GAME MACHINE
To enhance interest in a performance regarding a game machine capable of setting to one of plural setting values.SOLUTION: A game machine can execute a first setting suggestive performance and a second setting suggestive performance on the basis of occurrence of a small win, the first setting sugges...
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creator | OTAKE SEI OGURA TOSHIO |
description | To enhance interest in a performance regarding a game machine capable of setting to one of plural setting values.SOLUTION: A game machine can execute a first setting suggestive performance and a second setting suggestive performance on the basis of occurrence of a small win, the first setting suggestive performance is executed during "a variation display period of a second special pattern in which a display result becomes "small win" in a high-probability/second KT state (small win RUSH state)", and the second setting suggestive performance is executed during "a big win game period of a big win type not controlled to a high-probability/second KT state (small win RUSH state) based on a display result of variation display of a second special pattern executed in a high-probability/second KT state (small win RUSH state)".SELECTED DRAWING: Figure 12-5
【課題】複数の設定値のうちのいずれかの設定値に設定可能な遊技機に関する演出の興趣を向上させる。【解決手段】小当りが発生したことに基づいて、第1設定示唆演出と第2設定示唆演出とを実行可能であり、第1設定示唆演出は、「高確率/第2KT状態(小当りRUSH状態)における、表示結果が「小当り」となる第2特別図柄の変動表示期間」に実行され、第2設定示唆演出は、「高確率/第2KT状態(小当りRUSH状態)において実行された第2特別図柄の変動表示の表示結果に基づく、高確率/第2KT状態(小当りRUSH状態)に制御されない大当り種別の大当り遊技期間」に実行される。【選択図】図12−5 |
format | Patent |
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【課題】複数の設定値のうちのいずれかの設定値に設定可能な遊技機に関する演出の興趣を向上させる。【解決手段】小当りが発生したことに基づいて、第1設定示唆演出と第2設定示唆演出とを実行可能であり、第1設定示唆演出は、「高確率/第2KT状態(小当りRUSH状態)における、表示結果が「小当り」となる第2特別図柄の変動表示期間」に実行され、第2設定示唆演出は、「高確率/第2KT状態(小当りRUSH状態)において実行された第2特別図柄の変動表示の表示結果に基づく、高確率/第2KT状態(小当りRUSH状態)に制御されない大当り種別の大当り遊技期間」に実行される。【選択図】図12−5</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2020</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20200827&DB=EPODOC&CC=JP&NR=2020127649A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20200827&DB=EPODOC&CC=JP&NR=2020127649A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>OTAKE SEI</creatorcontrib><creatorcontrib>OGURA TOSHIO</creatorcontrib><title>GAME MACHINE</title><description>To enhance interest in a performance regarding a game machine capable of setting to one of plural setting values.SOLUTION: A game machine can execute a first setting suggestive performance and a second setting suggestive performance on the basis of occurrence of a small win, the first setting suggestive performance is executed during "a variation display period of a second special pattern in which a display result becomes "small win" in a high-probability/second KT state (small win RUSH state)", and the second setting suggestive performance is executed during "a big win game period of a big win type not controlled to a high-probability/second KT state (small win RUSH state) based on a display result of variation display of a second special pattern executed in a high-probability/second KT state (small win RUSH state)".SELECTED DRAWING: Figure 12-5
【課題】複数の設定値のうちのいずれかの設定値に設定可能な遊技機に関する演出の興趣を向上させる。【解決手段】小当りが発生したことに基づいて、第1設定示唆演出と第2設定示唆演出とを実行可能であり、第1設定示唆演出は、「高確率/第2KT状態(小当りRUSH状態)における、表示結果が「小当り」となる第2特別図柄の変動表示期間」に実行され、第2設定示唆演出は、「高確率/第2KT状態(小当りRUSH状態)において実行された第2特別図柄の変動表示の表示結果に基づく、高確率/第2KT状態(小当りRUSH状態)に制御されない大当り種別の大当り遊技期間」に実行される。【選択図】図12−5</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2020</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkYGhkbmZiaWjsZEKQIAr94cmA</recordid><startdate>20200827</startdate><enddate>20200827</enddate><creator>OTAKE SEI</creator><creator>OGURA TOSHIO</creator><scope>EVB</scope></search><sort><creationdate>20200827</creationdate><title>GAME MACHINE</title><author>OTAKE SEI ; OGURA TOSHIO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2020127649A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2020</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>OTAKE SEI</creatorcontrib><creatorcontrib>OGURA TOSHIO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>OTAKE SEI</au><au>OGURA TOSHIO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2020-08-27</date><risdate>2020</risdate><abstract>To enhance interest in a performance regarding a game machine capable of setting to one of plural setting values.SOLUTION: A game machine can execute a first setting suggestive performance and a second setting suggestive performance on the basis of occurrence of a small win, the first setting suggestive performance is executed during "a variation display period of a second special pattern in which a display result becomes "small win" in a high-probability/second KT state (small win RUSH state)", and the second setting suggestive performance is executed during "a big win game period of a big win type not controlled to a high-probability/second KT state (small win RUSH state) based on a display result of variation display of a second special pattern executed in a high-probability/second KT state (small win RUSH state)".SELECTED DRAWING: Figure 12-5
【課題】複数の設定値のうちのいずれかの設定値に設定可能な遊技機に関する演出の興趣を向上させる。【解決手段】小当りが発生したことに基づいて、第1設定示唆演出と第2設定示唆演出とを実行可能であり、第1設定示唆演出は、「高確率/第2KT状態(小当りRUSH状態)における、表示結果が「小当り」となる第2特別図柄の変動表示期間」に実行され、第2設定示唆演出は、「高確率/第2KT状態(小当りRUSH状態)において実行された第2特別図柄の変動表示の表示結果に基づく、高確率/第2KT状態(小当りRUSH状態)に制御されない大当り種別の大当り遊技期間」に実行される。【選択図】図12−5</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE |
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