GAME DEVICE AND PERFORMANCE SYSTEM

To provide a game device or the like permitting play of a game of a type not available up to now by compactly disposing a plurality of arrangement units, a plurality of performance units, and a half mirror.SOLUTION: A game device 10 includes: a casing 12; a plurality of arrangement units DT1 to DT5...

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Hauptverfasser: SAKAIRI TOSHIMITSU, ARAI AKIHIKO
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Sprache:eng ; jpn
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creator SAKAIRI TOSHIMITSU
ARAI AKIHIKO
description To provide a game device or the like permitting play of a game of a type not available up to now by compactly disposing a plurality of arrangement units, a plurality of performance units, and a half mirror.SOLUTION: A game device 10 includes: a casing 12; a plurality of arrangement units DT1 to DT5 in which objects are disposed in the respective arrangement units and a lighting system is provided in the respective arrangement units; a plurality of performance units PT1 to PT5 in which the respective performance units execute performance operation regarding objects in respective performance areas; a half mirror 30 for displaying virtual images of a plurality of objects TG1 to TG5 disposed in the arrangement units DT1 to DT5 in a plurality of performance areas AR1 to AR5; and a control device 50. The control device 50 turns off or dims illumination of an m-th object by an m-th lighting system provided in an m-th arrangement unit, and allows the m-th performance unit to execute performance operation in the m-th performance area when determining that a player performs action with an m-th object disposed in the m-th arrangement unit as a target.SELECTED DRAWING: Figure 2 【課題】複数の配置ユニットと複数の演出ユニットとハーフミラーをコンパクトに配置して、これまでにないタイプのゲームをプレイ可能にするゲーム装置等の提供。【解決手段】ゲーム装置10は、筐体12と、各配置ユニットに対象物が配置されると共に照明装置が各配置ユニットに設けられる複数の配置ユニットDT1〜DT5と、各演出ユニットが、各演出領域において対象物に関する演出動作を行う複数の演出ユニットPT1〜PT5と、配置ユニットDT1〜DT5に配置された複数の対象物TG1〜TG5の虚像を、複数の演出領域AR1〜AR5に表示するハーフミラー30と、制御装置50を含む。制御装置50は、第mの配置ユニットに配置される第mの対象物を対象とするアクションをプレーヤが行ったと判定した場合に、第mの配置ユニットに設けられる第mの照明装置による第mの対象物の照明をオフ又は減光し、第mの演出ユニットに対して第mの演出領域での演出動作を行わせる。【選択図】図2
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The control device 50 turns off or dims illumination of an m-th object by an m-th lighting system provided in an m-th arrangement unit, and allows the m-th performance unit to execute performance operation in the m-th performance area when determining that a player performs action with an m-th object disposed in the m-th arrangement unit as a target.SELECTED DRAWING: Figure 2 【課題】複数の配置ユニットと複数の演出ユニットとハーフミラーをコンパクトに配置して、これまでにないタイプのゲームをプレイ可能にするゲーム装置等の提供。【解決手段】ゲーム装置10は、筐体12と、各配置ユニットに対象物が配置されると共に照明装置が各配置ユニットに設けられる複数の配置ユニットDT1〜DT5と、各演出ユニットが、各演出領域において対象物に関する演出動作を行う複数の演出ユニットPT1〜PT5と、配置ユニットDT1〜DT5に配置された複数の対象物TG1〜TG5の虚像を、複数の演出領域AR1〜AR5に表示するハーフミラー30と、制御装置50を含む。制御装置50は、第mの配置ユニットに配置される第mの対象物を対象とするアクションをプレーヤが行ったと判定した場合に、第mの配置ユニットに設けられる第mの照明装置による第mの対象物の照明をオフ又は減光し、第mの演出ユニットに対して第mの演出領域での演出動作を行わせる。