GAME MACHINE
To maintain high sound quality and to prevent an increase in temperature of a speaker.SOLUTION: A game machine includes: performance determination means 332 for determining music piece data provided to a player on the basis of progress of a game; sound pressure adjustment means 350 for generating ad...
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creator | UCHIYAMA MASAFUMI MIYASAKA AKIHIRO YAMAGAMI KOICHIRO SUZUKI HIDEO SAKATA MANA KUNISAWA TADASHI TAMURA KEN KIDO ATSUHIRO |
description | To maintain high sound quality and to prevent an increase in temperature of a speaker.SOLUTION: A game machine includes: performance determination means 332 for determining music piece data provided to a player on the basis of progress of a game; sound pressure adjustment means 350 for generating adjusted sound piece data by adjusting sound pressure for each frequency such that a sound pressure distribution for each frequency in a first frequency band of music piece data is within a predetermined sound pressure range; filter means 352 for generating filtered music piece data by reducing sound pressure in a second frequency band in adjusted music piece data; and a music piece output device 206 for outputting filtered music piece data.SELECTED DRAWING: Figure 4
【課題】高い音質を維持しつつ、スピーカの温度の上昇を防止する。【解決手段】本発明の遊技機は、遊技の進行に基づいて遊技者に提供する楽曲データを決定する演出決定手段332と、楽曲データの第1周波数帯域における各周波数に対する音圧分布が所定の音圧範囲内となるように、周波数毎に音圧を調整して調整後楽曲データを生成する音圧調整手段350と、調整後楽曲データにおける第2周波数帯域の音圧を低減してフィルタ後楽曲データを生成するフィルタ手段352と、フィルタ後楽曲データを出力する楽曲出力装置206と、を備える。【選択図】図4 |
format | Patent |
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【課題】高い音質を維持しつつ、スピーカの温度の上昇を防止する。【解決手段】本発明の遊技機は、遊技の進行に基づいて遊技者に提供する楽曲データを決定する演出決定手段332と、楽曲データの第1周波数帯域における各周波数に対する音圧分布が所定の音圧範囲内となるように、周波数毎に音圧を調整して調整後楽曲データを生成する音圧調整手段350と、調整後楽曲データにおける第2周波数帯域の音圧を低減してフィルタ後楽曲データを生成するフィルタ手段352と、フィルタ後楽曲データを出力する楽曲出力装置206と、を備える。【選択図】図4</description><language>eng ; jpn</language><subject>AMUSEMENTS ; CARD, BOARD, OR ROULETTE GAMES ; DEAF-AID SETS ; ELECTRIC COMMUNICATION TECHNIQUE ; ELECTRICITY ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKEACOUSTIC ELECTROMECHANICAL TRANSDUCERS ; PUBLIC ADDRESS SYSTEMS ; SPORTS ; VIDEO GAMES</subject><creationdate>2019</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20191024&DB=EPODOC&CC=JP&NR=2019180821A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,780,885,25564,76547</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&date=20191024&DB=EPODOC&CC=JP&NR=2019180821A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>UCHIYAMA MASAFUMI</creatorcontrib><creatorcontrib>MIYASAKA AKIHIRO</creatorcontrib><creatorcontrib>YAMAGAMI KOICHIRO</creatorcontrib><creatorcontrib>SUZUKI HIDEO</creatorcontrib><creatorcontrib>SAKATA MANA</creatorcontrib><creatorcontrib>KUNISAWA TADASHI</creatorcontrib><creatorcontrib>TAMURA KEN</creatorcontrib><creatorcontrib>KIDO ATSUHIRO</creatorcontrib><title>GAME MACHINE</title><description>To maintain high sound quality and to prevent an increase in temperature of a speaker.SOLUTION: A game machine includes: performance determination means 332 for determining music piece data provided to a player on the basis of progress of a game; sound pressure adjustment means 350 for generating adjusted sound piece data by adjusting sound pressure for each frequency such that a sound pressure distribution for each frequency in a first frequency band of music piece data is within a predetermined sound pressure range; filter means 352 for generating filtered music piece data by reducing sound pressure in a second frequency band in adjusted music piece data; and a music piece output device 206 for outputting filtered music piece data.SELECTED DRAWING: Figure 4
