GAME MACHINE
To provide a game machine allowing a mode change pertaining to a performance in which a mode is changed based on execution of predetermined operation to be recognized easily.SOLUTION: A game machine includes operation means, performance means, and performance control means for controlling the perfor...
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creator | KATO RYOTA KURAMOTO YUJI |
description | To provide a game machine allowing a mode change pertaining to a performance in which a mode is changed based on execution of predetermined operation to be recognized easily.SOLUTION: A game machine includes operation means, performance means, and performance control means for controlling the performance means, the performance control means can execute a first performance in which a mode is changed based on execution of predetermined operation to the operation means, and can execute a second performance that is a performance executed based on inexecution of predetermined operation to the operation means and becomes a mode corresponding to a mode of the first performance after a change by the predetermined operation. Execution of the first performance is restricted for a predetermined period with start of predetermined operation as an opportunity when the predetermined operation is performed to the operation means during execution of the first performance, the second performance in a mode corresponding to the first performance after a change in the predetermined operation is started during the predetermined period, and the first performance in a mode pertaining to the predetermined operation is executed with a lapse of the predetermined period as an opportunity.SELECTED DRAWING: Figure 16
【課題】所定操作がなされたことに基づいて態様が変化する演出に係る態様変化を認識させ易くすることができる遊技機を提供する。【解決手段】操作手段と、演出手段と、演出手段を制御する演出制御手段と、を備え、演出制御手段は、操作手段に対して所定操作がなされたことに基づいて態様が変化する第一演出を実行させることが可能であり、操作手段に対して所定操作がなされたことに基づいて実行される演出であって当該所定操作による変化後の第一演出の態様に対応する態様となる第二演出を実行させることが可能であり、第一演出の実行中に操作手段に対して所定操作がなされたときには、当該所定操作を開始契機とする所定期間に亘って当該第一演出の実行が制限され、当該所定期間において当該所定操作による変化後の第一演出の態様に対応する態様の第二演出が開始され、当該所定期間の経過を契機に、当該所定操作に係る態様の第一演出が実行される。【選択図】図16 |
format | Patent |
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【課題】所定操作がなされたことに基づいて態様が変化する演出に係る態様変化を認識させ易くすることができる遊技機を提供する。【解決手段】操作手段と、演出手段と、演出手段を制御する演出制御手段と、を備え、演出制御手段は、操作手段に対して所定操作がなされたことに基づいて態様が変化する第一演出を実行させることが可能であり、操作手段に対して所定操作がなされたことに基づいて実行される演出であって当該所定操作による変化後の第一演出の態様に対応する態様となる第二演出を実行させることが可能であり、第一演出の実行中に操作手段に対して所定操作がなされたときには、当該所定操作を開始契機とする所定期間に亘って当該第一演出の実行が制限され、当該所定期間において当該所定操作による変化後の第一演出の態様に対応する態様の第二演出が開始され、当該所定期間の経過を契機に、当該所定操作に係る態様の第一演出が実行される。【選択図】図16</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2021</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20210819&DB=EPODOC&CC=JP&NR=2021119962A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76419</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20210819&DB=EPODOC&CC=JP&NR=2021119962A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>KATO RYOTA</creatorcontrib><creatorcontrib>KURAMOTO YUJI</creatorcontrib><title>GAME MACHINE</title><description>To provide a game machine allowing a mode change pertaining to a performance in which a mode is changed based on execution of predetermined operation to be recognized easily.SOLUTION: A game machine includes operation means, performance means, and performance control means for controlling the performance means, the performance control means can execute a first performance in which a mode is changed based on execution of predetermined operation to the operation means, and can execute a second performance that is a performance executed based on inexecution of predetermined operation to the operation means and becomes a mode corresponding to a mode of the first performance after a change by the predetermined operation. Execution of the first performance is restricted for a predetermined period with start of predetermined operation as an opportunity when the predetermined operation is performed to the operation means during execution of the first performance, the second performance in a mode corresponding to the first performance after a change in the predetermined operation is started during the predetermined period, and the first performance in a mode pertaining to the predetermined operation is executed with a lapse of the predetermined period as an opportunity.SELECTED DRAWING: Figure 16
【課題】所定操作がなされたことに基づいて態様が変化する演出に係る態様変化を認識させ易くすることができる遊技機を提供する。【解決手段】操作手段と、演出手段と、演出手段を制御する演出制御手段と、を備え、演出制御手段は、操作手段に対して所定操作がなされたことに基づいて態様が変化する第一演出を実行させることが可能であり、操作手段に対して所定操作がなされたことに基づいて実行される演出であって当該所定操作による変化後の第一演出の態様に対応する態様となる第二演出を実行させることが可能であり、第一演出の実行中に操作手段に対して所定操作がなされたときには、当該所定操作を開始契機とする所定期間に亘って当該第一演出の実行が制限され、当該所定期間において当該所定操作による変化後の第一演出の態様に対応する態様の第二演出が開始され、当該所定期間の経過を契機に、当該所定操作に係る態様の第一演出が実行される。【選択図】図16</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2021</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkaGhoaWlmZGjsZEKQIAr_4cmA</recordid><startdate>20210819</startdate><enddate>20210819</enddate><creator>KATO RYOTA</creator><creator>KURAMOTO YUJI</creator><scope>EVB</scope></search><sort><creationdate>20210819</creationdate><title>GAME MACHINE</title><author>KATO RYOTA ; KURAMOTO YUJI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2021119962A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2021</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>KATO RYOTA</creatorcontrib><creatorcontrib>KURAMOTO YUJI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>KATO RYOTA</au><au>KURAMOTO YUJI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2021-08-19</date><risdate>2021</risdate><abstract>To provide a game machine allowing a mode change pertaining to a performance in which a mode is changed based on execution of predetermined operation to be recognized easily.SOLUTION: A game machine includes operation means, performance means, and performance control means for controlling the performance means, the performance control means can execute a first performance in which a mode is changed based on execution of predetermined operation to the operation means, and can execute a second performance that is a performance executed based on inexecution of predetermined operation to the operation means and becomes a mode corresponding to a mode of the first performance after a change by the predetermined operation. Execution of the first performance is restricted for a predetermined period with start of predetermined operation as an opportunity when the predetermined operation is performed to the operation means during execution of the first performance, the second performance in a mode corresponding to the first performance after a change in the predetermined operation is started during the predetermined period, and the first performance in a mode pertaining to the predetermined operation is executed with a lapse of the predetermined period as an opportunity.SELECTED DRAWING: Figure 16
【課題】所定操作がなされたことに基づいて態様が変化する演出に係る態様変化を認識させ易くすることができる遊技機を提供する。【解決手段】操作手段と、演出手段と、演出手段を制御する演出制御手段と、を備え、演出制御手段は、操作手段に対して所定操作がなされたことに基づいて態様が変化する第一演出を実行させることが可能であり、操作手段に対して所定操作がなされたことに基づいて実行される演出であって当該所定操作による変化後の第一演出の態様に対応する態様となる第二演出を実行させることが可能であり、第一演出の実行中に操作手段に対して所定操作がなされたときには、当該所定操作を開始契機とする所定期間に亘って当該第一演出の実行が制限され、当該所定期間において当該所定操作による変化後の第一演出の態様に対応する態様の第二演出が開始され、当該所定期間の経過を契機に、当該所定操作に係る態様の第一演出が実行される。【選択図】図16</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE |
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