GAME SYSTEM, GAME SYSTEM CONTROL METHOD, GAME PROGRAM, AND GAME DEVICE
To provide a game system or the like capable of providing a user interface (UK) for appropriate selection operation corresponding to the number of operation parts of a controller.SOLUTION: Operation data are acquired from one of a first type of controller having plural operation parts and a second t...
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creator | KAMIKADO YUJI ONISHI YOSHIAKI MORIWAKI AYAKO |
description | To provide a game system or the like capable of providing a user interface (UK) for appropriate selection operation corresponding to the number of operation parts of a controller.SOLUTION: Operation data are acquired from one of a first type of controller having plural operation parts and a second type of controller having less operation parts, and game processing is executed. When the first type of controller is used for game operation, selection items are switched in a forward direction for plural items arranged in predetermined order according to operation to a first operation part, and the selection items are switched in an opposite direction according to operation to a second operation part. When the second type of controller is used for game operation, selection items are switched in a forward direction according to operation to a third operation part of the second type of controller. Then, a UI image including the items is generated.SELECTED DRAWING: Figure 43
【課題】コントローラの操作部の数に応じた適切な選択操作のためのユーザインタフェース(UI)が提供可能なゲームシステム等を提供すること。【解決手段】複数の操作部を有する第1の種類のコントローラと、より少ない数の操作部を有する第2の種類のコントローラのいずれかから操作データを取得し、ゲーム処理を実行する。ゲーム操作に第1の種類のコントローラが用いられている場合は、第1の操作部への操作に応じて、所定順に並べられた複数の項目について順方向に選択項目を切り替え、第2の操作部への操作に応じて、逆方向に選択項目を切り替える。また、ゲーム操作に第2の種類のコントローラが用いられていれば、第2の種類のコントローラの第3の操作部への操作に応じて順方向に選択項目を切り替える。そして、これら項目を含むUI画像を生成する。【選択図】図43 |
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fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2020188986A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2020188986A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2020188986A3</originalsourceid><addsrcrecordid>eNrjZHBzd_R1VQiODA5x9dVRQOIoOPv7hQT5-yj4uoZ4-LtA5QKC_N2DHIEqHf1cICIurmGezq48DKxpiTnFqbxQmptByc01xNlDN7UgPz61uCAxOTUvtSTeK8DIwMjA0MLC0sLM0ZgoRQC9CSws</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>GAME SYSTEM, GAME SYSTEM CONTROL METHOD, GAME PROGRAM, AND GAME DEVICE</title><source>esp@cenet</source><creator>KAMIKADO YUJI ; ONISHI YOSHIAKI ; MORIWAKI AYAKO</creator><creatorcontrib>KAMIKADO YUJI ; ONISHI YOSHIAKI ; MORIWAKI AYAKO</creatorcontrib><description>To provide a game system or the like capable of providing a user interface (UK) for appropriate selection operation corresponding to the number of operation parts of a controller.SOLUTION: Operation data are acquired from one of a first type of controller having plural operation parts and a second type of controller having less operation parts, and game processing is executed. When the first type of controller is used for game operation, selection items are switched in a forward direction for plural items arranged in predetermined order according to operation to a first operation part, and the selection items are switched in an opposite direction according to operation to a second operation part. When the second type of controller is used for game operation, selection items are switched in a forward direction according to operation to a third operation part of the second type of controller. Then, a UI image including the items is generated.SELECTED DRAWING: Figure 43
【課題】コントローラの操作部の数に応じた適切な選択操作のためのユーザインタフェース(UI)が提供可能なゲームシステム等を提供すること。【解決手段】複数の操作部を有する第1の種類のコントローラと、より少ない数の操作部を有する第2の種類のコントローラのいずれかから操作データを取得し、ゲーム処理を実行する。ゲーム操作に第1の種類のコントローラが用いられている場合は、第1の操作部への操作に応じて、所定順に並べられた複数の項目について順方向に選択項目を切り替え、第2の操作部への操作に応じて、逆方向に選択項目を切り替える。また、ゲーム操作に第2の種類のコントローラが用いられていれば、第2の種類のコントローラの第3の操作部への操作に応じて順方向に選択項目を切り替える。そして、これら項目を含むUI画像を生成する。