INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING SERVER, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
To provide a game allowing one to easily grasp an obtainable item.SOLUTION: An information processing program allows a computer to achieve an acquisition part for acquiring item possession information for indicating whether a player to possess a first obtainable item by execution of predetermined pr...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Patent |
Sprache: | eng ; jpn |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | |
---|---|
container_issue | |
container_start_page | |
container_title | |
container_volume | |
creator | OKAZAWA TAKUYA NAKAHARA KENSUKE |
description | To provide a game allowing one to easily grasp an obtainable item.SOLUTION: An information processing program allows a computer to achieve an acquisition part for acquiring item possession information for indicating whether a player to possess a first obtainable item by execution of predetermined processing in a game, first item information for indicating the first item managed while being related to processing, and executable processing information for indicating processing executable by a player, and an output information generation part 319 for generating output information for reporting that the first item is obtainable on a display screen for displaying information regarding the first item not possessed by a player when determining that the player does not possess the first item on the basis of the item possession information, and when determining that the player can execute processing capable of obtaining the first item on the basis of the first item information and the executable processing information.SELECTED DRAWING: Figure 1
【課題】入手可能なアイテムを容易に把握することが可能なゲームを提供すること。【解決手段】ゲームにおける所定の処理が実行されることによって入手可能な第1アイテムをプレイヤが所持しているか否かを示すアイテム所持情報と、処理に関連づけて管理される第1アイテムを示す第1アイテム情報と、プレイヤが実行可能な処理を示す実行可能処理情報と、を取得する取得部と、アイテム所持情報に基づいてプレイヤが第1アイテムを所持していないと判断され、且つ、第1アイテム情報と実行可能処理情報とに基づいてプレイヤが第1アイテムを入手可能な処理を実行可能であると判断される場合、プレイヤが所持していない第1アイテムに関する情報を表示する表示画面において、第1アイテムが入手可能である旨を報知するための出力情報を生成する出力情報生成部319と、をコンピュータに実現させるための情報処理プログラム。【選択図】図1 |
format | Patent |
fullrecord | <record><control><sourceid>epo_EVB</sourceid><recordid>TN_cdi_epo_espacenet_JP2019193695A</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>JP2019193695A</sourcerecordid><originalsourceid>FETCH-epo_espacenet_JP2019193695A3</originalsourceid><addsrcrecordid>eNrjZKj39HPzD_J1DPH091MICPJ3dg0O9vRzBzHdgxx9dRRwyAe7BoW5BuGU9nUN8fB30VFw9HPBaUJkcIirLw8Da1piTnEqL5TmZlBycw1x9tBNLciPTy0uSExOzUstifcKMDIwtDS0NDazNHU0JkoRAEdIPWw</addsrcrecordid><sourcetype>Open Access Repository</sourcetype><iscdi>true</iscdi><recordtype>patent</recordtype></control><display><type>patent</type><title>INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING SERVER, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM</title><source>esp@cenet</source><creator>OKAZAWA TAKUYA ; NAKAHARA KENSUKE</creator><creatorcontrib>OKAZAWA TAKUYA ; NAKAHARA KENSUKE</creatorcontrib><description>To provide a game allowing one to easily grasp an obtainable item.SOLUTION: An information processing program allows a computer to achieve an acquisition part for acquiring item possession information for indicating whether a player to possess a first obtainable item by execution of predetermined processing in a game, first item information for indicating the first item managed while being related to processing, and executable processing information for indicating processing executable by a player, and an output information generation part 319 for generating output information for reporting that the first item is obtainable on a display screen for displaying information regarding the first item not possessed by a player when determining that the player does not possess the first item on the basis of the item possession information, and when determining that the player can execute processing capable of obtaining the first item on the basis of the first item information and the executable processing information.SELECTED DRAWING: Figure 1
【課題】入手可能なアイテムを容易に把握することが可能なゲームを提供すること。【解決手段】ゲームにおける所定の処理が実行されることによって入手可能な第1アイテムをプレイヤが所持しているか否かを示すアイテム所持情報と、処理に関連づけて管理される第1アイテムを示す第1アイテム情報と、プレイヤが実行可能な処理を示す実行可能処理情報と、を取得する取得部と、アイテム所持情報に基づいてプレイヤが第1アイテムを所持していないと判断され、且つ、第1アイテム情報と実行可能処理情報とに基づいてプレイヤが第1アイテムを入手可能な処理を実行可能であると判断される場合、プレイヤが所持していない第1アイテムに関する情報を表示する表示画面において、第1アイテムが入手可能である旨を報知するための出力情報を生成する出力情報生成部319と、をコンピュータに実現させるための情報処理プログラム。