GAME SYSTEM, GAME PROGRAM, INFORMATION PROCESSING DEVICE, AND GAME PROCESSING METHOD
To provide a game system for enabling a plurality of players to simultaneously play a game.SOLUTION: A game system generates a plurality of player characters on the basis of save data of a plurality of players, and controls a player character corresponding to each operation device in a virtual space...
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creator | AMANO YUSUKE MIYAKE HIROMICHI KYOGOKU AYA TAKESHITA YOSHITAKA KATO MASARU |
description | To provide a game system for enabling a plurality of players to simultaneously play a game.SOLUTION: A game system generates a plurality of player characters on the basis of save data of a plurality of players, and controls a player character corresponding to each operation device in a virtual space on the basis of operation to each of a plurality of operation devices. The game system sets either of the plurality of player characters to a main character, sets player characters other than the main character to sub characters, and can exchange the main sub character with a sub character. Then, the game system controls a virtual camera so as to include at least the main character within the visual field of the virtual camera, and generates a game image on the basis of the virtual camera to display the game image on a screen.SELECTED DRAWING: Figure 11
【課題】複数のプレイヤが同時にゲームをプレイすることが可能なゲームシステムを提供する。【解決手段】ゲームシステムは、複数のプレイヤのセーブデータに基づいて複数のプレイヤキャラクタを生成し、複数の操作装置のそれぞれに対する操作に基づいて、各操作装置に対応するプレイヤキャラクタを仮想空間内で制御する。ゲームシステムは、複数のプレイヤキャラクタの何れかをメインキャラクタに設定し、それ以外のプレイヤキャラクタをサブキャラクタに設定し、メインキャラクタとサブキャラクタとを切り替えることが可能である。そして、ゲームシステムは、少なくともメインキャラクタが仮想カメラの視野内に含まれるように仮想カメラを制御し、仮想カメラに基づいてゲーム画像を生成して画面に表示する。【選択図】図11 |
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【課題】複数のプレイヤが同時にゲームをプレイすることが可能なゲームシステムを提供する。【解決手段】ゲームシステムは、複数のプレイヤのセーブデータに基づいて複数のプレイヤキャラクタを生成し、複数の操作装置のそれぞれに対する操作に基づいて、各操作装置に対応するプレイヤキャラクタを仮想空間内で制御する。ゲームシステムは、複数のプレイヤキャラクタの何れかをメインキャラクタに設定し、それ以外のプレイヤキャラクタをサブキャラクタに設定し、メインキャラクタとサブキャラクタとを切り替えることが可能である。そして、ゲームシステムは、少なくともメインキャラクタが仮想カメラの視野内に含まれるように仮想カメラを制御し、仮想カメラに基づいてゲーム画像を生成して画面に表示する。【選択図】図11</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2020</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20201210&DB=EPODOC&CC=JP&NR=2020195649A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76516</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20201210&DB=EPODOC&CC=JP&NR=2020195649A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>AMANO YUSUKE</creatorcontrib><creatorcontrib>MIYAKE HIROMICHI</creatorcontrib><creatorcontrib>KYOGOKU AYA</creatorcontrib><creatorcontrib>TAKESHITA YOSHITAKA</creatorcontrib><creatorcontrib>KATO MASARU</creatorcontrib><title>GAME SYSTEM, GAME PROGRAM, INFORMATION PROCESSING DEVICE, AND GAME PROCESSING METHOD</title><description>To provide a game system for enabling a plurality of players to simultaneously play a game.SOLUTION: A game system generates a plurality of player characters on the basis of save data of a plurality of players, and controls a player character corresponding to each operation device in a virtual space on the basis of operation to each of a plurality of operation devices. The game system sets either of the plurality of player characters to a main character, sets player characters other than the main character to sub characters, and can exchange the main sub character with a sub character. Then, the game system controls a virtual camera so as to include at least the main character within the visual field of the virtual camera, and generates a game image on the basis of the virtual camera to display the game image on a screen.SELECTED DRAWING: Figure 11