【課題】高い音質を維持しつつ、スピーカの温度の上昇を防止する。【解決手段】本発明の遊技機は、遊技の進行に基づいて遊技者に提供する楽曲データを決定する演出決定手段332と、楽曲データの第1周波数帯域における各周波数に対する音圧分布が所定の音圧範囲内となるように、周波数毎に音圧を調整して調整後楽曲データを生成する音圧調整手段350と、調整後楽曲データにおける第2周波数帯域の音圧を低減してフィルタ後楽曲データを生成するフィルタ手段352と、フィルタ後楽曲データを出力する楽曲出力装置206と、を備える。【選択図】図4</description><subject>AMUSEMENTS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>DEAF-AID SETS</subject><subject>ELECTRIC COMMUNICATION TECHNIQUE</subject><subject>ELECTRICITY</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKEACOUSTIC ELECTROMECHANICAL TRANSDUCERS</subject><subject>PUBLIC ADDRESS SYSTEMS</subject><subject>SPORTS</subject><subject>VIDEO GAMES</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2019</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZOBxd_R1VfB1dPbw9HPlYWBNS8wpTuWF0twMSm6uIc4euqkF-fGpxQWJyal5qSXxXgFGBoaWhhYGFkaGjsZEKQIAsBsclg</recordid><startdate>20191024</startdate><enddate>20191024</enddate><creator>UCHIYAMA MASAFUMI</creator><creator>MIYASAKA AKIHIRO</creator><creator>YAMAGAMI KOICHIRO</creator><creator>SUZUKI HIDEO</creator><creator>SAKATA MANA</creator><creator>KUNISAWA TADASHI</creator><creator>TAMURA KEN</creator><creator>KIDO ATSUHIRO</creator><scope>EVB</scope></search><sort><creationdate>20191024</creationdate><title>GAME MACHINE</title><author>UCHIYAMA MASAFUMI ; MIYASAKA AKIHIRO ; YAMAGAMI KOICHIRO ; SUZUKI HIDEO ; SAKATA MANA ; KUNISAWA TADASHI ; TAMURA KEN ; KIDO ATSUHIRO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2019180821A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2019</creationdate><topic>AMUSEMENTS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>DEAF-AID SETS</topic><topic>ELECTRIC COMMUNICATION TECHNIQUE</topic><topic>ELECTRICITY</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKEACOUSTIC ELECTROMECHANICAL TRANSDUCERS</topic><topic>PUBLIC ADDRESS SYSTEMS</topic><topic>SPORTS</topic><topic>VIDEO GAMES</topic><toplevel>online_resources</toplevel><creatorcontrib>UCHIYAMA MASAFUMI</creatorcontrib><creatorcontrib>MIYASAKA AKIHIRO</creatorcontrib><creatorcontrib>YAMAGAMI KOICHIRO</creatorcontrib><creatorcontrib>SUZUKI HIDEO</creatorcontrib><creatorcontrib>SAKATA MANA</creatorcontrib><creatorcontrib>KUNISAWA TADASHI</creatorcontrib><creatorcontrib>TAMURA KEN</creatorcontrib><creatorcontrib>KIDO ATSUHIRO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>UCHIYAMA MASAFUMI</au><au>MIYASAKA AKIHIRO</au><au>YAMAGAMI KOICHIRO</au><au>SUZUKI HIDEO</au><au>SAKATA MANA</au><au>KUNISAWA TADASHI</au><au>TAMURA KEN</au><au>KIDO ATSUHIRO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME MACHINE</title><date>2019-10-24</date><risdate>2019</risdate><abstract>To maintain high sound quality and to prevent an increase in temperature of a speaker.SOLUTION: A game machine includes: performance determination means 332 for determining music piece data provided to a player on the basis of progress of a game; sound pressure adjustment means 350 for generating adjusted sound piece data by adjusting sound pressure for each frequency such that a sound pressure distribution for each frequency in a first frequency band of music piece data is within a predetermined sound pressure range; filter means 352 for generating filtered music piece data by reducing sound pressure in a second frequency band in adjusted music piece data; and a music piece output device 206 for outputting filtered music piece data.SELECTED DRAWING: Figure 4
【課題】高い音質を維持しつつ、スピーカの温度の上昇を防止する。【解決手段】本発明の遊技機は、遊技の進行に基づいて遊技者に提供する楽曲データを決定する演出決定手段332と、楽曲データの第1周波数帯域における各周波数に対する音圧分布が所定の音圧範囲内となるように、周波数毎に音圧を調整して調整後楽曲データを生成する音圧調整手段350と、調整後楽曲データにおける第2周波数帯域の音圧を低減してフィルタ後楽曲データを生成するフィルタ手段352と、フィルタ後楽曲データを出力する楽曲出力装置206と、を備える。【選択図】図4</abstract><oa>free_for_read</oa></addata></record> |
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subjects | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES DEAF-AID SETS ELECTRIC COMMUNICATION TECHNIQUE ELECTRICITY GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES LOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKEACOUSTIC ELECTROMECHANICAL TRANSDUCERS PUBLIC ADDRESS SYSTEMS SPORTS VIDEO GAMES |
title | GAME MACHINE |
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