判定部と、判定部が、集中度の測定を開始する操作が行われたと判定した場合に、集中度の測定を開始し、開始した集中度の測定中に前記ユーザーが行った操作に基づいて、ユーザーの集中度を導出する導出部とを備える。【選択図】図3 |
format | Patent |
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【課題】ゲームの進行中に集中度の測定を促すことができるゲーム装置、方法、及びプログラムを提供すること。【解決手段】ゲーム装置は、ゲームの進行中に、ユーザーが入力装置に対して操作を行うことによって作成された操作情報を受け付ける受付部と、受付部が受け付けた操作情報に基づいて、集中度の測定を開始する操作が行われたか否かを判定する判定部と、判定部が、集中度の測定を開始する操作が行われたと判定した場合に、集中度の測定を開始し、開始した集中度の測定中に前記ユーザーが行った操作に基づいて、ユーザーの集中度を導出する導出部とを備える。【選択図】図3</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2021</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20211007&DB=EPODOC&CC=JP&NR=2021153736A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20211007&DB=EPODOC&CC=JP&NR=2021153736A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>HACHIRI DAISUKE</creatorcontrib><creatorcontrib>AIBA HIDEKI</creatorcontrib><creatorcontrib>KIDA SHINGO</creatorcontrib><creatorcontrib>OKA HISASHI</creatorcontrib><creatorcontrib>TSUJII HIDEYA</creatorcontrib><creatorcontrib>FUTAMURA RYOTARO</creatorcontrib><creatorcontrib>TAKEHARA YUYA</creatorcontrib><creatorcontrib>HOSHI RYOJI</creatorcontrib><creatorcontrib>YANG YINCHENG</creatorcontrib><title>GAME DEVICE, METHOD, AND PROGRAM</title><description>To provide a game device, a method, and a program capable of prompting measurement of a degree of concentration while a game is progressing.SOLUTION: A game device includes: a reception unit for receiving operation information generated by a user's operation to an input device while a game is progressing; a determination unit for determining whether or not an operation to start measurement of a degree of concentration has been executed on the basis of the operation information received by the reception unit; and a derivation unit for, when the determination unit determines that the operation to start measurement of a degree of concentration has been executed, starting measurement of a degree of concentration, and deriving the user's degree of concentration on the basis of the user's operation during the started measurement of the degree of concentration.SELECTED DRAWING: Figure 3
【課題】ゲームの進行中に集中度の測定を促すことができるゲーム装置、方法、及びプログラムを提供すること。【解決手段】ゲーム装置は、ゲームの進行中に、ユーザーが入力装置に対して操作を行うことによって作成された操作情報を受け付ける受付部と、受付部が受け付けた操作情報に基づいて、集中度の測定を開始する操作が行われたか否かを判定する判定部と、判定部が、集中度の測定を開始する操作が行われたと判定した場合に、集中度の測定を開始し、開始した集中度の測定中に前記ユーザーが行った操作に基づいて、ユーザーの集中度を導出する導出部とを備える。【選択図】図3</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2021</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZFBwd_R1VXBxDfN0dtVR8HUN8fB30VFw9HNRCAjydw9y9OVhYE1LzClO5YXS3AxKbq4hzh66qQX58anFBYnJqXmpJfFeAUYGRoaGpsbmxmaOxkQpAgD6dyHF</recordid><startdate>20211007</startdate><enddate>20211007</enddate><creator>HACHIRI DAISUKE</creator><creator>AIBA HIDEKI</creator><creator>KIDA SHINGO</creator><creator>OKA HISASHI</creator><creator>TSUJII HIDEYA</creator><creator>FUTAMURA RYOTARO</creator><creator>TAKEHARA YUYA</creator><creator>HOSHI RYOJI</creator><creator>YANG YINCHENG</creator><scope>EVB</scope></search><sort><creationdate>20211007</creationdate><title>GAME DEVICE, METHOD, AND PROGRAM</title><author>HACHIRI DAISUKE ; AIBA HIDEKI ; KIDA SHINGO ; OKA HISASHI ; TSUJII HIDEYA ; FUTAMURA RYOTARO ; TAKEHARA YUYA ; HOSHI RYOJI ; YANG YINCHENG</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2021153736A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2021</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>HACHIRI DAISUKE</creatorcontrib><creatorcontrib>AIBA HIDEKI</creatorcontrib><creatorcontrib>KIDA SHINGO</creatorcontrib><creatorcontrib>OKA HISASHI</creatorcontrib><creatorcontrib>TSUJII HIDEYA</creatorcontrib><creatorcontrib>FUTAMURA RYOTARO</creatorcontrib><creatorcontrib>TAKEHARA YUYA</creatorcontrib><creatorcontrib>HOSHI RYOJI</creatorcontrib><creatorcontrib>YANG YINCHENG</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>HACHIRI DAISUKE</au><au>AIBA HIDEKI</au><au>KIDA SHINGO</au><au>OKA HISASHI</au><au>TSUJII HIDEYA</au><au>FUTAMURA RYOTARO</au><au>TAKEHARA YUYA</au><au>HOSHI RYOJI</au><au>YANG YINCHENG</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME DEVICE, METHOD, AND PROGRAM</title><date>2021-10-07</date><risdate>2021</risdate><abstract>To provide a game device, a method, and a program capable of prompting measurement of a degree of concentration while a game is progressing.SOLUTION: A game device includes: a reception unit for receiving operation information generated by a user's operation to an input device while a game is progressing; a determination unit for determining whether or not an operation to start measurement of a degree of concentration has been executed on the basis of the operation information received by the reception unit; and a derivation unit for, when the determination unit determines that the operation to start measurement of a degree of concentration has been executed, starting measurement of a degree of concentration, and deriving the user's degree of concentration on the basis of the user's operation during the started measurement of the degree of concentration.SELECTED DRAWING: Figure 3
【課題】ゲームの進行中に集中度の測定を促すことができるゲーム装置、方法、及びプログラムを提供すること。【解決手段】ゲーム装置は、ゲームの進行中に、ユーザーが入力装置に対して操作を行うことによって作成された操作情報を受け付ける受付部と、受付部が受け付けた操作情報に基づいて、集中度の測定を開始する操作が行われたか否かを判定する判定部と、判定部が、集中度の測定を開始する操作が行われたと判定した場合に、集中度の測定を開始し、開始した集中度の測定中に前記ユーザーが行った操作に基づいて、ユーザーの集中度を導出する導出部とを備える。【選択図】図3</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME DEVICE, METHOD, AND PROGRAM |
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