INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD AND PROGRAM
To provide a technology that allows a user to play a quest with a difficulty at the time when the quest was released.SOLUTION: An information processing device includes: a storage unit for storing past information to map the past time information with a status range for each character; and an execut...
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creator | ONUMA JUMPEI |
description | To provide a technology that allows a user to play a quest with a difficulty at the time when the quest was released.SOLUTION: An information processing device includes: a storage unit for storing past information to map the past time information with a status range for each character; and an execution unit for changing a status of a character possessed by a player to a status range corresponding to the time information defined for the quest on the basis of the past information, and executing the quest.SELECTED DRAWING: Figure 7
【課題】クエストが公開された当時の難易度でクエストをプレイすることを可能にする技術を提供すること。【解決手段】キャラクタごとに、過去の時間情報と、ステータスの範囲とを対応づける過去情報を格納する記憶部と、前記過去情報に基づき、プレイヤが所持するキャラクタのステータスを、クエストに定められた時間情報に対応するステータスの範囲に変更して、前記クエストを実行する実行部と、を有する情報処理装置を提供する。【選択図】図7 |
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【課題】クエストが公開された当時の難易度でクエストをプレイすることを可能にする技術を提供すること。【解決手段】キャラクタごとに、過去の時間情報と、ステータスの範囲とを対応づける過去情報を格納する記憶部と、前記過去情報に基づき、プレイヤが所持するキャラクタのステータスを、クエストに定められた時間情報に対応するステータスの範囲に変更して、前記クエストを実行する実行部と、を有する情報処理装置を提供する。【選択図】図7</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2021</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20210927&DB=EPODOC&CC=JP&NR=2021145789A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25563,76318</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20210927&DB=EPODOC&CC=JP&NR=2021145789A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>ONUMA JUMPEI</creatorcontrib><title>INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD AND PROGRAM</title><description>To provide a technology that allows a user to play a quest with a difficulty at the time when the quest was released.SOLUTION: An information processing device includes: a storage unit for storing past information to map the past time information with a status range for each character; and an execution unit for changing a status of a character possessed by a player to a status range corresponding to the time information defined for the quest on the basis of the past information, and executing the quest.SELECTED DRAWING: Figure 7
【課題】クエストが公開された当時の難易度でクエストをプレイすることを可能にする技術を提供すること。【解決手段】キャラクタごとに、過去の時間情報と、ステータスの範囲とを対応づける過去情報を格納する記憶部と、前記過去情報に基づき、プレイヤが所持するキャラクタのステータスを、クエストに定められた時間情報に対応するステータスの範囲に変更して、前記クエストを実行する実行部と、を有する情報処理装置を提供する。【選択図】図7</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2021</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZPDw9HPzD_J1DPH091MICPJ3dg0O9vRzV3BxDfN0dtVRwCHt6xri4e-i4OjnAhJ1D3L05WFgTUvMKU7lhdLcDEpuriHOHrqpBfnxqcUFicmpeakl8V4BRgZGhoYmpuYWlo7GRCkCAImXLZ8</recordid><startdate>20210927</startdate><enddate>20210927</enddate><creator>ONUMA JUMPEI</creator><scope>EVB</scope></search><sort><creationdate>20210927</creationdate><title>INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD AND PROGRAM</title><author>ONUMA JUMPEI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2021145789A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2021</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>ONUMA JUMPEI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>ONUMA JUMPEI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD AND PROGRAM</title><date>2021-09-27</date><risdate>2021</risdate><abstract>To provide a technology that allows a user to play a quest with a difficulty at the time when the quest was released.SOLUTION: An information processing device includes: a storage unit for storing past information to map the past time information with a status range for each character; and an execution unit for changing a status of a character possessed by a player to a status range corresponding to the time information defined for the quest on the basis of the past information, and executing the quest.SELECTED DRAWING: Figure 7
【課題】クエストが公開された当時の難易度でクエストをプレイすることを可能にする技術を提供すること。【解決手段】キャラクタごとに、過去の時間情報と、ステータスの範囲とを対応づける過去情報を格納する記憶部と、前記過去情報に基づき、プレイヤが所持するキャラクタのステータスを、クエストに定められた時間情報に対応するステータスの範囲に変更して、前記クエストを実行する実行部と、を有する情報処理装置を提供する。【選択図】図7</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | INFORMATION PROCESSING DEVICE, INFORMATION PROCESSING METHOD AND PROGRAM |
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