GAME MACHINE
To provide a game machine capable of achieving a performance that does not cause discomfort when switching between displaying and hiding an image without increasing design cost related to the performance.SOLUTION: A sub-control unit, on the basis of a calculation result, includes image control means...
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creator | TAKITA TETSUSHI SAKA YUKI OKAMOTO YUYA FUKUHARA HIROTAKA GOTO MITSUYOSHI SUZUKI NOBUHIRO KAMEDA MUNEKATSU YANO HIROKI |
description | To provide a game machine capable of achieving a performance that does not cause discomfort when switching between displaying and hiding an image without increasing design cost related to the performance.SOLUTION: A sub-control unit, on the basis of a calculation result, includes image control means capable of executing control related to an image, and state control means for controlling a first state in which a calculation is executed and control related to the image is executed and a second state in which the calculation is executed and control related to the image is not executed. The calculation means is shifted from the first state to the second state by the state control means, and continuously executes the calculation related to the performance in the period in which the shifted second state is shifted to the first state. In the sub-control unit, when shifted from the second state to the first state by the state control means, the image control means executes control related to the image on the basis of the result obtained by the calculation means continuously executing the calculation.SELECTED DRAWING: Figure 6
【課題】画像の表示と非表示とを切り換えた際に違和感のない演出を、演出に係る設計コストを増大させることなく実現可能な遊技機を提供する。【解決手段】副制御部は、演算された結果に基づき、画像に関する制御を実行可能な画像制御手段と、演算が実行され、かつ画像に関する制御が実行される第1状態と、演算が実行され、かつ画像に関する制御が実行されない第2状態と、を制御する状態制御手段と、を有する。演算手段は、状態制御手段によって第1状態から第2状態に移行され、移行された第2状態から第1状態に移行される期間において、継続して演出に係る演算を実行する。副制御部は、状態制御手段により第2状態から第1状態に移行された場合に、演算手段が継続して演算を実行した結果に基づき画像制御手段が画像に関する制御を実行する。【選択図】図6 |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2020089568A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2020089568A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2020089568A3</originalsourceid><addsrcrecordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkYGBhaWpmYWjsZEKQIAsT0cpg</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>GAME MACHINE</title><source>esp@cenet</source><creator>TAKITA TETSUSHI ; SAKA YUKI ; OKAMOTO YUYA ; FUKUHARA HIROTAKA ; GOTO MITSUYOSHI ; SUZUKI NOBUHIRO ; KAMEDA MUNEKATSU ; YANO HIROKI</creator><creatorcontrib>TAKITA TETSUSHI ; SAKA YUKI ; OKAMOTO YUYA ; FUKUHARA HIROTAKA ; GOTO MITSUYOSHI ; SUZUKI NOBUHIRO ; KAMEDA MUNEKATSU ; YANO HIROKI</creatorcontrib><description>To provide a game machine capable of achieving a performance that does not cause discomfort when switching between displaying and hiding an image without increasing design cost related to the performance.SOLUTION: A sub-control unit, on the basis of a calculation result, includes image control means capable of executing control related to an image, and state control means for controlling a first state in which a calculation is executed and control related to the image is executed and a second state in which the calculation is executed and control related to the image is not executed. The calculation means is shifted from the first state to the second state by the state control means, and continuously executes the calculation related to the performance in the period in which the shifted second state is shifted to the first state. In the sub-control unit, when shifted from the second state to the first state by the state control means, the image control means executes control related to the image on the basis of the result obtained by the calculation means continuously executing the calculation.SELECTED DRAWING: Figure 6
【課題】画像の表示と非表示とを切り換えた際に違和感のない演出を、演出に係る設計コストを増大させることなく実現可能な遊技機を提供する。【解決手段】副制御部は、演算された結果に基づき、画像に関する制御を実行可能な画像制御手段と、演算が実行され、かつ画像に関する制御が実行される第1状態と、演算が実行され、かつ画像に関する制御が実行されない第2状態と、を制御する状態制御手段と、を有する。演算手段は、状態制御手段によって第1状態から第2状態に移行され、移行された第2状態から第1状態に移行される期間において、継続して演出に係る演算を実行する。副制御部は、状態制御手段により第2状態から第1状態に移行された場合に、演算手段が継続して演算を実行した結果に基づき画像制御手段が画像に関する制御を実行する。