【選択図】図2</description><language>eng ; jpn</language><subject>AMUSEMENTS ; BLASTING ; BULLET CATCHERS ; CARD, BOARD, OR ROULETTE GAMES ; GAMES ; GAMES NOT OTHERWISE PROVIDED FOR ; HEATING ; HUMAN NECESSITIES ; INDOOR GAMES USING SMALL MOVING PLAYING BODIES ; LIGHTING ; MECHANICAL ENGINEERING ; SPORTS ; TARGET RANGES ; TARGETS ; VIDEO GAMES ; WEAPONS</subject><creationdate>2019</creationdate><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20191017&amp;DB=EPODOC&amp;CC=JP&amp;NR=2019176933A$$EHTML$$P50$$Gepo$$Hfree_for_read</linktohtml><link.rule.ids>230,308,777,882,25545,76296</link.rule.ids><linktorsrc>$$Uhttps://worldwide.espacenet.com/publicationDetails/biblio?FT=D&amp;date=20191017&amp;DB=EPODOC&amp;CC=JP&amp;NR=2019176933A$$EView_record_in_European_Patent_Office$$FView_record_in_$$GEuropean_Patent_Office$$Hfree_for_read</linktorsrc></links><search><creatorcontrib>SAKAIRI TOSHIMITSU</creatorcontrib><creatorcontrib>ARAI AKIHIKO</creatorcontrib><title>GAME DEVICE AND PERFORMANCE SYSTEM</title><description>To provide a game device or the like permitting play of a game of a type not available up to now by compactly disposing a plurality of arrangement units, a plurality of performance units, and a half mirror.SOLUTION: A game device 10 includes: a casing 12; a plurality of arrangement units DT1 to DT5 in which objects are disposed in the respective arrangement units and a lighting system is provided in the respective arrangement units; a plurality of performance units PT1 to PT5 in which the respective performance units execute performance operation regarding objects in respective performance areas; a half mirror 30 for displaying virtual images of a plurality of objects TG1 to TG5 disposed in the arrangement units DT1 to DT5 in a plurality of performance areas AR1 to AR5; and a control device 50. The control device 50 turns off or dims illumination of an m-th object by an m-th lighting system provided in an m-th arrangement unit, and allows the m-th performance unit to execute performance operation in the m-th performance area when determining that a player performs action with an m-th object disposed in the m-th arrangement unit as a target.SELECTED DRAWING: Figure 2 【課題】複数の配置ユニットと複数の演出ユニットとハーフミラーをコンパクトに配置して、これまでにないタイプのゲームをプレイ可能にするゲーム装置等の提供。【解決手段】ゲーム装置10は、筐体12と、各配置ユニットに対象物が配置されると共に照明装置が各配置ユニットに設けられる複数の配置ユニットDT1〜DT5と、各演出ユニットが、各演出領域において対象物に関する演出動作を行う複数の演出ユニットPT1〜PT5と、配置ユニットDT1〜DT5に配置された複数の対象物TG1〜TG5の虚像を、複数の演出領域AR1〜AR5に表示するハーフミラー30と、制御装置50を含む。制御装置50は、第mの配置ユニットに配置される第mの対象物を対象とするアクションをプレーヤが行ったと判定した場合に、第mの配置ユニットに設けられる第mの照明装置による第mの対象物の照明をオフ又は減光し、第mの演出ユニットに対して第mの演出領域での演出動作を行わせる。【選択図】図2</description><subject>AMUSEMENTS</subject><subject>BLASTING</subject><subject>BULLET CATCHERS</subject><subject>CARD, BOARD, OR ROULETTE GAMES</subject><subject>GAMES</subject><subject>GAMES NOT OTHERWISE PROVIDED FOR</subject><subject>HEATING</subject><subject>HUMAN NECESSITIES</subject><subject>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</subject><subject>LIGHTING</subject><subject>MECHANICAL ENGINEERING</subject><subject>SPORTS</subject><subject>TARGET RANGES</subject><subject>TARGETS</subject><subject>VIDEO GAMES</subject><subject>WEAPONS</subject><fulltext>true</fulltext><rsrctype>patent</rsrctype><creationdate>2019</creationdate><recordtype>patent</recordtype><sourceid>EVB</sourceid><recordid>eNrjZFByd_R1VXBxDfN0dlVw9HNRCHANcvMP8nX0A_KDI4NDXH15GFjTEnOKU3mhNDeDkptriLOHbmpBfnxqcUFicmpeakm8V4CRgaGlobmZpbGxozFRigBkWyLD</recordid><startdate>20191017</startdate><enddate>20191017</enddate><creator>SAKAIRI TOSHIMITSU</creator><creator>ARAI AKIHIKO</creator><scope>EVB</scope></search><sort><creationdate>20191017</creationdate><title>GAME