GAME MACHINE

To provide a game machine capable of improving sound quality while suppressing a load on a speaker.SOLUTION: A game machine includes first speakers 100a and 100b, second speakers 100c and 100d installed below the first speakers 100a and 100b, and a performance sound control part for executing proces...

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Hauptverfasser: UCHIYAMA MASAFUMI, MIYASAKA AKIHIRO, YAMAGAMI KOICHIRO, SUZUKI HIDEO, SAKATA MANA, KUNISAWA TADASHI, TAMURA KEN, KIDO ATSUHIRO
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creator UCHIYAMA MASAFUMI
MIYASAKA AKIHIRO
YAMAGAMI KOICHIRO
SUZUKI HIDEO
SAKATA MANA
KUNISAWA TADASHI
TAMURA KEN
KIDO ATSUHIRO
description To provide a game machine capable of improving sound quality while suppressing a load on a speaker.SOLUTION: A game machine includes first speakers 100a and 100b, second speakers 100c and 100d installed below the first speakers 100a and 100b, and a performance sound control part for executing processing on a performance sound output from the speakers. The first speakers 100a and 100b are different from the second speakers. The performance sound control part executes processing for changing frequency characteristics of the performance sound so that the lower limit of the frequency of the performance sound that the first speakers 100a and 100b are caused to output is higher than the lower limit of the frequency of the performance sound that the second speakers 100c and 100d are caused to output, and processing for changing frequency characteristics of the performance sound so that the upper limit of the frequency of the performance sound that the second speakers 100c and 100d are caused to output is equal to or lower than the upper limit of the frequency of the performance sound that the first speakers 100a and 100b are caused to output.SELECTED DRAWING: Figure 1 【課題】スピーカの負荷を抑えつつ音質を向上させることができる遊技機を提供する。【解決手段】第1スピーカ100a,100bと、第1スピーカ100a,100bよりも下方に設置された第2スピーカ100c,100dと、スピーカから出力する演出音に関する処理を実行する演出音制御部と、を備え、第1スピーカ100a,100bと第2スピーカとは異なるスピーカであり、演出音制御部は、第1スピーカ100a,100bに出力させる演出音の周波数の下限値が、第2スピーカ100c,100dに出力させる演出音の周波数の下限値よりも高い数値となるように、演出音の周波数特性を変化させる処理と、第2スピーカ100c,100dに出力させる演出音の周波数の上限値が、第1スピーカ100a,100bに出力させる演出音の周波数の上限値以下となるように、演出音の周波数特性を変化させる処理と、を実行する。【選択図】図1
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The first speakers 100a and 100b are different from the second speakers. The performance sound control part executes processing for changing frequency characteristics of the performance sound so that the lower limit of the frequency of the performance sound that the first speakers 100a and 100b are caused to output is higher than the lower limit of the frequency of the performance sound that the second speakers 100c and 100d are caused to output, and processing for changing frequency characteristics of the performance sound so that the upper limit of the frequency of the performance sound that the second speakers 100c and 100d are caused to output is equal to or lower than the upper limit of the frequency of the performance sound that the first speakers 100a and 100b are caused to output.SELECTED DRAWING: Figure 1 【課題】スピーカの負荷を抑えつつ音質を向上させることができる遊技機を提供する。【解決手段】第1スピーカ100a,100bと、第1スピーカ100a,100bよりも下方に設置された第2スピーカ100c,100dと、スピーカから出力する演出音に関する処理を実行する演出音制御部と、を備え、第1スピーカ100a,100bと第2スピーカとは異なるスピーカであり、演出音制御部は、第1スピーカ100a,100bに出力させる演出音の周波数の下限値が、第2スピーカ100c,100dに出力させる演出音の周波数の下限値よりも高い数値となるように、演出音の周波数特性を変化させる処理と、第2スピーカ100c,100dに出力させる演出音の周波数の上限値が、第1スピーカ100a,100bに出力させる演出音の周波数の上限値以下となるように、演出音の周波数特性を変化させる処理と、を実行する。【選択図】図1</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2021</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20210909&amp;DB=EPODOC&amp;CC=JP&amp;NR=2021129727A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20210909&amp;DB=EPODOC&amp;CC=JP&amp;NR=2021129727A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>UCHIYAMA MASAFUMI</creatorcontrib><creatorcontrib>MIYASAKA AKIHIRO</creatorcontrib><creatorcontrib>YAMAGAMI KOICHIRO</creatorcontrib><creatorcontrib>SUZUKI HIDEO</creatorcontrib><creatorcontrib>SAKATA MANA</creatorcontrib><creatorcontrib>KUNISAWA TADASHI</creatorcontrib><creatorcontrib>TAMURA KEN</creatorcontrib><creatorcontrib>KIDO ATSUHIRO</creatorcontrib><title>GAME MACHINE</title><description>To provide a game machine capable of improving sound quality while suppressing a load on a speaker.SOLUTION: A game machine includes first speakers 100a and 100b, second speakers 100c and 100d installed below the first speakers 100a and 100b, and a performance sound control part for executing processing on a performance sound