GAME MACHINE
To provide a game machine in which the performance of acquiring a game medium is less likely to deteriorate in subsequent games when a small winning is missed due to an operation error.SOLUTION: As a shift route for shifting an RT state from a non-RT state to an RT4 state, there are a first shift ro...
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creator | KIKUCHI TAKAYUKI ISHIHARA TAKAHIRO KAWAE DAISUKE IWAI HIDEKI IWATA NOBUHITO |
description | To provide a game machine in which the performance of acquiring a game medium is less likely to deteriorate in subsequent games when a small winning is missed due to an operation error.SOLUTION: As a shift route for shifting an RT state from a non-RT state to an RT4 state, there are a first shift route via an RT1 state and a second shift route via an RT5 state. When an RT variation blank 3 to an RT variation blank 5 are displayed on an effective line at the time of winning of a hitting order bell, a state is shifted to the RT1 state. When an RT variation blank 1 or an RT variation blank 2 is displayed on the effective line at the time of winning of a special bell with a lower winning probability than that with the hitting order bell, a state is shifted to the RT5 state and control is made so as not to be shifted from the RT1 state to an RT7 state to the non-RT state. The display probability of the RT variation blank 3 to the RT variation blank 5 in the game where the hitting order bell is obtained is lower than the display probability of the RT variation blank 1 and the RT variation blank 2 in the game where the special bell is obtained.SELECTED DRAWING: Figure 30
【課題】操作ミスによって小役の取りこぼしが発生した場合に、その後の遊技において遊技媒体の獲得性能が低下しにくい遊技機を提供する。【解決手段】RT状態を非RT状態からRT4状態まで移行させる移行ルートとしてRT1状態を経由する第1移行ルートとRT5状態を経由する第2移行ルートとが存在し、打順ベルの当選時にRT変動ブランク3〜RT変動ブランク5が有効ライン上に表示されたことを契機としてRT1状態へ移行させ、打順ベルよりも当選確率が低い特殊ベルの当選時にRT変動ブランク1またはRT変動ブランク2が有効ライン上に表示されたことを契機としてRT5状態へ移行させ、RT1状態〜RT7状態からは非RT状態へ移行させない制御を行い、打順ベルを得た遊技におけるRT変動ブランク3〜RT変動ブランク5の表示確率が特殊ベルを得た遊技におけるRT変動ブランク1およびRT変動ブランク2の表示確率よりも低くなっている。【選択図】図30 |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2020054585A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2020054585A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2020054585A3</originalsourceid><addsrcrecordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkYGBqYmphamjsZEKQIAr4gclA</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>GAME MACHINE</title><source>esp@cenet</source><creator>KIKUCHI TAKAYUKI ; ISHIHARA TAKAHIRO ; KAWAE DAISUKE ; IWAI HIDEKI ; IWATA NOBUHITO</creator><creatorcontrib>KIKUCHI TAKAYUKI ; ISHIHARA TAKAHIRO ; KAWAE DAISUKE ; IWAI HIDEKI ; IWATA NOBUHITO</creatorcontrib><description>To provide a game machine in which the performance of acquiring a game medium is less likely to deteriorate in subsequent games when a small winning is missed due to an operation error.SOLUTION: As a shift route for shifting an RT state from a non-RT state to an RT4 state, there are a first shift route via an RT1 state and a second shift route via an RT5 state. When an RT variation blank 3 to an RT variation blank 5 are displayed on an effective line at the time of winning of a hitting order bell, a state is shifted to the RT1 state. When an RT variation blank 1 or an RT variation blank 2 is displayed on the effective line at the time of winning of a special bell with a lower winning probability than that with the hitting order bell, a state is shifted to the RT5 state and control is made so as not to be shifted from the RT1 state to an RT7 state to the non-RT state. The display probability of the RT variation blank 3 to the RT variation blank 5 in the game where the hitting order bell is obtained is lower than the display probability of the RT variation blank 1 and the RT variation blank 2 in the game where the special bell is obtained.SELECTED DRAWING: Figure 30
【課題】操作ミスによって小役の取りこぼしが発生した場合に、その後の遊技において遊技媒体の獲得性能が低下しにくい遊技機を提供する。【解決手段】RT状態を非RT状態からRT4状態まで移行させる移行ルートとしてRT1状態を経由する第1移行ルートとRT5状態を経由する第2移行ルートとが存在し、打順ベルの当選時にRT変動ブランク3〜RT変動ブランク5が有効ライン上に表示されたことを契機としてRT1状態へ移行させ、打順ベルよりも当選確率が低い特殊ベルの当選時にRT変動ブランク1またはRT変動ブランク2が有効ライン上に表示されたことを契機としてRT5状態へ移行させ、RT1状態〜RT7状態からは非RT状態へ移行させない制御を行い、打順ベルを得た遊技におけるRT変動ブランク3〜RT変動ブランク5の表示確率が特殊ベルを得た遊技におけるRT変動ブランク1およびRT変動ブランク2の表示確率よりも低くなっている。