PROGRAM, GAME PROCESSING METHOD, AND GAME DEVICE

To avoid spoiling the amusement in a game progressing such that, in an environment where individual elements associated with respective tasks are arranged, the individual elements whose tasks have been achieved form a prescribed positional relation.SOLUTION: A program is configured to allow a comput...

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Hauptverfasser: KONISHI HIROSHI, OKISHIO TOYOTAKE, OIWA YOSHIKO, YOSHIDA TERUYUKI, KURODA TAKANORI, KIMURA KAZUHISA, NISHINO MASATO
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creator KONISHI HIROSHI
OKISHIO TOYOTAKE
OIWA YOSHIKO
YOSHIDA TERUYUKI
KURODA TAKANORI
KIMURA KAZUHISA
NISHINO MASATO
description To avoid spoiling the amusement in a game progressing such that, in an environment where individual elements associated with respective tasks are arranged, the individual elements whose tasks have been achieved form a prescribed positional relation.SOLUTION: A program is configured to allow a computer to execute processing in which: in a second game, multiple individual elements are arranged and associated with respective tasks achievable in accordance with progress of a first game; an individual element associated with a task achieved in accordance with progress of the first game is set from an unachieved state to an achieved state; it is determined whether multiple individual elements set to the achieved state form a prescribed positional relation; and, when it is determined that the prescribed positional relation is formed, a bonus is imparted to the user, and at least one of the multiple individual elements determined to form the prescribed positional relation is set from the achieved state to the unachieved state.SELECTED DRAWING: Figure 2 【課題】課題が対応付けられた個別要素を配置した環境のもとで、課題が達成された個別要素が所定の位置関係を形成させるように進行させていくゲームの興趣性が損なわれないようにする。【解決手段】第2ゲームにおいて、第1ゲームの進行に応じて達成可能な課題のそれぞれに対応する複数の個別要素を配置し、第1ゲームの進行に応じて達成された課題に対応する個別要素を未達成状態から達成状態に設定し、達成状態に設定された個別要素の複数が所定の位置関係を形成したか否かを判定し、所定の位置関係を形成したと判定した場合に、ユーザに特典を付与するとともに、所定の位置関係を形成したと判定された複数の個別要素の少なくとも1つを、達成状態から未達成状態に設定する処理をコンピュータに実行させるためのプログラムを構成する。【選択図】図2
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an individual element associated with a task achieved in accordance with progress of the first game is set from an unachieved state to an achieved state; it is determined whether multiple individual elements set to the achieved state form a prescribed positional relation; and, when it is determined that the prescribed positional relation is formed, a bonus is imparted to the user, and at least one of the multiple individual elements determined to form the prescribed positional relation is set from the achieved state to the unachieved state.SELECTED DRAWING: Figure 2 【課題】課題が対応付けられた個別要素を配置した環境のもとで、課題が達成された個別要素が所定の位置関係を形成させるように進行させていくゲームの興趣性が損なわれないようにする。【解決手段】第2ゲームにおいて、第1ゲームの進行に応じて達成可能な課題のそれぞれに対応する複数の個別要素を配置し、第1ゲームの進行に応じて達成された課題に対応する個別要素を未達成状態から達成状態に設定し、達成状態に設定された個別要素の複数が所定の位置関係を形成したか否かを判定し、所定の位置関係を形成したと判定した場合に、ユーザに特典を付与するとともに、所定の位置関係を形成したと判定された複数の個別要素の少なくとも1つを、達成状態から未達成状態に設定する処理をコンピュータに実行させるためのプログラムを構成する。【選択図】図2</abstract><oa>free_for_read</oa></addata></record>
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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title PROGRAM, GAME PROCESSING METHOD, AND GAME DEVICE
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