GAME SYSTEM, GAME CONTROL UNIT, PROGRAM AND GAME CONTROL METHOD

To prevent game objects such as event generation characters from being fixed.SOLUTION: First game execution means (1020) of a game system (1) includes first effect generation means (1021) for generating an effect relating to a change in or setting-up of parameters on a first game based on at least o...

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Hauptverfasser: KOGAMI KENJI, MORII TAKAHITO, NMINOHOSHI YUJI, YAMAMOTO NARIAKI
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creator KOGAMI KENJI
MORII TAKAHITO
NMINOHOSHI YUJI
YAMAMOTO NARIAKI
description To prevent game objects such as event generation characters from being fixed.SOLUTION: First game execution means (1020) of a game system (1) includes first effect generation means (1021) for generating an effect relating to a change in or setting-up of parameters on a first game based on at least one selected out of a plurality of second game objects. Second game execution means (1170) includes determination means (1171) for determining whether or not a parameter of a first game object for use in a second game is changed or set up in the first game executed in a state where a specific second game object has been selected, and second effect generation means (1172) for generating an effect advantageous or disadvantageous to a user on a second game based on the determination result of the determination means (1171).SELECTED DRAWING: Figure 37 【課題】イベント発生用キャラクタ等のゲームオブジェクトが固定化されるのを防止する。【解決手段】ゲームシステム(1)の第1ゲーム実行手段(1020)は、複数の第2ゲームオブジェクトのうちから選択された少なくとも1つに基づいて、パラメータの変化又は設定に関する第1ゲーム上の効果を発生させる第1効果発生手段(1021)を含む。第2ゲーム実行手段(1170)は、第2ゲームで用いられる第1ゲームオブジェクトのパラメータが、特定の第2ゲームオブジェクトが選択された状態で実行された第1ゲームで変化又は設定されたものであるか否かを判定する判定手段(1171)と、判定手段(1171)の判定結果に基づいて、ユーザに有利又は不利な効果を第2ゲーム上で発生させる第2効果発生手段(1172)と、を含む。【選択図】図37
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Second game execution means (1170) includes determination means (1171) for determining whether or not a parameter of a first game object for use in a second game is changed or set up in the first game executed in a state where a specific second game object has been selected, and second effect generation means (1172) for generating an effect advantageous or disadvantageous to a user on a second game based on the determination result of the determination means (1171).SELECTED DRAWING: Figure 37 【課題】イベント発生用キャラクタ等のゲームオブジェクトが固定化されるのを防止する。【解決手段】ゲームシステム(1)の第1ゲーム実行手段(1020)は、複数の第2ゲームオブジェクトのうちから選択された少なくとも1つに基づいて、パラメータの変化又は設定に関する第1ゲーム上の効果を発生させる第1効果発生手段(1021)を含む。第2ゲーム実行手段(1170)は、第2ゲームで用いられる第1ゲームオブジェクトのパラメータが、特定の第2ゲームオブジェクトが選択された状態で実行された第1ゲームで変化又は設定されたものであるか否かを判定する判定手段(1171)と、判定手段(1171)の判定結果に基づいて、ユーザに有利又は不利な効果を第2ゲーム上で発生させる第2効果発生手段(1172)と、を含む。【選択図】図37</abstract><oa>free_for_read</oa></addata></record>
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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME SYSTEM, GAME CONTROL UNIT, PROGRAM AND GAME CONTROL METHOD
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