【選択図】図30</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2020</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20200409&DB=EPODOC&CC=JP&NR=2020054585A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,776,881,25542,76289</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20200409&DB=EPODOC&CC=JP&NR=2020054585A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>KIKUCHI TAKAYUKI</creatorcontrib><creatorcontrib>ISHIHARA TAKAHIRO</creatorcontrib><creatorcontrib>KAWAE DAISUKE</creatorcontrib><creatorcontrib>IWAI HIDEKI</creatorcontrib><creatorcontrib>IWATA NOBUHITO</creatorcontrib><title>GAME MACHINE</title><description>To provide a game machine in which the performance of acquiring a game medium is less likely to deteriorate in subsequent games when a small winning is missed due to an operation error.SOLUTION: As a shift route for shifting an RT state from a non-RT state to an RT4 state, there are a first shift route via an RT1 state and a second shift route via an RT5 state. When an RT variation blank 3 to an RT variation blank 5 are displayed on an effective line at the time of winning of a hitting order bell, a state is shifted to the RT1 state. When an RT variation blank 1 or an RT variation blank 2 is displayed on the effective line at the time of winning of a special bell with a lower winning probability than that with the hitting order bell, a state is shifted to the RT5 state and control is made so as not to be shifted from the RT1 state to an RT7 state to the non-RT state. The display probability of the RT variation blank 3 to the RT variation blank 5 in the game where the hitting order bell is obtained is lower than the display probability of the RT variation blank 1 and the RT variation blank 2 in the game where the special bell is obtained.SELECTED DRAWING: Figure 30
【課題】操作ミスによって小役の取りこぼしが発生した場合に、その後の遊技において遊技媒体の獲得性能が低下しにくい遊技機を提供する。【解決手段】RT状態を非RT状態からRT4状態まで移行させる移行ルートとしてRT1状態を経由する第1移行ルートとRT5状態を経由する第2移行ルートとが存在し、打順ベルの当選時にRT変動ブランク3〜RT変動ブランク5が有効ライン上に表示されたことを契機としてRT1状態へ移行させ、打順ベルよりも当選確率が低い特殊ベルの当選時にRT変動ブランク1またはRT変動ブランク2が有効ライン上に表示されたことを契機としてRT5状態へ移行させ、RT1状態〜RT7状態からは非RT状態へ移行させない制御を行い、打順ベルを得た遊技におけるRT変動ブランク3〜RT変動ブランク5の表示確率が特殊ベルを得た遊技におけるRT変動ブランク1およびRT変動ブランク2の表示確率よりも低くなっている。【選択図】図30</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2020</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkYGBqYmphamjsZEKQIAr4gclA</recordid><startdate>20200409</startdate><enddate>20200409</enddate><creator>KIKUCHI TAKAYUKI</creator><creator>ISHIHARA TAKAHIRO</creator><creator>KAWAE DAISUKE</creator><creator>IWAI HIDEKI</creator><creator>IWATA NOBUHITO</creator><scope>EVB</scope></search><sort><creationdate>20200409</creationdate><title>GAME MACHINE</title><author>KIKUCHI TAKAYUKI ; ISHIHARA TAKAHIRO ; KAWAE DAISUKE ; IWAI HIDEKI ; IWATA NOBUHITO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2020054585A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2020</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>KIKUCHI TAKAYUKI</creatorcontrib><creatorcontrib>ISHIHARA TAKAHIRO</creatorcontrib><creatorcontrib>KAWAE DAISUKE</creatorcontrib><creatorcontrib>IWAI HIDEKI</creatorcontrib><creatorcontrib>IWATA NOBUHITO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>KIKUCHI TAKAYUKI</au><au>ISHIHARA TAKAHIRO</au><au>KAWAE DAISUKE</au><au>IWAI HIDEKI</au><au>IWATA NOBUHITO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2020-04-09</date><risdate>2020</risdate><abstract>To provide a game machine in which the performance of acquiring a game medium is less likely to deteriorate in subsequent games when a small winning is missed due to an operation error.SOLUTION: As a shift route for shifting an RT state from a non-RT state to an RT4 state, there are a first shift route via an RT1 state and a second shift route via an RT5 state. When an RT variation blank 3 to an RT variation blank 5 are displayed on an effective line at the time of winning of a hitting order bell, a state is shifted to the RT1 state. When an RT variation blank 1 or an RT variation blank 2 is displayed on the effective line at the time of winning of a special bell with a lower winning probability than that with the hitting order bell, a state is shifted to the RT5 state and control is made so as not to be shifted from the RT1 state to an RT7 state to the non-RT state. The display probability of the RT variation blank 3 to the RT variation blank 5 in the game where the hitting order bell is obtained is lower than the display probability of the RT variation blank 1 and the RT variation blank 2 in the game where the special bell is obtained.SELECTED DRAWING: Figure 30
【課題】操作ミスによって小役の取りこぼしが発生した場合に、その後の遊技において遊技媒体の獲得性能が低下しにくい遊技機を提供する。【解決手段】RT状態を非RT状態からRT4状態まで移行させる移行ルートとしてRT1状態を経由する第1移行ルートとRT5状態を経由する第2移行ルートとが存在し、打順ベルの当選時にRT変動ブランク3〜RT変動ブランク5が有効ライン上に表示されたことを契機としてRT1状態へ移行させ、打順ベルよりも当選確率が低い特殊ベルの当選時にRT変動ブランク1またはRT変動ブランク2が有効ライン上に表示されたことを契機としてRT5状態へ移行させ、RT1状態〜RT7状態からは非RT状態へ移行させない制御を行い、打順ベルを得た遊技におけるRT変動ブランク3〜RT変動ブランク5の表示確率が特殊ベルを得た遊技におけるRT変動ブランク1およびRT変動ブランク2の表示確率よりも低くなっている。【選択図】図30</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE |
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