GAME MACHINE
To provide a game machine represented by a rotary-drum game machine (slot machine) and a pinball game machine (Pachinko game machine), in which it is devised that a player has a difficulty to know that a status change has occurred and, at the time of power recovery, the player has a difficulty to kn...
Gespeichert in:
Hauptverfasser: | , , |
---|---|
Format: | Patent |
Sprache: | eng ; jpn |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | |
container_start_page | |
container_title | |
container_volume | |
creator | YAMAMOTO YOSHIYUKI IWATA HIROKI MURANAKA AKIHITO |
description | To provide a game machine represented by a rotary-drum game machine (slot machine) and a pinball game machine (Pachinko game machine), in which it is devised that a player has a difficulty to know that a status change has occurred and, at the time of power recovery, the player has a difficulty to know the count value at the time of power interruption.SOLUTION: A count value in counting means is not changed after power interruption and recovery. Display means 157, when the state change is performed in which the player's advantage is lower, displays a first display with the display content in which the count value is a certain value ((a2), (b2)) and, even when the power interruption and recovery are performed, displays the first display with the display content in which the count value is the certain value.SELECTED DRAWING: Figure 36
【課題】回胴遊技機(スロットマシン)や弾球遊技機(パチンコ機)に代表される遊技台に関し、遊技者に、状態変更が生じたことをわかりづらくさせるとともに、復電した際にカウント値が電断時にいくつであったかもわかりづらくさせる工夫がなされた遊技台を提供する。【解決手段】カウント手段におけるカウント値は、電断復電が生じたことで変化する値ではなく、表示手段157は、遊技者の有利度合が低くなる状態変更が行われた場合に、カウント値が或る値である表示内容で第一の表示を表示し((a2),(b2))、電断復電があった場合にも、カウント値が該或る値である表示内容で第一の表示を表示する。【選択図】図36 |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2020054469A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2020054469A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2020054469A3</originalsourceid><addsrcrecordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkYGBqYmJmaWjsZEKQIAr6sclg</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>GAME MACHINE</title><source>esp@cenet</source><creator>YAMAMOTO YOSHIYUKI ; IWATA HIROKI ; MURANAKA AKIHITO</creator><creatorcontrib>YAMAMOTO YOSHIYUKI ; IWATA HIROKI ; MURANAKA AKIHITO</creatorcontrib><description>To provide a game machine represented by a rotary-drum game machine (slot machine) and a pinball game machine (Pachinko game machine), in which it is devised that a player has a difficulty to know that a status change has occurred and, at the time of power recovery, the player has a difficulty to know the count value at the time of power interruption.SOLUTION: A count value in counting means is not changed after power interruption and recovery. Display means 157, when the state change is performed in which the player's advantage is lower, displays a first display with the display content in which the count value is a certain value ((a2), (b2)) and, even when the power interruption and recovery are performed, displays the first display with the display content in which the count value is the certain value.SELECTED DRAWING: Figure 36
【課題】回胴遊技機(スロットマシン)や弾球遊技機(パチンコ機)に代表される遊技台に関し、遊技者に、状態変更が生じたことをわかりづらくさせるとともに、復電した際にカウント値が電断時にいくつであったかもわかりづらくさせる工夫がなされた遊技台を提供する。【解決手段】カウント手段におけるカウント値は、電断復電が生じたことで変化する値ではなく、表示手段157は、遊技者の有利度合が低くなる状態変更が行われた場合に、カウント値が或る値である表示内容で第一の表示を表示し((a2),(b2))、電断復電があった場合にも、カウント値が該或る値である表示内容で第一の表示を表示する。