output from the speakers. The first speakers 100a and 100b are different from the second speakers. The performance sound control part executes processing for changing frequency characteristics of the performance sound so that the lower limit of the frequency of the performance sound that the first speakers 100a and 100b are caused to output is higher than the lower limit of the frequency of the performance sound that the second speakers 100c and 100d are caused to output, and processing for changing frequency characteristics of the performance sound so that the upper limit of the frequency of the performance sound that the second speakers 100c and 100d are caused to output is equal to or lower than the upper limit of the frequency of the performance sound that the first speakers 100a and 100b are caused to output.SELECTED DRAWING: Figure 1 【課題】スピーカの負荷を抑えつつ音質を向上させることができる遊技機を提供する。【解決手段】第1スピーカ100a,100bと、第1スピーカ100a,100bよりも下方に設置された第2スピーカ100c,100dと、スピーカから出力する演出音に関する処理を実行する演出音制御部と、を備え、第1スピーカ100a,100bと第2スピーカとは異なるスピーカであり、演出音制御部は、第1スピーカ100a,100bに出力させる演出音の周波数の下限値が、第2スピーカ100c,100dに出力させる演出音の周波数の下限値よりも高い数値となるように、演出音の周波数特性を変化させる処理と、第2スピーカ100c,100dに出力させる演出音の周波数の上限値が、第1スピーカ100a,100bに出力させる演出音の周波数の上限値以下となるように、演出音の周波数特性を変化させる処理と、を実行する。【選択図】図1</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2021</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkaGhkaW5kbmjsZEKQIAr_YcmA</recordid><startdate>20210909</startdate><enddate>20210909</enddate><creator>UCHIYAMA MASAFUMI</creator><creator>MIYASAKA AKIHIRO</creator><creator>YAMAGAMI KOICHIRO</creator><creator>SUZUKI HIDEO</creator><creator>SAKATA MANA</creator><creator>KUNISAWA TADASHI</creator><creator>TAMURA KEN</creator><creator>KIDO ATSUHIRO</creator><scope>EVB</scope></search><sort><creationdate>20210909</creationdate><title>GAME MACHINE</title><author>UCHIYAMA MASAFUMI ; MIYASAKA AKIHIRO ; YAMAGAMI KOICHIRO ; SUZUKI HIDEO ; SAKATA MANA ; KUNISAWA TADASHI ; TAMURA KEN ; KIDO ATSUHIRO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2021129727A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2021</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>UCHIYAMA MASAFUMI</creatorcontrib><creatorcontrib>MIYASAKA AKIHIRO</creatorcontrib><creatorcontrib>YAMAGAMI KOICHIRO</creatorcontrib><creatorcontrib>SUZUKI HIDEO</creatorcontrib><creatorcontrib>SAKATA MANA</creatorcontrib><creatorcontrib>KUNISAWA TADASHI</creatorcontrib><creatorcontrib>TAMURA KEN</creatorcontrib><creatorcontrib>KIDO ATSUHIRO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>UCHIYAMA MASAFUMI</au><au>MIYASAKA AKIHIRO</au><au>YAMAGAMI KOICHIRO</au><au>SUZUKI HIDEO</au><au>SAKATA MANA</au><au>KUNISAWA TADASHI</au><au>TAMURA KEN</au><au>KIDO ATSUHIRO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2021-09-09</date><risdate>2021</risdate><abstract>To provide a game machine capable of improving sound quality while suppressing a load on a speaker.SOLUTION: A game machine includes first speakers 100a and 100b, second speakers 100c and 100d installed below the first speakers 100a and 100b, and a performance sound control part for executing processing on a performance sound output from the speakers. The first speakers 100a and 100b are different from the second speakers. The performance sound control part executes processing for changing frequency characteristics of the performance sound so that the lower limit of the frequency of the performance sound that the first speakers 100a and 100b are caused to output is higher than the lower limit of the frequency of the performance sound that the second speakers 100c and 100d are caused to output, and processing for changing frequency characteristics of the performance sound so that the upper limit of the frequency of the performance sound that the second speakers 100c and 100d are caused to output is equal to or lower than the upper limit of the frequency of the performance sound that the first speakers 100a and 100b are caused to output.SELECTED DRAWING: Figure 1 【課題】スピーカの負荷を抑えつつ音質を向上させることができる遊技機を提供する。【解決手段】第1スピーカ100a,100bと、第1スピーカ100a,100bよりも下方に設置された第2スピーカ100c,100dと、スピーカから出力する演出音に関する処理を実行する演出音制御部と、を備え、第1スピーカ100a,100bと第2スピーカとは異なるスピーカであり、演出音制御部は、第1スピーカ100a,100bに出力させる演出音の周波数の下限値が、第2スピーカ100c,100dに出力させる演出音の周波数の下限値よりも高い数値となるように、演出音の周波数特性を変化させる処理と、第2スピーカ100c,100dに出力させる演出音の周波数の上限値が、第1スピーカ100a,100bに出力させる演出音の周波数の上限値以下となるように、演出音の周波数特性を変化させる処理と、を実行する。【選択図】図1</abstract><oa>free_for_read</oa></addata></record>
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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME MACHINE
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