【選択図】図43</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2020</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20201126&DB=EPODOC&CC=JP&NR=2020188986A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76290</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20201126&DB=EPODOC&CC=JP&NR=2020188986A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>KAMIKADO YUJI</creatorcontrib><creatorcontrib>ONISHI YOSHIAKI</creatorcontrib><creatorcontrib>MORIWAKI AYAKO</creatorcontrib><title>GAME SYSTEM, GAME SYSTEM CONTROL METHOD, GAME PROGRAM, AND GAME DEVICE</title><description>To provide a game system or the like capable of providing a user interface (UK) for appropriate selection operation corresponding to the number of operation parts of a controller.SOLUTION: Operation data are acquired from one of a first type of controller having plural operation parts and a second type of controller having less operation parts, and game processing is executed. When the first type of controller is used for game operation, selection items are switched in a forward direction for plural items arranged in predetermined order according to operation to a first operation part, and the selection items are switched in an opposite direction according to operation to a second operation part. When the second type of controller is used for game operation, selection items are switched in a forward direction according to operation to a third operation part of the second type of controller. Then, a UI image including the items is generated.SELECTED DRAWING: Figure 43
【課題】コントローラの操作部の数に応じた適切な選択操作のためのユーザインタフェース(UI)が提供可能なゲームシステム等を提供すること。【解決手段】複数の操作部を有する第1の種類のコントローラと、より少ない数の操作部を有する第2の種類のコントローラのいずれかから操作データを取得し、ゲーム処理を実行する。ゲーム操作に第1の種類のコントローラが用いられている場合は、第1の操作部への操作に応じて、所定順に並べられた複数の項目について順方向に選択項目を切り替え、第2の操作部への操作に応じて、逆方向に選択項目を切り替える。また、ゲーム操作に第2の種類のコントローラが用いられていれば、第2の種類のコントローラの第3の操作部への操作に応じて順方向に選択項目を切り替える。そして、これら項目を含むUI画像を生成する。【選択図】図43</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2020</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZHBzd_R1VQiODA5x9dVRQOIoOPv7hQT5-yj4uoZ4-LtA5QKC_N2DHIEqHf1cICIurmGezq48DKxpiTnFqbxQmptByc01xNlDN7UgPz61uCAxOTUvtSTeK8DIwMjA0MLC0sLM0ZgoRQC9CSws</recordid><startdate>20201126</startdate><enddate>20201126</enddate><creator>KAMIKADO YUJI</creator><creator>ONISHI YOSHIAKI</creator><creator>MORIWAKI AYAKO</creator><scope>EVB</scope></search><sort><creationdate>20201126</creationdate><title>GAME SYSTEM, GAME SYSTEM CONTROL METHOD, GAME PROGRAM, AND GAME DEVICE</title><author>KAMIKADO YUJI ; ONISHI YOSHIAKI ; MORIWAKI AYAKO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2020188986A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2020</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>KAMIKADO YUJI</creatorcontrib><creatorcontrib>ONISHI YOSHIAKI</creatorcontrib><creatorcontrib>MORIWAKI AYAKO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>KAMIKADO YUJI</au><au>ONISHI YOSHIAKI</au><au>MORIWAKI AYAKO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME SYSTEM, GAME SYSTEM CONTROL METHOD, GAME PROGRAM, AND GAME DEVICE</title><date>2020-11-26</date><risdate>2020</risdate><abstract>To provide a game system or the like capable of providing a user interface (UK) for appropriate selection operation corresponding to the number of operation parts of a controller.SOLUTION: Operation data are acquired from one of a first type of controller having plural operation parts and a second type of controller having less operation parts, and game processing is executed. When the first type of controller is used for game operation, selection items are switched in a forward direction for plural items arranged in predetermined order according to operation to a first operation part, and the selection items are switched in an opposite direction according to operation to a second operation part. When the second type of controller is used for game operation, selection items are switched in a forward direction according to operation to a third operation part of the second type of controller. Then, a UI image including the items is generated.SELECTED DRAWING: Figure 43
【課題】コントローラの操作部の数に応じた適切な選択操作のためのユーザインタフェース(UI)が提供可能なゲームシステム等を提供すること。【解決手段】複数の操作部を有する第1の種類のコントローラと、より少ない数の操作部を有する第2の種類のコントローラのいずれかから操作データを取得し、ゲーム処理を実行する。ゲーム操作に第1の種類のコントローラが用いられている場合は、第1の操作部への操作に応じて、所定順に並べられた複数の項目について順方向に選択項目を切り替え、第2の操作部への操作に応じて、逆方向に選択項目を切り替える。また、ゲーム操作に第2の種類のコントローラが用いられていれば、第2の種類のコントローラの第3の操作部への操作に応じて順方向に選択項目を切り替える。そして、これら項目を含むUI画像を生成する。【選択図】図43</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | GAME SYSTEM, GAME SYSTEM CONTROL METHOD, GAME PROGRAM, AND GAME DEVICE |
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