【課題】複数のプレイヤが同時にゲームをプレイすることが可能なゲームシステムを提供する。【解決手段】ゲームシステムは、複数のプレイヤのセーブデータに基づいて複数のプレイヤキャラクタを生成し、複数の操作装置のそれぞれに対する操作に基づいて、各操作装置に対応するプレイヤキャラクタを仮想空間内で制御する。ゲームシステムは、複数のプレイヤキャラクタの何れかをメインキャラクタに設定し、それ以外のプレイヤキャラクタをサブキャラクタに設定し、メインキャラクタとサブキャラクタとを切り替えることが可能である。そして、ゲームシステムは、少なくともメインキャラクタが仮想カメラの視野内に含まれるように仮想カメラを制御し、仮想カメラに基づいてゲーム画像を生成して画面に表示する。【選択図】図11</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2020</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZAhxd_R1VQiODA5x9dVRAHMCgvzdgxyBPE8_N_8gX8cQT38_kKCza3Cwp5-7gotrmKezq46Co58LXANMztc1xMPfhYeBNS0xpziVF0pzMyi5uYY4e-imFuTHpxYXJCan5qWWxHsFGBkYGRhampqZWDoaE6UIAGNCME4</recordid><startdate>20201210</startdate><enddate>20201210</enddate><creator>AMANO YUSUKE</creator><creator>MIYAKE HIROMICHI</creator><creator>KYOGOKU AYA</creator><creator>TAKESHITA YOSHITAKA</creator><creator>KATO MASARU</creator><scope>EVB</scope></search><sort><creationdate>20201210</creationdate><title>GAME SYSTEM, GAME PROGRAM, INFORMATION PROCESSING DEVICE, AND GAME PROCESSING METHOD</title><author>AMANO YUSUKE ; MIYAKE HIROMICHI ; KYOGOKU AYA ; TAKESHITA YOSHITAKA ; KATO MASARU</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2020195649A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2020</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>AMANO YUSUKE</creatorcontrib><creatorcontrib>MIYAKE HIROMICHI</creatorcontrib><creatorcontrib>KYOGOKU AYA</creatorcontrib><creatorcontrib>TAKESHITA YOSHITAKA</creatorcontrib><creatorcontrib>KATO MASARU</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>AMANO YUSUKE</au><au>MIYAKE HIROMICHI</au><au>KYOGOKU AYA</au><au>TAKESHITA YOSHITAKA</au><au>KATO MASARU</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME SYSTEM, GAME PROGRAM, INFORMATION PROCESSING DEVICE, AND GAME PROCESSING METHOD</title><date>2020-12-10</date><risdate>2020</risdate><abstract>To provide a game system for enabling a plurality of players to simultaneously play a game.SOLUTION: A game system generates a plurality of player characters on the basis of save data of a plurality of players, and controls a player character corresponding to each operation device in a virtual space on the basis of operation to each of a plurality of operation devices. The game system sets either of the plurality of player characters to a main character, sets player characters other than the main character to sub characters, and can exchange the main sub character with a sub character. Then, the game system controls a virtual camera so as to include at least the main character within the visual field of the virtual camera, and generates a game image on the basis of the virtual camera to display the game image on a screen.SELECTED DRAWING: Figure 11
【課題】複数のプレイヤが同時にゲームをプレイすることが可能なゲームシステムを提供する。【解決手段】ゲームシステムは、複数のプレイヤのセーブデータに基づいて複数のプレイヤキャラクタを生成し、複数の操作装置のそれぞれに対する操作に基づいて、各操作装置に対応するプレイヤキャラクタを仮想空間内で制御する。ゲームシステムは、複数のプレイヤキャラクタの何れかをメインキャラクタに設定し、それ以外のプレイヤキャラクタをサブキャラクタに設定し、メインキャラクタとサブキャラクタとを切り替えることが可能である。そして、ゲームシステムは、少なくともメインキャラクタが仮想カメラの視野内に含まれるように仮想カメラを制御し、仮想カメラに基づいてゲーム画像を生成して画面に表示する。【選択図】図11</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME SYSTEM, GAME PROGRAM, INFORMATION PROCESSING DEVICE, AND GAME PROCESSING METHOD |
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