DEVICE AND PERFORMANCE SYSTEM</title><author>SAKAIRI TOSHIMITSU ; ARAI AKIHIKO</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-epo_espacenet_JP2019176933A3</frbrgroupid><rsrctype>patents</rsrctype><prefilter>patents</prefilter><language>eng ; jpn</language><creationdate>2019</creationdate><topic>AMUSEMENTS</topic><topic>BLASTING</topic><topic>BULLET CATCHERS</topic><topic>CARD, BOARD, OR ROULETTE GAMES</topic><topic>GAMES</topic><topic>GAMES NOT OTHERWISE PROVIDED FOR</topic><topic>HEATING</topic><topic>HUMAN NECESSITIES</topic><topic>INDOOR GAMES USING SMALL MOVING PLAYING BODIES</topic><topic>LIGHTING</topic><topic>MECHANICAL ENGINEERING</topic><topic>SPORTS</topic><topic>TARGET RANGES</topic><topic>TARGETS</topic><topic>VIDEO GAMES</topic><topic>WEAPONS</topic><toplevel>online_resources</toplevel><creatorcontrib>SAKAIRI TOSHIMITSU</creatorcontrib><creatorcontrib>ARAI AKIHIKO</creatorcontrib><collection>esp@cenet</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>SAKAIRI TOSHIMITSU</au><au>ARAI AKIHIKO</au><format>patent</format><genre>patent</genre><ristype>GEN</ristype><title>GAME DEVICE AND PERFORMANCE SYSTEM</title><date>2019-10-17</date><risdate>2019</risdate><abstract>To provide a game device or the like permitting play of a game of a type not available up to now by compactly disposing a plurality of arrangement units, a plurality of performance units, and a half mirror.SOLUTION: A game device 10 includes: a casing 12; a plurality of arrangement units DT1 to DT5 in which objects are disposed in the respective arrangement units and a lighting system is provided in the respective arrangement units; a plurality of performance units PT1 to PT5 in which the respective performance units execute performance operation regarding objects in respective performance areas; a half mirror 30 for displaying virtual images of a plurality of objects TG1 to TG5 disposed in the arrangement units DT1 to DT5 in a plurality of performance areas AR1 to AR5; and a control device 50. The control device 50 turns off or dims illumination of an m-th object by an m-th lighting system provided in an m-th arrangement unit, and allows the m-th performance unit to execute performance operation in the m-th performance area when determining that a player performs action with an m-th object disposed in the m-th arrangement unit as a target.SELECTED DRAWING: Figure 2 【課題】複数の配置ユニットと複数の演出ユニットとハーフミラーをコンパクトに配置して、これまでにないタイプのゲームをプレイ可能にするゲーム装置等の提供。【解決手段】ゲーム装置10は、筐体12と、各配置ユニットに対象物が配置されると共に照明装置が各配置ユニットに設けられる複数の配置ユニットDT1〜DT5と、各演出ユニットが、各演出領域において対象物に関する演出動作を行う複数の演出ユニットPT1〜PT5と、配置ユニットDT1〜DT5に配置された複数の対象物TG1〜TG5の虚像を、複数の演出領域AR1〜AR5に表示するハーフミラー30と、制御装置50を含む。制御装置50は、第mの配置ユニットに配置される第mの対象物を対象とするアクションをプレーヤが行ったと判定した場合に、第mの配置ユニットに設けられる第mの照明装置による第mの対象物の照明をオフ又は減光し、第mの演出ユニットに対して第mの演出領域での演出動作を行わせる。【選択図】図2</abstract><oa>free_for_read</oa></addata></record>
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language eng ; jpn
recordid cdi_epo_espacenet_JP2019176933A
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subjects AMUSEMENTS
BLASTING
BULLET CATCHERS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HEATING
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
LIGHTING
MECHANICAL ENGINEERING
SPORTS
TARGET RANGES
TARGETS
VIDEO GAMES
WEAPONS
title GAME DEVICE AND PERFORMANCE SYSTEM
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