【選択図】図6</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2020</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20200611&DB=EPODOC&CC=JP&NR=2020089568A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76290</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20200611&DB=EPODOC&CC=JP&NR=2020089568A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>TAKITA TETSUSHI</creatorcontrib><creatorcontrib>SAKA YUKI</creatorcontrib><creatorcontrib>OKAMOTO YUYA</creatorcontrib><creatorcontrib>FUKUHARA HIROTAKA</creatorcontrib><creatorcontrib>GOTO MITSUYOSHI</creatorcontrib><creatorcontrib>SUZUKI NOBUHIRO</creatorcontrib><creatorcontrib>KAMEDA MUNEKATSU</creatorcontrib><creatorcontrib>YANO HIROKI</creatorcontrib><title>GAME MACHINE</title><description>To provide a game machine capable of achieving a performance that does not cause discomfort when switching between displaying and hiding an image without increasing design cost related to the performance.SOLUTION: A sub-control unit, on the basis of a calculation result, includes image control means capable of executing control related to an image, and state control means for controlling a first state in which a calculation is executed and control related to the image is executed and a second state in which the calculation is executed and control related to the image is not executed. The calculation means is shifted from the first state to the second state by the state control means, and continuously executes the calculation related to the performance in the period in which the shifted second state is shifted to the first state. In the sub-control unit, when shifted from the second state to the first state by the state control means, the image control means executes control related to the image on the basis of the result obtained by the calculation means continuously executing the calculation.SELECTED DRAWING: Figure 6
【課題】画像の表示と非表示とを切り換えた際に違和感のない演出を、演出に係る設計コストを増大させることなく実現可能な遊技機を提供する。【解決手段】副制御部は、演算された結果に基づき、画像に関する制御を実行可能な画像制御手段と、演算が実行され、かつ画像に関する制御が実行される第1状態と、演算が実行され、かつ画像に関する制御が実行されない第2状態と、を制御する状態制御手段と、を有する。演算手段は、状態制御手段によって第1状態から第2状態に移行され、移行された第2状態から第1状態に移行される期間において、継続して演出に係る演算を実行する。副制御部は、状態制御手段により第2状態から第1状態に移行された場合に、演算手段が継続して演算を実行した結果に基づき画像制御手段が画像に関する制御を実行する。【選択図】図6</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2020</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkYGBhaWpmYWjsZEKQIAsT0cpg</recordid><startdate>20200611</startdate><enddate>20200611</enddate><creator>TAKITA TETSUSHI</creator><creator>SAKA YUKI</creator><creator>OKAMOTO YUYA</creator><creator>FUKUHARA HIROTAKA</creator><creator>GOTO MITSUYOSHI</creator><creator>SUZUKI NOBUHIRO</creator><creator>KAMEDA MUNEKATSU</creator><creator>YANO HIROKI</creator><scope>EVB</scope></search><sort><creationdate>20200611</creationdate><title>GAME MACHINE</title><author>TAKITA TETSUSHI ; SAKA YUKI ; OKAMOTO YUYA ; FUKUHARA HIROTAKA ; GOTO MITSUYOSHI ; SUZUKI NOBUHIRO ; KAMEDA MUNEKATSU ; YANO HIROKI</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2020089568A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2020</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>TAKITA TETSUSHI</creatorcontrib><creatorcontrib>SAKA YUKI</creatorcontrib><creatorcontrib>OKAMOTO YUYA</creatorcontrib><creatorcontrib>FUKUHARA HIROTAKA</creatorcontrib><creatorcontrib>GOTO MITSUYOSHI</creatorcontrib><creatorcontrib>SUZUKI NOBUHIRO</creatorcontrib><creatorcontrib>KAMEDA MUNEKATSU</creatorcontrib><creatorcontrib>YANO HIROKI</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>TAKITA TETSUSHI</au><au>SAKA YUKI</au><au>OKAMOTO YUYA</au><au>FUKUHARA HIROTAKA</au><au>GOTO MITSUYOSHI</au><au>SUZUKI NOBUHIRO</au><au>KAMEDA MUNEKATSU</au><au>YANO HIROKI</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2020-06-11</date><risdate>2020</risdate><abstract>To provide a game machine capable of achieving a performance that does not cause discomfort when switching between displaying and hiding an image without increasing design cost related to the performance.SOLUTION: A sub-control unit, on the basis of a calculation result, includes image control means capable of executing control related to an image, and state control means for controlling a first state in which a calculation is executed and control related to the image is executed and a second state in which the calculation is executed and control related to the image is not executed. The calculation means is shifted from the first state to the second state by the state control means, and continuously executes the calculation related to the performance in the period in which the shifted second state is shifted to the first state. In the sub-control unit, when shifted from the second state to the first state by the state control means, the image control means executes control related to the image on the basis of the result obtained by the calculation means continuously executing the calculation.SELECTED DRAWING: Figure 6
【課題】画像の表示と非表示とを切り換えた際に違和感のない演出を、演出に係る設計コストを増大させることなく実現可能な遊技機を提供する。【解決手段】副制御部は、演算された結果に基づき、画像に関する制御を実行可能な画像制御手段と、演算が実行され、かつ画像に関する制御が実行される第1状態と、演算が実行され、かつ画像に関する制御が実行されない第2状態と、を制御する状態制御手段と、を有する。演算手段は、状態制御手段によって第1状態から第2状態に移行され、移行された第2状態から第1状態に移行される期間において、継続して演出に係る演算を実行する。副制御部は、状態制御手段により第2状態から第1状態に移行された場合に、演算手段が継続して演算を実行した結果に基づき画像制御手段が画像に関する制御を実行する。【選択図】図6</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE |
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