GAME SYSTEM, GAME CONTROL UNIT, PROGRAM AND GAME CONTROL METHOD
To prevent game objects such as event generation characters from being fixed.SOLUTION: First game execution means (1020) of a game system (1) includes first effect generation means (1021) for generating an effect relating to a change in or setting-up of parameters on a first game based on at least o...
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creator | KOGAMI KENJI MORII TAKAHITO NMINOHOSHI YUJI YAMAMOTO NARIAKI |
description | To prevent game objects such as event generation characters from being fixed.SOLUTION: First game execution means (1020) of a game system (1) includes first effect generation means (1021) for generating an effect relating to a change in or setting-up of parameters on a first game based on at least one selected out of a plurality of second game objects. Second game execution means (1170) includes determination means (1171) for determining whether or not a parameter of a first game object for use in a second game is changed or set up in the first game executed in a state where a specific second game object has been selected, and second effect generation means (1172) for generating an effect advantageous or disadvantageous to a user on a second game based on the determination result of the determination means (1171).SELECTED DRAWING: Figure 37
【課題】イベント発生用キャラクタ等のゲームオブジェクトが固定化されるのを防止する。【解決手段】ゲームシステム(1)の第1ゲーム実行手段(1020)は、複数の第2ゲームオブジェクトのうちから選択された少なくとも1つに基づいて、パラメータの変化又は設定に関する第1ゲーム上の効果を発生させる第1効果発生手段(1021)を含む。第2ゲーム実行手段(1170)は、第2ゲームで用いられる第1ゲームオブジェクトのパラメータが、特定の第2ゲームオブジェクトが選択された状態で実行された第1ゲームで変化又は設定されたものであるか否かを判定する判定手段(1171)と、判定手段(1171)の判定結果に基づいて、ユーザに有利又は不利な効果を第2ゲーム上で発生させる第2効果発生手段(1172)と、を含む。【選択図】図37 |
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【課題】イベント発生用キャラクタ等のゲームオブジェクトが固定化されるのを防止する。【解決手段】ゲームシステム(1)の第1ゲーム実行手段(1020)は、複数の第2ゲームオブジェクトのうちから選択された少なくとも1つに基づいて、パラメータの変化又は設定に関する第1ゲーム上の効果を発生させる第1効果発生手段(1021)を含む。第2ゲーム実行手段(1170)は、第2ゲームで用いられる第1ゲームオブジェクトのパラメータが、特定の第2ゲームオブジェクトが選択された状態で実行された第1ゲームで変化又は設定されたものであるか否かを判定する判定手段(1171)と、判定手段(1171)の判定結果に基づいて、ユーザに有利又は不利な効果を第2ゲーム上で発生させる第2効果発生手段(1172)と、を含む。【選択図】図37</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2021</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20210909&DB=EPODOC&CC=JP&NR=2021130056A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20210909&DB=EPODOC&CC=JP&NR=2021130056A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>KOGAMI KENJI</creatorcontrib><creatorcontrib>MORII TAKAHITO</creatorcontrib><creatorcontrib>NMINOHOSHI YUJI</creatorcontrib><creatorcontrib>YAMAMOTO NARIAKI</creatorcontrib><title>GAME SYSTEM, GAME CONTROL UNIT, PROGRAM AND GAME CONTROL METHOD</title><description>To prevent game objects such as event generation characters from being fixed.SOLUTION: First game execution means (1020) of a game system (1) includes first effect generation means (1021) for generating an effect relating to a change in or setting-up of parameters on a first game based on at least one selected out of a plurality of second game objects. Second game execution means (1170) includes determination means (1171) for determining whether or not a parameter of a first game object for use in a second game is changed or set up in the first game executed in a state where a specific second game object has been selected, and second effect generation means (1172) for generating an effect advantageous or disadvantageous to a user on a second game based on the determination result of the determination means (1171).SELECTED DRAWING: Figure 37
