GAME MACHINE

To provide a game machine which can impart a motivation for continuously executing a game to a player.SOLUTION: A game machine comprises: game control means 110 for managing the progress of a main game; counter control means 120 for updating a counter 203 on the basis of a prescribed momentum; advan...

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Hauptverfasser: ONO YOICHI, KITA SHOGO, SATO YOSHIHIKO, IDA YUSUKE, SHIMOMORI DAISUKE, YAMAGUCHI TAKAYUKI, OKAZAKI HIDEAKI, MISAWA YUKI, OSADA YUKI, KADOYA HIROYUKI, SUGIYAMA SHUNYA, IWATA NOBUHITO, NORITA ATSUSHI
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creator ONO YOICHI
KITA SHOGO
SATO YOSHIHIKO
IDA YUSUKE
SHIMOMORI DAISUKE
YAMAGUCHI TAKAYUKI
OKAZAKI HIDEAKI
MISAWA YUKI
OSADA YUKI
KADOYA HIROYUKI
SUGIYAMA SHUNYA
IWATA NOBUHITO
NORITA ATSUSHI
description To provide a game machine which can impart a motivation for continuously executing a game to a player.SOLUTION: A game machine comprises: game control means 110 for managing the progress of a main game; counter control means 120 for updating a counter 203 on the basis of a prescribed momentum; advantageous game management means 150 which can transit a game state to an advantageous game state that a player is more advantageous than a normal state from the normal state; chance zone management means 140 which can transit the game state to a chance zone state that a transition probability to the advantageous game state is higher than the normal state; and performance control means 510 for executing a notification performance for making a winning of a prescribed accessory easy in the advantageous game state. The advantageous game management means 150 imparts a privilege related to the advantageous game state when the counter 203 reaches a prescribed value in the advantageous game state, and the counter control means 120 continuously updates the counter in the normal state and the advantageous game state, and can clear a value of the counter 203 at the prescribed momentum except for a finish of the advantageous game state.SELECTED DRAWING: Figure 13 【課題】遊技者に遊技を継続的に行う動機付けを付与可能な遊技機の提供。【解決手段】主な遊技の進行を管理する遊技制御手段110と、所定の契機に基づいて、カウンタ203を更新するカウンタ制御手段120と、通常状態から当該通常状態よりも遊技者が有利な有利遊技状態へ移行させることが可能な有利遊技管理手段150と、有利遊技状態への移行確率が通常状態よりも高いチャンスゾーン状態へ移行させることが可能なチャンスゾーン管理手段140と、有利遊技状態において、所定の役の入賞を容易にする報知演出を実行する演出制御手段510とを備える遊技機において、有利遊技管理手段150は、有利遊技状態においてカウンタ203が所定値に到達した場合には、有利遊技状態に係る特典を付与し、カウンタ制御手段120は、通常状態及び有利遊技状態間において継続的にカウンタを更新するとともに、有利遊技状態終了時を除く所定の契機でカウンタ203の値をクリア可能とする。【選択図】図13
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The advantageous game management means 150 imparts a privilege related to the advantageous game state when the counter 203 reaches a prescribed value in the advantageous game state, and the counter control means 120 continuously updates the counter in the normal state and the advantageous game state, and can clear a value of the counter 203 at the prescribed momentum except for a finish of the advantageous game state.SELECTED DRAWING: Figure 13 【課題】遊技者に遊技を継続的に行う動機付けを付与可能な遊技機の提供。【解決手段】主な遊技の進行を管理する遊技制御手段110と、所定の契機に基づいて、カウンタ203を更新するカウンタ制御手段120と、通常状態から当該通常状態よりも遊技者が有利な有利遊技状態へ移行させることが可能な有利遊技管理手段150と、有利遊技状態への移行確率が通常状態よりも高いチャンスゾーン状態へ移行させることが可能なチャンスゾーン管理手段140と、有利遊技状態において、所定の役の入賞を容易にする報知演出を実行する演出制御手段510とを備える遊技機において、有利遊技管理手段150は、有利遊技状態においてカウンタ203が所定値に到達した場合には、有利遊技状態に係る特典を付与し、カウンタ制御手段120は、通常状態及び有利遊技状態間において継続的にカウンタを更新するとともに、有利遊技状態終了時を除く所定の契機でカウンタ203の値をクリア可能とする。【選択図】図13</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2020</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20200625&amp;DB=EPODOC&amp;CC=JP&amp;NR=2020096964A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20200625&amp;DB=EPODOC&amp;CC=JP&amp;NR=2020096964A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>ONO YOICHI</creatorcontrib><creatorcontrib>KITA SHOGO</creatorcontrib><creatorcontrib>SATO YOSHIHIKO</creatorcontrib><creatorcontrib>IDA YUSUKE</creatorcontrib><creatorcontrib>SHIMOMORI DAISUKE</creatorcontrib><creatorcontrib>YAMAGUCHI TAKAYUKI</creatorcontrib><creatorcontrib>OKAZAKI HIDEAKI</creatorcontrib><creatorcontrib>MISAWA YUKI</creatorcontrib><creatorcontrib>OSADA YUKI</creatorcontrib><creatorcontrib>KADOYA HIROYUKI</creatorcontrib><creatorcontrib>SUGIYAMA SHUNYA</creatorcontrib><creatorcontrib>IWATA NOBUHITO</creatorcontrib><creatorcontrib>NORITA ATSUSHI</creatorcontrib><title>GAME MACHINE</title><description>To provide a game machine which can impart a motivation for continuously executing a game to a player.SOLUTION: A game machine comprises: game control means 110 for managing the progress of a main game; counter control means 120 for updating a counter 203 on the basis of a prescribed momentum; advantageous game management means 150 which can transit a game state to an advantageous game state that a player is more advantageous than a normal state from the normal state; chance zone management means 140 which can transit the game state to a chance zone state that a transition probability to the advantageous game state is higher than the normal state; and performance control means 510 for executing a notification performance for making a winning of a prescribed accessory easy in the advantageous game state. 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The advantageous game management means 150 imparts a privilege related to the advantageous game state when the counter 203 reaches a prescribed value in the advantageous game state, and the counter control means 120 continuously updates the counter in the normal state and the advantageous game state, and can clear a value of the counter 203 at the prescribed momentum except for a finish of the advantageous game state.SELECTED DRAWING: Figure 13 【課題】遊技者に遊技を継続的に行う動機付けを付与可能な遊技機の提供。【解決手段】主な遊技の進行を管理する遊技制御手段110と、所定の契機に基づいて、カウンタ203を更新するカウンタ制御手段120と、通常状態から当該通常状態よりも遊技者が有利な有利遊技状態へ移行させることが可能な有利遊技管理手段150と、有利遊技状態への移行確率が通常状態よりも高いチャンスゾーン状態へ移行させることが可能なチャンスゾーン管理手段140と、有利遊技状態において、所定の役の入賞を容易にする報知演出を実行する演出制御手段510とを備える遊技機において、有利遊技管理手段150は、有利遊技状態においてカウンタ203が所定値に到達した場合には、有利遊技状態に係る特典を付与し、カウンタ制御手段120は、通常状態及び有利遊技状態間において継続的にカウンタを更新するとともに、有利遊技状態終了時を除く所定の契機でカウンタ203の値をクリア可能とする。【選択図】図13</abstract><oa>free_for_read</oa></addata></record>
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language eng ; jpn
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subjects AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
title GAME MACHINE
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