【選択図】図1</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; SPORTS ; VIDEO GAMES</subject><creationdate>2019</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20191107&DB=EPODOC&CC=JP&NR=2019193695A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,777,882,25545,76296</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20191107&DB=EPODOC&CC=JP&NR=2019193695A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>OKAZAWA TAKUYA</creatorcontrib><creatorcontrib>NAKAHARA KENSUKE</creatorcontrib><title>INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING SERVER, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM</title><description>To provide a game allowing one to easily grasp an obtainable item.SOLUTION: An information processing program allows a computer to achieve an acquisition part for acquiring item possession information for indicating whether a player to possess a first obtainable item by execution of predetermined processing in a game, first item information for indicating the first item managed while being related to processing, and executable processing information for indicating processing executable by a player, and an output information generation part 319 for generating output information for reporting that the first item is obtainable on a display screen for displaying information regarding the first item not possessed by a player when determining that the player does not possess the first item on the basis of the item possession information, and when determining that the player can execute processing capable of obtaining the first item on the basis of the first item information and the executable processing information.SELECTED DRAWING: Figure 1
【課題】入手可能なアイテムを容易に把握することが可能なゲームを提供すること。【解決手段】ゲームにおける所定の処理が実行されることによって入手可能な第1アイテムをプレイヤが所持しているか否かを示すアイテム所持情報と、処理に関連づけて管理される第1アイテムを示す第1アイテム情報と、プレイヤが実行可能な処理を示す実行可能処理情報と、を取得する取得部と、アイテム所持情報に基づいてプレイヤが第1アイテムを所持していないと判断され、且つ、第1アイテム情報と実行可能処理情報とに基づいてプレイヤが第1アイテムを入手可能な処理を実行可能であると判断される場合、プレイヤが所持していない第1アイテムに関する情報を表示する表示画面において、第1アイテムが入手可能である旨を報知するための出力情報を生成する出力情報生成部319と、をコンピュータに実現させるための情報処理プログラム。【選択図】図1</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2019</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZKj39HPzD_J1DPH091MICPJ3dg0O9vRzBzHdgxx9dRRwyAe7BoW5BuGU9nUN8fB30VFw9HPBaUJkcIirLw8Da1piTnEqL5TmZlBycw1x9tBNLciPTy0uSExOzUstifcKMDIwtDS0NDazNHU0JkoRAEdIPWw</recordid><startdate>20191107</startdate><enddate>20191107</enddate><creator>OKAZAWA TAKUYA</creator><creator>NAKAHARA KENSUKE</creator><scope>EVB</scope></search><sort><creationdate>20191107</creationdate><title>INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING SERVER, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM</title><author>OKAZAWA TAKUYA ; NAKAHARA KENSUKE</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2019193695A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2019</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>OKAZAWA TAKUYA</creatorcontrib><creatorcontrib>NAKAHARA KENSUKE</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>OKAZAWA TAKUYA</au><au>NAKAHARA KENSUKE</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING SERVER, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM</title><date>2019-11-07</date><risdate>2019</risdate><abstract>To provide a game allowing one to easily grasp an obtainable item.SOLUTION: An information processing program allows a computer to achieve an acquisition part for acquiring item possession information for indicating whether a player to possess a first obtainable item by execution of predetermined processing in a game, first item information for indicating the first item managed while being related to processing, and executable processing information for indicating processing executable by a player, and an output information generation part 319 for generating output information for reporting that the first item is obtainable on a display screen for displaying information regarding the first item not possessed by a player when determining that the player does not possess the first item on the basis of the item possession information, and when determining that the player can execute processing capable of obtaining the first item on the basis of the first item information and the executable processing information.SELECTED DRAWING: Figure 1
【課題】入手可能なアイテムを容易に把握することが可能なゲームを提供すること。【解決手段】ゲームにおける所定の処理が実行されることによって入手可能な第1アイテムをプレイヤが所持しているか否かを示すアイテム所持情報と、処理に関連づけて管理される第1アイテムを示す第1アイテム情報と、プレイヤが実行可能な処理を示す実行可能処理情報と、を取得する取得部と、アイテム所持情報に基づいてプレイヤが第1アイテムを所持していないと判断され、且つ、第1アイテム情報と実行可能処理情報とに基づいてプレイヤが第1アイテムを入手可能な処理を実行可能であると判断される場合、プレイヤが所持していない第1アイテムに関する情報を表示する表示画面において、第1アイテムが入手可能である旨を報知するための出力情報を生成する出力情報生成部319と、をコンピュータに実現させるための情報処理プログラム。【選択図】図1</abstract><oa>free_for_read</oa></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | |
ispartof | |
issn | |
language | eng ; jpn |
recordid | cdi_epo_espacenet_JP2019193695A |
source | esp@cenet |
subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
title | INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING SERVER, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-18T20%3A13%3A56IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-epo_EVB&rft_val_fmt=info:ofi/fmt:kev:mtx:patent&rft.genre=patent&rft.au=OKAZAWA%20TAKUYA&rft.date=2019-11-07&rft_id=info:doi/&rft_dat=%3Cepo_EVB%3EJP2019193695A%3C/epo_EVB%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true |