PROGRAM, INFORMATION PROCESSING DEVICE, AND INFORMATION PROCESSING METHOD
To enable relationships between a plurality of situations reproduced based on a plurality of pieces of save data to be grasped easily.SOLUTION: A program causes a processor 11 to function as a display control unit 112 for causing a display unit 31 to display a first icon ICN corresponding to first s...
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creator | TAKASE YASUMI |
description | To enable relationships between a plurality of situations reproduced based on a plurality of pieces of save data to be grasped easily.SOLUTION: A program causes a processor 11 to function as a display control unit 112 for causing a display unit 31 to display a first icon ICN corresponding to first save data SD for reproducing a first situation of a game, and a second icon ICN corresponding to second save data SD for reproducing a second situation in which the game is progressed from the first situation in a mode that relationships between the first situation and the second situation can be visually recognized.SELECTED DRAWING: Figure 1
【課題】複数のセーブデータに基づいて再現される複数の状況の関係を容易に把握することを可能とする。【解決手段】プログラムは、プロセッサ11を、ゲームの第1の状況を再現するための第1のセーブデータSDに対応する第1のアイコンICNと、ゲームを第1の状況から進行させた第2の状況を再現するための第2のセーブデータSDに対応する第2のアイコンICNとを、第1の状況と第2の状況との関係を視認可能な態様で、表示部31に表示させる表示制御部112として、機能させる。【選択図】図1 |
format | Patent |
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【課題】複数のセーブデータに基づいて再現される複数の状況の関係を容易に把握することを可能とする。【解決手段】プログラムは、プロセッサ11を、ゲームの第1の状況を再現するための第1のセーブデータSDに対応する第1のアイコンICNと、ゲームを第1の状況から進行させた第2の状況を再現するための第2のセーブデータSDに対応する第2のアイコンICNとを、第1の状況と第2の状況との関係を視認可能な態様で、表示部31に表示させる表示制御部112として、機能させる。【選択図】図1</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CALCULATING ; CARD, BOARD, OR ROULETTE GAMES ; COMPUTING ; COUNTING ; ELECTRIC DIGITAL DATA PROCESSING ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; PHYSICS ; SPORTS ; VIDEO GAMES</subject><creationdate>2020</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20201105&DB=EPODOC&CC=JP&NR=2020178820A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25563,76418</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20201105&DB=EPODOC&CC=JP&NR=2020178820A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>TAKASE YASUMI</creatorcontrib><title>PROGRAM, INFORMATION PROCESSING DEVICE, AND INFORMATION PROCESSING METHOD</title><description>To enable relationships between a plurality of situations reproduced based on a plurality of pieces of save data to be grasped easily.SOLUTION: A program causes a processor 11 to function as a display control unit 112 for causing a display unit 31 to display a first icon ICN corresponding to first save data SD for reproducing a first situation of a game, and a second icon ICN corresponding to second save data SD for reproducing a second situation in which the game is progressed from the first situation in a mode that relationships between the first situation and the second situation can be visually recognized.SELECTED DRAWING: Figure 1
【課題】複数のセーブデータに基づいて再現される複数の状況の関係を容易に把握することを可能とする。【解決手段】プログラムは、プロセッサ11を、ゲームの第1の状況を再現するための第1のセーブデータSDに対応する第1のアイコンICNと、ゲームを第1の状況から進行させた第2の状況を再現するための第2のセーブデータSDに対応する第2のアイコンICNとを、第1の状況と第2の状況との関係を視認可能な態様で、表示部31に表示させる表示制御部112として、機能させる。【選択図】図1</description><subject>AMUSEMENTS</subject><subject>CALCULATING</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>COMPUTING</subject><subject>COUNTING</subject><subject>ELECTRIC DIGITAL DATA PROCESSING</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>PHYSICS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2020</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZPAMCPJ3D3L01VHw9HPzD_J1DPH091MACjq7Bgd7-rkruLiGeTq76ig4-rngUuLrGuLh78LDwJqWmFOcyguluRmU3FxDnD10Uwvy41OLCxKTU_NSS-K9AowMjAwMzS0sjAwcjYlSBACiei26</recordid><startdate>20201105</startdate><enddate>20201105</enddate><creator>TAKASE YASUMI</creator><scope>EVB</scope></search><sort><creationdate>20201105</creationdate><title>PROGRAM, INFORMATION PROCESSING DEVICE, AND INFORMATION PROCESSING METHOD</title><author>TAKASE YASUMI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2020178820A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2020</creationdate><topic>AMUSEMENTS</topic><topic>CALCULATING</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>COMPUTING</topic><topic>COUNTING</topic><topic>ELECTRIC DIGITAL DATA PROCESSING</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>PHYSICS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>TAKASE YASUMI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>TAKASE YASUMI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>PROGRAM, INFORMATION PROCESSING DEVICE, AND INFORMATION PROCESSING METHOD</title><date>2020-11-05</date><risdate>2020</risdate><abstract>To enable relationships between a plurality of situations reproduced based on a plurality of pieces of save data to be grasped easily.SOLUTION: A program causes a processor 11 to function as a display control unit 112 for causing a display unit 31 to display a first icon ICN corresponding to first save data SD for reproducing a first situation of a game, and a second icon ICN corresponding to second save data SD for reproducing a second situation in which the game is progressed from the first situation in a mode that relationships between the first situation and the second situation can be visually recognized.SELECTED DRAWING: Figure 1
【課題】複数のセーブデータに基づいて再現される複数の状況の関係を容易に把握することを可能とする。【解決手段】プログラムは、プロセッサ11を、ゲームの第1の状況を再現するための第1のセーブデータSDに対応する第1のアイコンICNと、ゲームを第1の状況から進行させた第2の状況を再現するための第2のセーブデータSDに対応する第2のアイコンICNとを、第1の状況と第2の状況との関係を視認可能な態様で、表示部31に表示させる表示制御部112として、機能させる。【選択図】図1</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CALCULATING CARD, BOARD, OR ROULETTE GAMES COMPUTING COUNTING ELECTRIC DIGITAL DATA PROCESSING GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES PHYSICS SPORTS VIDEO GAMES |
title | PROGRAM, INFORMATION PROCESSING DEVICE, AND INFORMATION PROCESSING METHOD |
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