【選択図】図36</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2020</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20200409&DB=EPODOC&CC=JP&NR=2020054469A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,777,882,25545,76296</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20200409&DB=EPODOC&CC=JP&NR=2020054469A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>YAMAMOTO YOSHIYUKI</creatorcontrib><creatorcontrib>IWATA HIROKI</creatorcontrib><creatorcontrib>MURANAKA AKIHITO</creatorcontrib><title>GAME MACHINE</title><description>To provide a game machine represented by a rotary-drum game machine (slot machine) and a pinball game machine (Pachinko game machine), in which it is devised that a player has a difficulty to know that a status change has occurred and, at the time of power recovery, the player has a difficulty to know the count value at the time of power interruption.SOLUTION: A count value in counting means is not changed after power interruption and recovery. Display means 157, when the state change is performed in which the player's advantage is lower, displays a first display with the display content in which the count value is a certain value ((a2), (b2)) and, even when the power interruption and recovery are performed, displays the first display with the display content in which the count value is the certain value.SELECTED DRAWING: Figure 36
【課題】回胴遊技機(スロットマシン)や弾球遊技機(パチンコ機)に代表される遊技台に関し、遊技者に、状態変更が生じたことをわかりづらくさせるとともに、復電した際にカウント値が電断時にいくつであったかもわかりづらくさせる工夫がなされた遊技台を提供する。【解決手段】カウント手段におけるカウント値は、電断復電が生じたことで変化する値ではなく、表示手段157は、遊技者の有利度合が低くなる状態変更が行われた場合に、カウント値が或る値である表示内容で第一の表示を表示し((a2),(b2))、電断復電があった場合にも、カウント値が該或る値である表示内容で第一の表示を表示する。【選択図】図36</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2020</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBkYGBqYmJmaWjsZEKQIAr6sclg</recordid><startdate>20200409</startdate><enddate>20200409</enddate><creator>YAMAMOTO YOSHIYUKI</creator><creator>IWATA HIROKI</creator><creator>MURANAKA AKIHITO</creator><scope>EVB</scope></search><sort><creationdate>20200409</creationdate><title>GAME MACHINE</title><author>YAMAMOTO YOSHIYUKI ; IWATA HIROKI ; MURANAKA AKIHITO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2020054469A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2020</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>YAMAMOTO YOSHIYUKI</creatorcontrib><creatorcontrib>IWATA HIROKI</creatorcontrib><creatorcontrib>MURANAKA AKIHITO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>YAMAMOTO YOSHIYUKI</au><au>IWATA HIROKI</au><au>MURANAKA AKIHITO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2020-04-09</date><risdate>2020</risdate><abstract>To provide a game machine represented by a rotary-drum game machine (slot machine) and a pinball game machine (Pachinko game machine), in which it is devised that a player has a difficulty to know that a status change has occurred and, at the time of power recovery, the player has a difficulty to know the count value at the time of power interruption.SOLUTION: A count value in counting means is not changed after power interruption and recovery. Display means 157, when the state change is performed in which the player's advantage is lower, displays a first display with the display content in which the count value is a certain value ((a2), (b2)) and, even when the power interruption and recovery are performed, displays the first display with the display content in which the count value is the certain value.SELECTED DRAWING: Figure 36
【課題】回胴遊技機(スロットマシン)や弾球遊技機(パチンコ機)に代表される遊技台に関し、遊技者に、状態変更が生じたことをわかりづらくさせるとともに、復電した際にカウント値が電断時にいくつであったかもわかりづらくさせる工夫がなされた遊技台を提供する。【解決手段】カウント手段におけるカウント値は、電断復電が生じたことで変化する値ではなく、表示手段157は、遊技者の有利度合が低くなる状態変更が行われた場合に、カウント値が或る値である表示内容で第一の表示を表示し((a2),(b2))、電断復電があった場合にも、カウント値が該或る値である表示内容で第一の表示を表示する。【選択図】図36</abstract><oa>free_for_read</oa></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | |
ispartof | |
issn | |
language | eng ; jpn |
recordid | cdi_epo_espacenet_JP2020054469A |
source | esp@cenet |
subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | GAME MACHINE |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-19T18%3A12%3A55IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=YAMAMOTO%20YOSHIYUKI&rft.date=2020-04-09&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EJP2020054469A%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true |