【課題】イベント発生用キャラクタ等のゲームオブジェクトが固定化されるのを防止する。【解決手段】ゲームシステム(1)の第1ゲーム実行手段(1020)は、複数の第2ゲームオブジェクトのうちから選択された少なくとも1つに基づいて、パラメータの変化又は設定に関する第1ゲーム上の効果を発生させる第1効果発生手段(1021)を含む。第2ゲーム実行手段(1170)は、第2ゲームで用いられる第1ゲームオブジェクトのパラメータが、特定の第2ゲームオブジェクトが選択された状態で実行された第1ゲームで変化又は設定されたものであるか否かを判定する判定手段(1171)と、判定手段(1171)の判定結果に基づいて、ユーザに有利又は不利な効果を第2ゲーム上で発生させる第2効果発生手段(1172)と、を含む。【選択図】図37</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2021</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZLB3d_R1VQiODA5x9dVRAHOc_f1Cgvx9FEL9PEN0FAKC_N2DHH0VHP1cUKV9XUM8_F14GFjTEnOKU3mhNDeDkptriLOHbmpBfnxqcUFicmpeakm8V4CRgZGhobGBgamZozFRigCjUSpb</recordid><startdate>20210909</startdate><enddate>20210909</enddate><creator>KOGAMI KENJI</creator><creator>MORII TAKAHITO</creator><creator>NMINOHOSHI YUJI</creator><creator>YAMAMOTO NARIAKI</creator><scope>EVB</scope></search><sort><creationdate>20210909</creationdate><title>GAME SYSTEM, GAME CONTROL UNIT, PROGRAM AND GAME CONTROL METHOD</title><author>KOGAMI KENJI ; MORII TAKAHITO ; NMINOHOSHI YUJI ; YAMAMOTO NARIAKI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2021130056A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2021</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>KOGAMI KENJI</creatorcontrib><creatorcontrib>MORII TAKAHITO</creatorcontrib><creatorcontrib>NMINOHOSHI YUJI</creatorcontrib><creatorcontrib>YAMAMOTO NARIAKI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>KOGAMI KENJI</au><au>MORII TAKAHITO</au><au>NMINOHOSHI YUJI</au><au>YAMAMOTO NARIAKI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME SYSTEM, GAME CONTROL UNIT, PROGRAM AND GAME CONTROL METHOD</title><date>2021-09-09</date><risdate>2021</risdate><abstract>To prevent game objects such as event generation characters from being fixed.SOLUTION: First game execution means (1020) of a game system (1) includes first effect generation means (1021) for generating an effect relating to a change in or setting-up of parameters on a first game based on at least one selected out of a plurality of second game objects. Second game execution means (1170) includes determination means (1171) for determining whether or not a parameter of a first game object for use in a second game is changed or set up in the first game executed in a state where a specific second game object has been selected, and second effect generation means (1172) for generating an effect advantageous or disadvantageous to a user on a second game based on the determination result of the determination means (1171).SELECTED DRAWING: Figure 37
【課題】イベント発生用キャラクタ等のゲームオブジェクトが固定化されるのを防止する。【解決手段】ゲームシステム(1)の第1ゲーム実行手段(1020)は、複数の第2ゲームオブジェクトのうちから選択された少なくとも1つに基づいて、パラメータの変化又は設定に関する第1ゲーム上の効果を発生させる第1効果発生手段(1021)を含む。第2ゲーム実行手段(1170)は、第2ゲームで用いられる第1ゲームオブジェクトのパラメータが、特定の第2ゲームオブジェクトが選択された状態で実行された第1ゲームで変化又は設定されたものであるか否かを判定する判定手段(1171)と、判定手段(1171)の判定結果に基づいて、ユーザに有利又は不利な効果を第2ゲーム上で発生させる第2効果発生手段(1172)と、を含む。【選択図】図37</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME SYSTEM, GAME CONTROL UNIT, PROGRAM AND GAME CONTROL METHOD |
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